Boldfresh vs. bmnielson (allies +11)

  • '12

    alright let’s see - this is going to get interesting.


  • I hope so, kind of need a miracle :)

  • '12

    @bmnielsen:

    I hope so, kind of need a miracle :)

    who needs a miracle?  me or you?  :wink:


  • You don’t have a Japanese fleet hanging around waiting to pick at the remains :)

    Really paying the price for not unloading my transports, but I was completely blind to the neutral crush :/

  • '12

    You don’t have a Japanese fleet hanging around waiting to pick at the remains  :-)

    is this a jedi mind trick!  those are NOT the droids you are looking for.

  • '12

    ok let’s see what we have left here:

    attacker:

    6 ftr, 6 tac, 8 bom

    defender:

    3 acc, 8 des, cru, 13 ftr

    very tempted to retreat now as I have a 95% shot at sinking your fleet with the japanese……

  • '12

    the 5% result of not sinking your fleet with the japanese is too risky - have to go one more round as much as i hate to.

    German round 2 attack
    DiceRolls: 6@3 14@4; Total Hits: 136@3: (5, 5, 1, 4, 2, 1)14@4: (4, 1, 6, 1, 3, 1, 1, 5, 1, 3, 4, 5, 1, 6)

  • '12

    well, that seals the fate of the fleet, the only thing to determine is at what cost.  please detail your casualties and roll your defense (if you wish).


  • The 7 non-US ftr and 6 US dest.

    Defence…
    DiceRolls: 11@2 1@3 13@4; Total Hits: 1211@2: (6, 5, 5, 1, 3, 2, 3, 6, 5, 2, 6)1@3: (5)13@4: (2, 4, 2, 6, 6, 1, 2, 4, 1, 4, 6, 4, 6)

  • '12

    6 ftr, 6 tac splash down and the battle is over.

    i will roll the rest in tripleA - ignore the rolls that come through for this z91 battle.

  • '12

    ugh - i see on this map i didn’t blitz the german tank through to gold coast.  changed my buy last minute and had to redo the combat moves. guess it’s my loss - one of my pet peeves is when a player gets nice battle results and then starts trying to tack extra combat moves on during noncom  :-(


  • Go ahead if you like, it’s a clear oversight.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 10 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                6 submarines moved from 112 Sea Zone to 104 Sea Zone
                6 submarines moved from 104 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Southern France to Gibraltar
                      Germans take Gibraltar from British
                3 fighters moved from Western Germany to 91 Sea Zone
                4 bombers moved from Yugoslavia to 91 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone
                3 bombers moved from Ukraine to 91 Sea Zone
                18 fighters and 6 tactical_bombers moved from United Kingdom to 91 Sea Zone
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 armour moved from 96 Sea Zone to Libya
                1 armour moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 8 bombers, 21 fighters, 6 submarines and 6 tactical_bombers
                    ANZAC defend with 1 fighter; French defend with 1 fighter; British defend with 1 armour, 1 artillery, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Americans defend with 1 armour, 10 artilleries, 8 carriers, 1 cruiser, 19 destroyers, 6 fighters, 26 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 19 transports
                    Units damaged: 3 carriers owned by the Americans
                    1 submarine owned by the Americans Submerged
                    retreated to 91 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 2 destroyers and 21 transports remaining. Battle score for attacker is 39
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 3 bombers, 21 fighters, 6 submarines and 6 tactical_bombers
                    Casualties for French: 1 fighter
                    Casualties for British: 1 destroyer and 5 fighters
                    Casualties for Americans: 5 carriers, 17 destroyers, 6 fighters and 3 tactical_bombers
                Battle in Libya
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser and 1 destroyer
                    British defend with 1 submarine
                    Germans win, taking Libya from French with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Germans
                5 bombers moved from 91 Sea Zone to Spain
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Iraq to Northwest Persia
                2 aaGuns, 9 armour, 14 artilleries, 16 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
                1 aaGun, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from French Central Africa to Anglo Egyptian Sudan

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 6 fighters
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to Spain: 5 bombers
                EDIT: Removing units owned by Germans from Spain: 2 bombers
                EDIT: Turning off Edit Mode
                2 transports placed in 110 Sea Zone
                10 mech_infantrys placed in Germany
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs

  • '12

    @bmnielsen:

    Go ahead if you like, it’s a clear oversight.

    thank you for the kind off, but I prefer to try to keep myself in the habit of not letting myself get those benefits so when i play a cow or a hobo i can be prepared…

    now, had i forgot to take Gib, i may have had to take you up on it since that was such a critical element of the entire plan.  when i saw i didn’t take gold coast i freaked that i may have also not taken gib!!  :-o


  • Ooh, that would’ve been nice :)

    Accidentally hit done before posting turn summary, so am attaching the map for R14.

    R14.tsvg

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber, 11 fighters and 2 tactical_bombers moved from Northern Italy to 91 Sea Zone
                2 battleships, 2 carriers and 1 cruiser moved from 94 Sea Zone to 91 Sea Zone
                2 carriers moved from 95 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Eastern Persia to Afghanistan
                1 mech_infantry moved from India to Afghanistan
                4 fighters moved from India to Afghanistan
                1 armour moved from India to Afghanistan

    Combat - Japanese
                Battle in Afghanistan
                    Japanese attack with 1 armour, 4 fighters and 2 mech_infantrys
                    Neutral_True defend with 4 infantry
                    Japanese win, taking Afghanistan from Neutral_True with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Neutral_True: 4 infantry
                Battle in 91 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 11 fighters and 2 tactical_bombers
                    British defend with 1 armour, 1 artillery, 2 infantry and 2 transports; Americans defend with 1 armour, 10 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 26 infantry, 1 mech_infantry and 19 transports
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 397
                    Casualties for Japanese: 3 fighters
                    Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports
                    Casualties for Americans: 1 armour, 10 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 26 infantry, 1 mech_infantry and 19 transports

    Non Combat Move - Japanese
                1 bomber, 8 fighters and 2 tactical_bombers moved from 91 Sea Zone to Spain
                3 infantry moved from Northwest Persia to Turkey
                4 fighters moved from Afghanistan to India
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 fighter moved from Iraq to India
                2 fighters moved from Iraq to India

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,2,3,1
                Japanese collect 4 PUs (10 lost to blockades); end with 5 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 10 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 bombers moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Bryansk to 96 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 6 bombers
                    Japanese defend with 2 battleships, 4 carriers and 1 cruiser
                    Americans win with 1 bomber remaining. Battle score for attacker is 56
                    Casualties for Japanese: 2 battleships, 4 carriers and 1 cruiser
                    Casualties for Americans: 5 bombers
                Battle in 96 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 96 Sea Zone to Malta
                1 bomber moved from 91 Sea Zone to Southeast Mexico
                2 aaGuns moved from Central United States to Southeast Mexico
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 infantry moved from 64 Sea Zone to Colombia
                      Americans take Colombia from Neutral_True
                1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                2 bombers moved from Bryansk to Yunnan
                2 fighters moved from Bryansk to Sikang
                1 artillery, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
                1 mech_infantry moved from Siam to Burma
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from Malaya to Yunnan
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 bomber moved from French Indo China to Yunnan

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
                2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                20 infantry moved from Yunnan to Burma

    Place Units - Chinese
                8 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British

    Turn Complete - UK_Pacific

  • '12

    darn you got my fleet!  remembered that i should have put some planes on a carrier after i had already tipped everything in round 1.  lol

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