Pretty sure that’s right now.
Boldfresh vs. bmnielson (allies +11)
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Go ahead if you like, it’s a clear oversight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 10 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
6 submarines moved from 112 Sea Zone to 104 Sea Zone
6 submarines moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Southern France to Gibraltar
Germans take Gibraltar from British
3 fighters moved from Western Germany to 91 Sea Zone
4 bombers moved from Yugoslavia to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
3 bombers moved from Ukraine to 91 Sea Zone
18 fighters and 6 tactical_bombers moved from United Kingdom to 91 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Libya
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 8 bombers, 21 fighters, 6 submarines and 6 tactical_bombers
ANZAC defend with 1 fighter; French defend with 1 fighter; British defend with 1 armour, 1 artillery, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Americans defend with 1 armour, 10 artilleries, 8 carriers, 1 cruiser, 19 destroyers, 6 fighters, 26 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 19 transports
Units damaged: 3 carriers owned by the Americans
1 submarine owned by the Americans Submerged
retreated to 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 2 destroyers and 21 transports remaining. Battle score for attacker is 39
Casualties for ANZAC: 1 fighter
Casualties for Germans: 3 bombers, 21 fighters, 6 submarines and 6 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 destroyer and 5 fighters
Casualties for Americans: 5 carriers, 17 destroyers, 6 fighters and 3 tactical_bombers
Battle in Libya
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser and 1 destroyer
British defend with 1 submarine
Germans win, taking Libya from French with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Germans
5 bombers moved from 91 Sea Zone to Spain
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Iraq to Northwest Persia
2 aaGuns, 9 armour, 14 artilleries, 16 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 aaGun, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from French Central Africa to Anglo Egyptian SudanPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 6 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to Spain: 5 bombers
EDIT: Removing units owned by Germans from Spain: 2 bombers
EDIT: Turning off Edit Mode
2 transports placed in 110 Sea Zone
10 mech_infantrys placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Go ahead if you like, it’s a clear oversight.
thank you for the kind off, but I prefer to try to keep myself in the habit of not letting myself get those benefits so when i play a cow or a hobo i can be prepared…
now, had i forgot to take Gib, i may have had to take you up on it since that was such a critical element of the entire plan. when i saw i didn’t take gold coast i freaked that i may have also not taken gib!! :-o
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Ooh, that would’ve been nice :)
Accidentally hit done before posting turn summary, so am attaching the map for R14.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 11 fighters and 2 tactical_bombers moved from Northern Italy to 91 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 94 Sea Zone to 91 Sea Zone
2 carriers moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern Persia to Afghanistan
1 mech_infantry moved from India to Afghanistan
4 fighters moved from India to Afghanistan
1 armour moved from India to AfghanistanCombat - Japanese
Battle in Afghanistan
Japanese attack with 1 armour, 4 fighters and 2 mech_infantrys
Neutral_True defend with 4 infantry
Japanese win, taking Afghanistan from Neutral_True with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in 91 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 11 fighters and 2 tactical_bombers
British defend with 1 armour, 1 artillery, 2 infantry and 2 transports; Americans defend with 1 armour, 10 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 26 infantry, 1 mech_infantry and 19 transports
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 397
Casualties for Japanese: 3 fighters
Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports
Casualties for Americans: 1 armour, 10 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 26 infantry, 1 mech_infantry and 19 transportsNon Combat Move - Japanese
1 bomber, 8 fighters and 2 tactical_bombers moved from 91 Sea Zone to Spain
3 infantry moved from Northwest Persia to Turkey
4 fighters moved from Afghanistan to India
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Iraq to India
2 fighters moved from Iraq to IndiaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,2,3,1
Japanese collect 4 PUs (10 lost to blockades); end with 5 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Eastern United States to 91 Sea Zone
1 bomber moved from Bryansk to 96 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 6 bombers
Japanese defend with 2 battleships, 4 carriers and 1 cruiser
Americans win with 1 bomber remaining. Battle score for attacker is 56
Casualties for Japanese: 2 battleships, 4 carriers and 1 cruiser
Casualties for Americans: 5 bombers
Battle in 96 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 96 Sea Zone to Malta
1 bomber moved from 91 Sea Zone to Southeast Mexico
2 aaGuns moved from Central United States to Southeast Mexico
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Colombia
Americans take Colombia from Neutral_True
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from Bryansk to Yunnan
2 fighters moved from Bryansk to Sikang
1 artillery, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Siam to Burma
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Malaya to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from French Indo China to YunnanPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
20 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in SikangTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Non Combat Move - British
