No problem
New A&A chaos game C vs S
-
re-roll for mech inf
Rolling 1d6:
(3) -
UK rtn fire with 1 art
Rolling 1d6:
(5) -
Tank
Rolling 2d6:
(3, 6)Inf
Rolling 2d6:
(2, 4)Mech inf
Rolling 1d6:
(2) -
UK art rtn fire
Rolling 1d6:
(2) -
1 inf dead…
remaining ger soliders2 tank
1 inf
1 mech infUK lost
Like this Chris?
-
1 inf dead…
remaining ger soliders2 tank
1 inf
1 mech infUK lost
Like this Chris?
Yup. I need to see the file to make sure, but it looks good on the forum.
Except that UK units that were hit should not have gotten their return fire shots.
-
dead inf didnt get rtn fire… only after round 2 did artillery get rtn fire
-
british pus lowered to 7? +6 ger?
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Neutral_True
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Germany to 108 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Battle in 108 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 108 Sea Zone
Germans winGermans win with 1 submarine remaining with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber could not land in Amur and was removed
1 bomber moved from 108 Sea Zone to United KingdomPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
Germans collect 36 PUs (1 lost to blockades); end with 36 PUs total -
You still need transports to get you there. Numpty~!
Do-over. :evil:
-
Bird remains Amur and inf removed
Need reminder of hell combatNed info on what can surprise attack… all units from 1 piece of land can be sent anywhere? or various units from various lands…or?
regardless of where they came from.
!
-
…in that case…
1 inf + 1 tank + 1 bomber (ger)
v
1 inf & 1 artinf
Rolling 1d6:
(2)
tank
Rolling 1d6:
(2)
bomber
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 factory_upgrade and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Neutral_True
1 mech_infantry moved from Slovakia Hungary to Romania
Germans take Romania from Neutral_True
1 infantry moved from Denmark to Western Germany
1 armour moved from Normandy Bordeaux to Spain
Germans take Spain from British
1 armour moved from Spain to Southern FranceCombat - Germans
Battle in Southern France
Germans attack with 1 armour
British defend with 1 artillery
Germans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
British roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
Germans roll dice for 1 armour in Southern France, round 4 : 0/1 hits
British roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Germans roll dice for 1 armour in Southern France, round 5 : 1/1 hits
British roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber could not land in Amur and was removedPlace Units - Germans
Units in Germany being upgraded or consumed: 1 factory_minor
1 armour, 1 factory_upgrade and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
Germans collect 43 PUs (2 lost to blockades); end with 44 PUs total -
…in that case…
1 inf + 1 tank + 1 bomber (ger)
v
1 inf & 1 artinf
Rolling 1d6:
(2)
tank
Rolling 1d6:
(2)
bomber
Rolling 1d6:
(1)We got there in the end… Nice capital strike!
-
russ chaos
Rolling 1d6:
(6) -
R-Chaos
Rolling 1d6:
(6)Level
Rolling 1d3:
(3)Class
Rolling 1d3:
(1) -
Time Freeze!
Immediately skip the next
Rolling 1d4:
(4)rounds, stopping only to collect income at the end of turn.
One player can do this on their own, as no actions are allowed to take place, nor are any dice to be rolled.
Game continues as usual at point of stoppage, the beginning of the Russian turn in that future round.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 SuicideAttackTokens; 37 PUs; 0 techTokens;Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea ZoneNon Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 24 PUs; end with 61 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy nothing; Remaining resources: 57 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
Turn Complete - Americans
Americans collect 47 PUs; end with 104 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs