I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?G40 14L Tcnance (Allies) vs JuanSpain (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 8 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 87 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from Brazil to 86 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 submarine moved from 84 Sea Zone to 86 Sea Zone
2 infantry and 1 transport moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 23 Sea Zone to Caroline Islands
1 tactical_bomber moved from 23 Sea Zone to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking 22 Sea Zone from Japanese, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 86 Sea Zone
Americans attack with 1 bomber and 3 submarines
Germans defend with 1 submarine
1 submarine owned by the Germans SubmergedNon Combat Move - Americans
1 bomber moved from 86 Sea Zone to French West Africa
1 mech_infantry moved from French Equatorial Africa to French West Africa
1 infantry moved from French Central Africa to French West Africa
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea ZonePlace Units - Americans
4 infantry placed in Central United States
1 destroyer and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour moved from Tobruk to Egypt
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 99 Sea Zone to Egypt
2 fighters moved from Egypt to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to Alexandria
1 bomber moved from Iraq to Egypt
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern PersiaPlace Units - British
1 destroyer, 1 fighter and 1 submarine placed in 98 Sea Zone
British undo move 1.
1 destroyer and 1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 44 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Greece to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
5 fighters moved from Gibraltar to Morocco
4 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Algeria to Morocco
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Morocco
Italians attack with 1 artillery, 5 fighters and 5 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Italians win, taking Morocco from Americans with 1 artillery, 5 fighters and 4 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
5 fighters moved from Morocco to Gibraltar
1 bomber moved from 96 Sea Zone to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
Forgot about this one?
Cheers
Juan
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Turkmenistan to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Turkmenistan to KazakhstanCombat - ANZAC
Battle in Kazakhstan
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Kazakhstan to Northwest Persia
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
7 artilleries moved from Western Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
9 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Smolensk
2 artilleries moved from Belarus to Bryansk
2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Nenetsia
1 tactical_bomber moved from Novgorod to Vologda
3 mech_infantrys moved from Novgorod to Nenetsia
2 armour moved from Archangel to Nenetsia
3 armour moved from Archangel to BryanskCombat - Germans
Germans creates battle in territory 86 Sea Zone
Battle in Bryansk
Germans attack with 3 armour, 9 artilleries and 17 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 3 armour, 9 artilleries and 16 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
3 aaGuns moved from Belarus to Bryansk
1 tactical_bomber moved from Vologda to Novgorod
5 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western Germany
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Southern France to 93 Sea Zone
1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
2 carriers moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Northern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Northern Italy
2 mech_infantrys moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 submarine moved from 86 Sea Zone to 89 Sea Zone
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 artillery and 1 infantry placed in Novgorod
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
9 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
9 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Russia to Vologda
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to RussiaPlace Units - Russians
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun and 4 infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun and 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 aaGun and 4 infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Burma
1 fighter moved from Hunan to Burma
1 tactical_bomber moved from Hunan to Burma
1 fighter moved from Hunan to Shan State
1 tactical_bomber moved from Hunan to Shan State
4 mech_infantrys moved from Hopei to Kweichow
4 mech_infantrys moved from Hopei to Shensi
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Jehol to Szechwan
1 bomber moved from Jehol to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Yenisey from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kweichow
Japanese attack with 7 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
retreated to 42 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Shan State
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Szechwan to Yunnan
1 bomber moved from Shensi to Yunnan
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
3 artilleries moved from Kwangsi to Yunnan
3 artilleries moved from Kwangtung to Kwangsi
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Shantung to Kiangsu
3 tactical_bombers moved from Hunan to 35 Sea Zone
3 fighters moved from Hunan to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Kiangsu
1 mech_infantry moved from Siberia to Buryatia
4 mech_infantrys moved from Buryatia to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 submarine placed in 19 Sea Zone
1 submarine placed in 20 Sea Zone
1 submarine placed in 19 Sea Zone
2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
1 mech_infantry placed in Shantung
1 mech_infantry placed in Kiangsu
2 artilleries placed in Kwangtung
1 artillery placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to Morocco
2 submarines moved from 86 Sea Zone to 89 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from French West Africa to Morocco
1 transport moved from 91 Sea Zone to 87 Sea Zone
1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 91 Sea Zone to Morocco
2 submarines moved from 86 Sea Zone to 89 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from French West Africa to Morocco
1 transport moved from 91 Sea Zone to 87 Sea Zone
1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Morocco
Americans attack with 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
Italians defend with 1 artillery and 4 infantry
Americans win, taking Morocco from Italians with 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans win, taking Celebes from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 86 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 86 Sea Zone
1 bomber moved from Morocco to French West Africa
2 fighters moved from Morocco to 91 Sea Zone
1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from Central United States to Western United States
2 infantry moved from Central United States to Eastern United States
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Northwest Persia
1 tactical_bomber moved from India to Burma
1 infantry moved from Tunisia to Algeria
British take Algeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 transports; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Northwest Persia
1 tactical_bomber moved from India to Burma
1 infantry moved from Tunisia to Algeria
British take Algeria from ItaliansCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in GreeceNon Combat Move - British
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from 96 Sea Zone to Northwest Persia
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Alexandria to EgyptPlace Units - British
1 destroyer and 2 transports placed in 98 Sea Zone
1 factory_minor placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 44 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry





