Boldfresh vs. bmnielson (allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair 16 damage on 16 factory_majors; Remaining resources: 48 PUs;
                Russians buy 10 mech_infantrys; Remaining resources: 8 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Urals from Japanese with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 bomber, 3 fighters and 1 tactical_bomber moved from Urals to Bryansk
                12 infantry moved from Caucasus to Rostov
                3 aaGuns and 13 infantry moved from Bryansk to Rostov

    Place Units - Russians
                10 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 37 PUs total


  • Bump

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                2 battleships moved from 98 Sea Zone to 94 Sea Zone

    Combat - Japanese
                Battle in Algeria
                    Japanese attack with 2 infantry
                    French defend with 1 infantry
                    Japanese win, taking Algeria from French with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Japanese
                1 bomber, 11 fighters and 2 tactical_bombers moved from Trans-Jordan to Northern Italy
                3 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from India to Eastern Persia
                3 fighters moved from India to Iraq
                1 carrier moved from 98 Sea Zone to 94 Sea Zone
                1 carrier moved from 98 Sea Zone to 94 Sea Zone
                1 carrier moved from 98 Sea Zone to 95 Sea Zone
                1 cruiser moved from 98 Sea Zone to 94 Sea Zone
                1 carrier moved from 81 Sea Zone to 95 Sea Zone

    Place Units - Japanese
                1 aaGun, 1 armour and 1 mech_infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,5,5,6,6,1,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,5,5,3
                Japanese collect 10 PUs (8 lost to blockades); end with 10 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 6 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Bryansk to 115 Sea Zone
                1 mech_infantry moved from Shan State to Siam
                      Americans take Siam from Japanese
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan

    Combat - Americans
                Battle in Hainan
                Battle in 115 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 transport
                    Americans win, taking Hainan from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 115 Sea Zone to Bryansk
                2 fighters moved from Rostov to Bryansk
                1 bomber moved from Soviet Far East to French Indo China
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 carriers, 2 cruisers and 5 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 3 Sea Zone to 1 Sea Zone
                1 armour, 10 artilleries, 6 carriers, 1 cruiser, 17 destroyers, 9 fighters, 26 infantry, 1 mech_infantry, 3 tactical_bombers and 19 transports moved from 108 Sea Zone to 91 Sea Zone
                2 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 transport moved from 64 Sea Zone to 101 Sea Zone

    Place Units - Americans
                6 bombers and 2 infantry placed in Eastern United States
                1 artillery and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - British
                1 submarine moved from 108 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 2 transports
                    British win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports

    Non Combat Move - British
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone

    Turn Complete - UK_Pacific

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Purchase Units - Italians
                Italians buy 1 airfield, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
                3 bombers moved from Ukraine to Turkey
                1 tactical_bomber moved from Ukraine to Turkey
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
                13 infantry moved from Southern France to Spain
                4 mech_infantrys moved from Northern Italy to Spain
                1 fighter moved from Southern Italy to Spain
                4 fighters moved from United Kingdom to Spain
                1 mech_infantry moved from Belgian Congo to Nigeria
                      Italians take Nigeria from British
                2 fighters moved from Ukraine to Turkey
                3 fighters moved from Ukraine to Turkey
                5 armour and 4 mech_infantrys moved from Ukraine to Western Ukraine

    Combat - Italians
                Battle in Spain
                    Italians attack with 5 fighters, 13 infantry and 4 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Italians win, taking Spain from Neutral_True with 5 fighters, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Italians: 5 infantry
                Battle in Tunisia
                Battle in Western Ukraine
                    Italians attack with 5 armour, 1 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Tunisia from French, taking Western Ukraine from Russians with 5 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Turkey
                    Italians attack with 2 armour, 1 artillery, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    Italians win, taking Turkey from Neutral_True with 1 armour, 3 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                3 bombers moved from Turkey to Southern Italy
                5 fighters and 1 tactical_bomber moved from Turkey to Romania
                3 aaGuns moved from Ukraine to Western Ukraine
                5 fighters moved from Spain to Southern France
                1 cruiser and 2 submarines moved from 81 Sea Zone to 95 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - Italians
                1 airfield placed in Ukraine
                3 infantry placed in Egypt
                5 infantry and 1 mech_infantry placed in Northern Italy
                Italians undo move 1.
                1 airfield placed in Ukraine
                Italians undo move 1.
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 33 PUs; end with 33 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC repair 6 damage on 6 factory_minors; Remaining resources: 32 PUs;
                ANZAC buy 4 artilleries and 2 infantry; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
                1 infantry moved from 66 Sea Zone to Chile
                      ANZAC take Chile from Neutral_True
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                2 artilleries and 1 infantry moved from Malaya to Shan State
                1 artillery moved from French Indo China to Shan State
                4 bombers moved from Malaya to Yunnan
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 bomber moved from New South Wales to Shan State

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in French Indo China
                2 artilleries and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 33 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
                EDIT: Adding units owned by ANZAC to Chile: 2 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 fighter moved from 91 Sea Zone to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    French win, taking Algeria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - French
                1 fighter moved from Algeria to 91 Sea Zone

    Turn Complete - French

  • '12

    Germans are attacking z91.  Please let me know what your ool may be if you like.  Alternatively we can do a multiday battle with round by round losses if you prefer.


  • Let’s go round-by-round for now, and as long as your subs are in play we’ll have to do it on the forum.

  • '12

    ok, hope you can be on for a bit, i can roll it now

  • '12

    here’s the map

  • '12

    z91 - 6 sub, 21 ftrs, 6 tac, 8 bom vs. US (sub, 8 acc, 19 des, cru, 6 ftr, 3 tac), UK (des, 5 ftr), Anz ftr, Fre ftr

    your sub has a sneak attack

    defending US sub fires
    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • '12

    German round 1 attack

    DiceRolls: 6@2 21@3 14@4; Total Hits: 266@2: (3, 4, 2, 3, 3, 2)21@3: (3, 1, 2, 1, 4, 3, 5, 4, 1, 3, 3, 1, 1, 2, 1, 6, 6, 6, 2, 5, 4)14@4: (3, 2, 1, 1, 5, 5, 3, 1, 2, 4, 3, 2, 6, 4)

  • '12

    i will wait for your choices before rolling the defense


  • Casualties are 5 carriers x2, 3 US tac, 1 US sub, 1 UK dest, 11 US dest.

    I guess I may as well roll my own defence.

    DiceRolls: 28@2 4@3 13@4; Total Hits: 2128@2: (1, 2, 3, 1, 6, 2, 2, 4, 4, 5, 6, 1, 1, 2, 4, 5, 2, 4, 2, 4, 6, 1, 1, 4, 3, 2, 3, 3)4@3: (4, 1, 2, 4)13@4: (2, 4, 5, 2, 6, 1, 6, 4, 5, 5, 4, 6, 6)

  • '12

    alright let’s see - this is going to get interesting.


  • I hope so, kind of need a miracle :)

  • '12

    @bmnielsen:

    I hope so, kind of need a miracle :)

    who needs a miracle?  me or you?  :wink:

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