There was a typo in the attacking 3s so I had to roll them again.
Boldfresh vs. bmnielson (allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians repair 16 damage on 16 factory_majors; Remaining resources: 48 PUs;
Russians buy 10 mech_infantrys; Remaining resources: 8 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians win, taking Urals from Japanese with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from Urals to Bryansk
12 infantry moved from Caucasus to Rostov
3 aaGuns and 13 infantry moved from Bryansk to RostovPlace Units - Russians
10 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 37 PUs total -
Bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 battleships moved from 98 Sea Zone to 94 Sea ZoneCombat - Japanese
Battle in Algeria
Japanese attack with 2 infantry
French defend with 1 infantry
Japanese win, taking Algeria from French with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Japanese
1 bomber, 11 fighters and 2 tactical_bombers moved from Trans-Jordan to Northern Italy
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
3 fighters moved from India to Iraq
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 carrier moved from 81 Sea Zone to 95 Sea ZonePlace Units - Japanese
1 aaGun, 1 armour and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,5,5,6,6,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,5,5,3
Japanese collect 10 PUs (8 lost to blockades); end with 10 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Bryansk to 115 Sea Zone
1 mech_infantry moved from Shan State to Siam
Americans take Siam from Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from 36 Sea Zone to HainanCombat - Americans
Battle in Hainan
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win, taking Hainan from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 bomber moved from 115 Sea Zone to Bryansk
2 fighters moved from Rostov to Bryansk
1 bomber moved from Soviet Far East to French Indo China
1 artillery and 1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
2 carriers, 2 cruisers and 5 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 armour, 10 artilleries, 6 carriers, 1 cruiser, 17 destroyers, 9 fighters, 26 infantry, 1 mech_infantry, 3 tactical_bombers and 19 transports moved from 108 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea ZonePlace Units - Americans
6 bombers and 2 infantry placed in Eastern United States
1 artillery and 2 mech_infantrys placed in KwangtungTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
8 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - British
1 submarine moved from 108 Sea Zone to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 submarine
Germans defend with 2 transports
British win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - British
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 108 Sea Zone to 91 Sea ZoneTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Italians
Italians buy 1 airfield, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
3 bombers moved from Ukraine to Turkey
1 tactical_bomber moved from Ukraine to Turkey
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
13 infantry moved from Southern France to Spain
4 mech_infantrys moved from Northern Italy to Spain
1 fighter moved from Southern Italy to Spain
4 fighters moved from United Kingdom to Spain
1 mech_infantry moved from Belgian Congo to Nigeria
Italians take Nigeria from British
2 fighters moved from Ukraine to Turkey
3 fighters moved from Ukraine to Turkey
5 armour and 4 mech_infantrys moved from Ukraine to Western UkraineCombat - Italians
Battle in Spain
Italians attack with 5 fighters, 13 infantry and 4 mech_infantrys
Neutral_True defend with 6 infantry
Italians win, taking Spain from Neutral_True with 5 fighters, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 6 infantry
Casualties for Italians: 5 infantry
Battle in Tunisia
Battle in Western Ukraine
Italians attack with 5 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Tunisia from French, taking Western Ukraine from Russians with 5 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Italians attack with 2 armour, 1 artillery, 3 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 1 armour, 3 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians
3 bombers moved from Turkey to Southern Italy
5 fighters and 1 tactical_bomber moved from Turkey to Romania
3 aaGuns moved from Ukraine to Western Ukraine
5 fighters moved from Spain to Southern France
1 cruiser and 2 submarines moved from 81 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to IraqPlace Units - Italians
1 airfield placed in Ukraine
3 infantry placed in Egypt
5 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
1 airfield placed in Ukraine
Italians undo move 1.
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC repair 6 damage on 6 factory_minors; Remaining resources: 32 PUs;
ANZAC buy 4 artilleries and 2 infantry; Remaining resources: 10 PUs;Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_True
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 1 infantry moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
4 bombers moved from Malaya to Yunnan
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
1 bomber moved from New South Wales to Shan StatePlace Units - ANZAC
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Chile: 2 infantry
EDIT: Adding units owned by ANZAC to Chile: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - French
1 infantry moved from Morocco to Algeria
1 fighter moved from 91 Sea Zone to AlgeriaCombat - French
Battle in Algeria
French attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
French win, taking Algeria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - French
1 fighter moved from Algeria to 91 Sea ZoneTurn Complete - French
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Germans are attacking z91. Please let me know what your ool may be if you like. Alternatively we can do a multiday battle with round by round losses if you prefer.
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Let’s go round-by-round for now, and as long as your subs are in play we’ll have to do it on the forum.
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ok, hope you can be on for a bit, i can roll it now
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here’s the map
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z91 - 6 sub, 21 ftrs, 6 tac, 8 bom vs. US (sub, 8 acc, 19 des, cru, 6 ftr, 3 tac), UK (des, 5 ftr), Anz ftr, Fre ftr
your sub has a sneak attack
defending US sub fires
Rolls: 1@1; Total Hits: 01@1: (4) -
German round 1 attack
Rolls: 6@2 21@3 14@4; Total Hits: 266@2: (3, 4, 2, 3, 3, 2)21@3: (3, 1, 2, 1, 4, 3, 5, 4, 1, 3, 3, 1, 1, 2, 1, 6, 6, 6, 2, 5, 4)14@4: (3, 2, 1, 1, 5, 5, 3, 1, 2, 4, 3, 2, 6, 4) -
i will wait for your choices before rolling the defense
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Casualties are 5 carriers x2, 3 US tac, 1 US sub, 1 UK dest, 11 US dest.
I guess I may as well roll my own defence.
Rolls: 28@2 4@3 13@4; Total Hits: 2128@2: (1, 2, 3, 1, 6, 2, 2, 4, 4, 5, 6, 1, 1, 2, 4, 5, 2, 4, 2, 4, 6, 1, 1, 4, 3, 2, 3, 3)4@3: (4, 1, 2, 4)13@4: (2, 4, 5, 2, 6, 1, 6, 4, 5, 5, 4, 6, 6) -
alright let’s see - this is going to get interesting.
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I hope so, kind of need a miracle :)
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