Turn Complete - UK_Pacific
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darn you got my fleet! remembered that i should have put some planes on a carrier after i had already tipped everything in round 1. lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 14 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Spain to Portugal
2 bombers moved from Southern Italy to Portugal
1 bomber moved from Southern Italy to Algeria
1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from Spain to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Romania to Ukraine
1 fighter moved from Romania to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
3 fighters and 1 tactical_bomber moved from Romania to ArchangelCombat - Italians
Battle in Algeria
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 airfield, 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Battle in Archangel
Italians attack with 3 fighters and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Italians win, taking Morocco from French with 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 3 fighters
Battle in Belarus
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Portugal
Italians attack with 2 bombers and 2 infantry
Neutral_True defend with 2 infantry
Italians win, taking Portugal from Neutral_True with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 bombers moved from Portugal to France
4 mech_infantrys moved from Spain to Gibraltar
1 bomber moved from Algeria to France
2 mech_infantrys moved from Egypt to Iraq
2 infantry and 2 mech_infantrys moved from Iraq to Turkey
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 submarines moved from 95 Sea Zone to 92 Sea Zone
5 fighters moved from Southern France to Turkey
1 fighter moved from Ukraine to Turkey
1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from Belarus to Novgorod
1 mech_infantry moved from Northern Italy to Bulgaria
8 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 transport placed in 95 Sea Zone
10 infantry placed in Northern Italy
3 infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs -
here’s the edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 bombers, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Chile to Argentina
ANZAC take Argentina from Neutral_True
2 infantry moved from Chile to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 67 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 37 Sea Zone to 75 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Shan State to Burma
4 bombers moved from Yunnan to Burma
3 artilleries and 1 infantry moved from Shan State to BurmaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in French Indo China
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 17 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 armour and 3 infantry moved from 113 Sea Zone to Sweden
2 bombers moved from Western Germany to Sweden
3 bombers moved from Spain to Malta
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
5 bombers moved from Spain to Sweden
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from RussiansCombat - Germans
Battle in Malta
Germans attack with 1 armour, 3 bombers and 1 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 bomber
Germans win, taking Malta from British with 1 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 1 bomber
Battle in Sweden
Germans attack with 1 armour, 7 bombers and 3 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 1 armour and 7 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
2 bombers moved from Sweden to Western Germany
5 bombers moved from Sweden to Finland
2 bombers moved from Malta to Tobruk
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northwest Persia to Turkey
3 aaGuns, 9 armour, 16 artilleries, 20 infantry and 5 mech_infantrys moved from Western Ukraine to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 10 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 10 mech_infantrys
EDIT: Turning off Edit Mode
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Southern France
Germans undo move 3.
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 mech_infantrys moved from Smolensk to Novgorod
1 bomber, 3 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from ItaliansCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novgorod
Russians attack with 1 bomber, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 fighter and 1 tactical_bomber
Russians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 mech_infantrys
Casualties for Italians: 1 fighter and 1 tactical_bomberNon Combat Move - Russians
1 bomber, 1 fighter and 1 tactical_bomber could not land in Dzavhan and were removed
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Russia
3 infantry and 7 mech_infantrys moved from Russia to Bryansk
3 mech_infantrys moved from Tambov to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Evenkiyskiy to Dzavhan
Russians take Dzavhan from MongoliansPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
Aw, the Mongolians didn’t give up their planes :cry:
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i think you can’t actually activate Dzavhan because the pact has never been broken. TripleA thinks it has been broken because of that japanese move into Timguska that was taken back a while ago.
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Doesn’t Mongolia act as a normal neutral when the neutrals are attacked, if they haven’t been activated either way before that?
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I will check you may be right.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 10 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Afghanistan to West India
1 aaGun, 1 armour, 7 fighters, 6 infantry and 2 mech_infantrys moved from India to West India
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 bomber, 8 fighters and 2 tactical_bombers moved from Spain to Southern ItalyTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,2,2,3
Japanese collect 3 PUs (11 lost to blockades); end with 13 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 18 PUs





