• Time Freeze!

    Immediately skip the next

    DiceRolling 1d4:
    (4)

    rounds, stopping only to collect income at the end of turn.

    One player can do this on their own, as no actions are allowed to take place, nor are any dice to be rolled.

    Game continues as usual at point of stoppage, the beginning of the Russian turn in that future round.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 3 SuicideAttackTokens; 37 PUs; 0 techTokens;

    Combat Move - Japanese

    Combat - Japanese
                Japanese creates battle in territory 35 Sea Zone

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 61 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy nothing; Remaining resources: 57 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans

    Turn Complete - Americans
                Americans collect 47 PUs; end with 104 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 14 PUs;

    Combat Move - British

    Combat - British
                British creates battle in territory 109 Sea Zone

    Non Combat Move - British

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 13 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Italians collect 8 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 7 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                ANZAC collect 7 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 44 PUs;

    Combat Move - Germans

    Non Combat Move - Germans

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6
                Germans collect 45 PUs; end with 89 PUs total


  • where is the bird?

    Russian chaos
    DiceRolling 1d6:
    (4)


  • go japan.


  • That’s only 1 round!

    You need to fast-forward 3 more rounds before the next move…  :-D


  • ill do em later


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 61 PUs; 3 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese

    Combat - Japanese
                Japanese creates battle in territory 35 Sea Zone

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 85 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy nothing; Remaining resources: 114 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans

    Turn Complete - Americans
                Americans collect 47 PUs; end with 161 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 171 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 40 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 41 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 179 PUs;

    Combat Move - Germans

    Non Combat Move - Germans

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
                Germans collect 43 PUs (2 lost to blockades); end with 222 PUs total


  • k…got to round 15
    rus cahos rolled 4
    bird wlll be put back in amur

    jap go


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Neutral_True to Amur: 1 bomber
                EDIT: Turning off Edit Mode
                Japanese buy 3 armour, 1 artillery, 1 battleship, 1 bomber, 2 destroyers, 1 factory_major, 4 infantry and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                1 transport moved from 7 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Shantung

    Combat - Japanese
                Battle in Shantung
                Battle in Kiangsu
                Battle in Borneo

    Non Combat Move - Japanese
                1 bomber could not land in Amur and was removed

    Place Units - Japanese
                1 factory_major placed in Korea
                3 transports placed in 6 Sea Zone
                3 armour and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

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