Full scramble with three fighters to SZ110, no scrambling to SZ111. Thank you
G40 14L Tcnance (Allies) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour moved from Tobruk to Egypt
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 99 Sea Zone to Egypt
2 fighters moved from Egypt to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to Alexandria
1 bomber moved from Iraq to Egypt
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern PersiaPlace Units - British
1 destroyer, 1 fighter and 1 submarine placed in 98 Sea Zone
British undo move 1.
1 destroyer and 1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 44 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Greece to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
5 fighters moved from Gibraltar to Morocco
4 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Morocco
Italians attack with 1 artillery, 5 fighters and 5 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Italians win, taking Morocco from Americans with 1 artillery, 5 fighters and 4 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
5 fighters moved from Morocco to Gibraltar
1 bomber moved from 96 Sea Zone to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
Forgot about this one?
Cheers
Juan
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Turkmenistan to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Turkmenistan to KazakhstanCombat - ANZAC
Battle in Kazakhstan
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Kazakhstan to Northwest Persia
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
7 artilleries moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
9 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Smolensk
2 artilleries moved from Belarus to Bryansk
2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
1 tactical_bomber moved from Novgorod to Vologda
3 mech_infantrys moved from Novgorod to Nenetsia
2 armour moved from Archangel to Nenetsia
3 armour moved from Archangel to BryanskCombat - Germans
Germans creates battle in territory 86 Sea Zone
Battle in Bryansk
Germans attack with 3 armour, 9 artilleries and 17 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 3 armour, 9 artilleries and 16 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
3 aaGuns moved from Belarus to Bryansk
1 tactical_bomber moved from Vologda to Novgorod
5 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western Germany
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
2 carriers moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Northern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Northern Italy
2 mech_infantrys moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 submarine moved from 86 Sea Zone to 89 Sea Zone
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 1 infantry placed in Novgorod
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
9 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
9 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to RussiaPlace Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun and 4 infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 aaGun and 4 infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Burma
1 fighter moved from Hunan to Burma
1 tactical_bomber moved from Hunan to Burma
1 fighter moved from Hunan to Shan State
1 tactical_bomber moved from Hunan to Shan State
4 mech_infantrys moved from Hopei to Kweichow
4 mech_infantrys moved from Hopei to Shensi
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Jehol to Szechwan
1 bomber moved from Jehol to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Yenisey from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kweichow
Japanese attack with 7 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
retreated to 42 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Szechwan to Yunnan
1 bomber moved from Shensi to Yunnan
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
3 artilleries moved from Kwangsi to Yunnan
3 artilleries moved from Kwangtung to Kwangsi
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Shantung to Kiangsu
3 tactical_bombers moved from Hunan to 35 Sea Zone
3 fighters moved from Hunan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Kiangsu
1 mech_infantry moved from Siberia to Buryatia
4 mech_infantrys moved from Buryatia to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 submarine placed in 19 Sea Zone
1 submarine placed in 20 Sea Zone
1 submarine placed in 19 Sea Zone
2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
1 mech_infantry placed in Shantung
1 mech_infantry placed in Kiangsu
2 artilleries placed in Kwangtung
1 artillery placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to Morocco
2 submarines moved from 86 Sea Zone to 89 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from French West Africa to Morocco
1 transport moved from 91 Sea Zone to 87 Sea Zone
1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to Morocco
2 submarines moved from 86 Sea Zone to 89 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from French West Africa to Morocco
1 transport moved from 91 Sea Zone to 87 Sea Zone
1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Morocco
Americans attack with 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
Italians defend with 1 artillery and 4 infantry
Americans win, taking Morocco from Italians with 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans win, taking Celebes from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 86 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from Morocco to French West Africa
2 fighters moved from Morocco to 91 Sea Zone
1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Central United States to Western United States
2 infantry moved from Central United States to Eastern United States
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Northwest Persia
1 tactical_bomber moved from India to Burma
1 infantry moved from Tunisia to Algeria
British take Algeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 transports; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Northwest Persia
1 tactical_bomber moved from India to Burma
1 infantry moved from Tunisia to Algeria
British take Algeria from ItaliansCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in GreeceNon Combat Move - British
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from 96 Sea Zone to Northwest Persia
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Alexandria to EgyptPlace Units - British
1 destroyer and 2 transports placed in 98 Sea Zone
1 factory_minor placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 44 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 92 Sea Zone to 99 Sea Zone
2 cruisers moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 bomber and 2 cruisers
British defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Italians
Italians win, taking 99 Sea Zone from Neutral with 1 battleship and 2 cruisers remaining. Battle score for attacker is 27
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to Southern Italy
1 armour, 1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 artillery moved from 97 Sea Zone to Albania
1 armour moved from 97 Sea Zone to Albania
2 fighters moved from Gibraltar to 97 Sea Zone
2 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from South Australia to New South Wales
2 infantry moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 infantry moved from New South Wales to South Australia
1 fighter moved from Northwest Persia to RussiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs