Boldfresh vs. bmnielson (allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 fighter moved from 91 Sea Zone to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    French win, taking Algeria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - French
                1 fighter moved from Algeria to 91 Sea Zone

    Turn Complete - French

  • '12

    Germans are attacking z91.  Please let me know what your ool may be if you like.  Alternatively we can do a multiday battle with round by round losses if you prefer.


  • Let’s go round-by-round for now, and as long as your subs are in play we’ll have to do it on the forum.

  • '12

    ok, hope you can be on for a bit, i can roll it now

  • '12

    here’s the map

  • '12

    z91 - 6 sub, 21 ftrs, 6 tac, 8 bom vs. US (sub, 8 acc, 19 des, cru, 6 ftr, 3 tac), UK (des, 5 ftr), Anz ftr, Fre ftr

    your sub has a sneak attack

    defending US sub fires
    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • '12

    German round 1 attack

    DiceRolls: 6@2 21@3 14@4; Total Hits: 266@2: (3, 4, 2, 3, 3, 2)21@3: (3, 1, 2, 1, 4, 3, 5, 4, 1, 3, 3, 1, 1, 2, 1, 6, 6, 6, 2, 5, 4)14@4: (3, 2, 1, 1, 5, 5, 3, 1, 2, 4, 3, 2, 6, 4)

  • '12

    i will wait for your choices before rolling the defense


  • Casualties are 5 carriers x2, 3 US tac, 1 US sub, 1 UK dest, 11 US dest.

    I guess I may as well roll my own defence.

    DiceRolls: 28@2 4@3 13@4; Total Hits: 2128@2: (1, 2, 3, 1, 6, 2, 2, 4, 4, 5, 6, 1, 1, 2, 4, 5, 2, 4, 2, 4, 6, 1, 1, 4, 3, 2, 3, 3)4@3: (4, 1, 2, 4)13@4: (2, 4, 5, 2, 6, 1, 6, 4, 5, 5, 4, 6, 6)

  • '12

    alright let’s see - this is going to get interesting.


  • I hope so, kind of need a miracle :)

  • '12

    @bmnielsen:

    I hope so, kind of need a miracle :)

    who needs a miracle?  me or you?  :wink:


  • You don’t have a Japanese fleet hanging around waiting to pick at the remains :)

    Really paying the price for not unloading my transports, but I was completely blind to the neutral crush :/

  • '12

    You don’t have a Japanese fleet hanging around waiting to pick at the remains  :-)

    is this a jedi mind trick!  those are NOT the droids you are looking for.

  • '12

    ok let’s see what we have left here:

    attacker:

    6 ftr, 6 tac, 8 bom

    defender:

    3 acc, 8 des, cru, 13 ftr

    very tempted to retreat now as I have a 95% shot at sinking your fleet with the japanese……

  • '12

    the 5% result of not sinking your fleet with the japanese is too risky - have to go one more round as much as i hate to.

    German round 2 attack
    DiceRolls: 6@3 14@4; Total Hits: 136@3: (5, 5, 1, 4, 2, 1)14@4: (4, 1, 6, 1, 3, 1, 1, 5, 1, 3, 4, 5, 1, 6)

  • '12

    well, that seals the fate of the fleet, the only thing to determine is at what cost.  please detail your casualties and roll your defense (if you wish).


  • The 7 non-US ftr and 6 US dest.

    Defence…
    DiceRolls: 11@2 1@3 13@4; Total Hits: 1211@2: (6, 5, 5, 1, 3, 2, 3, 6, 5, 2, 6)1@3: (5)13@4: (2, 4, 2, 6, 6, 1, 2, 4, 1, 4, 6, 4, 6)

  • '12

    6 ftr, 6 tac splash down and the battle is over.

    i will roll the rest in tripleA - ignore the rolls that come through for this z91 battle.

  • '12

    ugh - i see on this map i didn’t blitz the german tank through to gold coast.  changed my buy last minute and had to redo the combat moves. guess it’s my loss - one of my pet peeves is when a player gets nice battle results and then starts trying to tack extra combat moves on during noncom  :-(

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