There was a typo in the attacking 3s so I had to roll them again.
Boldfresh vs. bmnielson (allies +11)
-
alright let’s see - this is going to get interesting.
-
I hope so, kind of need a miracle :)
-
-
You don’t have a Japanese fleet hanging around waiting to pick at the remains :)
Really paying the price for not unloading my transports, but I was completely blind to the neutral crush :/
-
You don’t have a Japanese fleet hanging around waiting to pick at the remains :-)
is this a jedi mind trick! those are NOT the droids you are looking for.
-
ok let’s see what we have left here:
attacker:
6 ftr, 6 tac, 8 bom
defender:
3 acc, 8 des, cru, 13 ftr
very tempted to retreat now as I have a 95% shot at sinking your fleet with the japanese……
-
the 5% result of not sinking your fleet with the japanese is too risky - have to go one more round as much as i hate to.
German round 2 attack
Rolls: 6@3 14@4; Total Hits: 136@3: (5, 5, 1, 4, 2, 1)14@4: (4, 1, 6, 1, 3, 1, 1, 5, 1, 3, 4, 5, 1, 6) -
well, that seals the fate of the fleet, the only thing to determine is at what cost. please detail your casualties and roll your defense (if you wish).
-
The 7 non-US ftr and 6 US dest.
Defence…
Rolls: 11@2 1@3 13@4; Total Hits: 1211@2: (6, 5, 5, 1, 3, 2, 3, 6, 5, 2, 6)1@3: (5)13@4: (2, 4, 2, 6, 6, 1, 2, 4, 1, 4, 6, 4, 6) -
6 ftr, 6 tac splash down and the battle is over.
i will roll the rest in tripleA - ignore the rolls that come through for this z91 battle.
-
ugh - i see on this map i didn’t blitz the german tank through to gold coast. changed my buy last minute and had to redo the combat moves. guess it’s my loss - one of my pet peeves is when a player gets nice battle results and then starts trying to tack extra combat moves on during noncom :-(
-
Go ahead if you like, it’s a clear oversight.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 10 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
6 submarines moved from 112 Sea Zone to 104 Sea Zone
6 submarines moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Southern France to Gibraltar
Germans take Gibraltar from British
3 fighters moved from Western Germany to 91 Sea Zone
4 bombers moved from Yugoslavia to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
3 bombers moved from Ukraine to 91 Sea Zone
18 fighters and 6 tactical_bombers moved from United Kingdom to 91 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Libya
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 8 bombers, 21 fighters, 6 submarines and 6 tactical_bombers
ANZAC defend with 1 fighter; French defend with 1 fighter; British defend with 1 armour, 1 artillery, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Americans defend with 1 armour, 10 artilleries, 8 carriers, 1 cruiser, 19 destroyers, 6 fighters, 26 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 19 transports
Units damaged: 3 carriers owned by the Americans
1 submarine owned by the Americans Submerged
retreated to 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 2 destroyers and 21 transports remaining. Battle score for attacker is 39
Casualties for ANZAC: 1 fighter
Casualties for Germans: 3 bombers, 21 fighters, 6 submarines and 6 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 destroyer and 5 fighters
Casualties for Americans: 5 carriers, 17 destroyers, 6 fighters and 3 tactical_bombers
Battle in Libya
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser and 1 destroyer
British defend with 1 submarine
Germans win, taking Libya from French with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Germans
5 bombers moved from 91 Sea Zone to Spain
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Iraq to Northwest Persia
2 aaGuns, 9 armour, 14 artilleries, 16 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 aaGun, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from French Central Africa to Anglo Egyptian SudanPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 6 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to Spain: 5 bombers
EDIT: Removing units owned by Germans from Spain: 2 bombers
EDIT: Turning off Edit Mode
2 transports placed in 110 Sea Zone
10 mech_infantrys placed in Germany
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Go ahead if you like, it’s a clear oversight.
thank you for the kind off, but I prefer to try to keep myself in the habit of not letting myself get those benefits so when i play a cow or a hobo i can be prepared…
now, had i forgot to take Gib, i may have had to take you up on it since that was such a critical element of the entire plan. when i saw i didn’t take gold coast i freaked that i may have also not taken gib!! :-o
-
Ooh, that would’ve been nice :)
Accidentally hit done before posting turn summary, so am attaching the map for R14.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 11 fighters and 2 tactical_bombers moved from Northern Italy to 91 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 94 Sea Zone to 91 Sea Zone
2 carriers moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern Persia to Afghanistan
1 mech_infantry moved from India to Afghanistan
4 fighters moved from India to Afghanistan
1 armour moved from India to AfghanistanCombat - Japanese
Battle in Afghanistan
Japanese attack with 1 armour, 4 fighters and 2 mech_infantrys
Neutral_True defend with 4 infantry
Japanese win, taking Afghanistan from Neutral_True with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in 91 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 11 fighters and 2 tactical_bombers
British defend with 1 armour, 1 artillery, 2 infantry and 2 transports; Americans defend with 1 armour, 10 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 26 infantry, 1 mech_infantry and 19 transports
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 397
Casualties for Japanese: 3 fighters
Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports
Casualties for Americans: 1 armour, 10 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 26 infantry, 1 mech_infantry and 19 transportsNon Combat Move - Japanese
1 bomber, 8 fighters and 2 tactical_bombers moved from 91 Sea Zone to Spain
3 infantry moved from Northwest Persia to Turkey
4 fighters moved from Afghanistan to India
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Iraq to India
2 fighters moved from Iraq to IndiaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,2,3,1
Japanese collect 4 PUs (10 lost to blockades); end with 5 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Eastern United States to 91 Sea Zone
1 bomber moved from Bryansk to 96 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 6 bombers
Japanese defend with 2 battleships, 4 carriers and 1 cruiser
Americans win with 1 bomber remaining. Battle score for attacker is 56
Casualties for Japanese: 2 battleships, 4 carriers and 1 cruiser
Casualties for Americans: 5 bombers
Battle in 96 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 96 Sea Zone to Malta
1 bomber moved from 91 Sea Zone to Southeast Mexico
2 aaGuns moved from Central United States to Southeast Mexico
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Colombia
Americans take Colombia from Neutral_True
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from Bryansk to Yunnan
2 fighters moved from Bryansk to Sikang
1 artillery, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Siam to Burma
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Malaya to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from French Indo China to YunnanPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
20 infantry moved from Yunnan to BurmaPlace Units - Chinese
8 infantry placed in SikangTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Non Combat Move - British
Turn Complete - UK_Pacific
-
darn you got my fleet! remembered that i should have put some planes on a carrier after i had already tipped everything in round 1. lol





