• big bird anzac
    1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
    DiceRolling 1d6:
    (3)


  • bird in buyant-uhaa
    1 central mongolia, 2 ulaanbaatar, 3 amur, 4 manchuria, 5 jehol, 6 chahar
    DiceRolling 1d6:
    (2)


  • bird in ulaan baaatar
    1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
    DiceRolling 1d6:
    (1)


  • bird in dzavhan
    1 yenisey, 2 yakut, 3 ulaanbaatar, 4 central mongolia, 5 tsagaan olom, 6 olgiy
    DiceRolling 1d6:
    (4)


  • big bird french in central mongolia
    1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
    DiceRolling 1d6:
    (2)


  • bird in ulaanbaatar
    1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
    DiceRolling 1d6:
    (4)


  • bird in amur (kills jap infantry)
    1 buyant-uhaa, 2 ulaan baaatar, 3 buryatia, 4 sakha, 5 siberia, 6 SZ 5, 7 korea, 8 manchuria
    DiceRolling 1d8:
    (4)


  • bird in sakha
    1 siberia, 2 amur, 3 buryatia
    DiceRolling 1d3:
    (2)


  • bird rests in amur.
    if it didn’t kill the infantry there the first time then it will probably kill it this time.
    I’ll leave it for you to do the dice rolls for amur chris, unless Carl agrees that the infantry is dead due to two attacks on Amur.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Central Mongolia: 1 bomber
                EDIT: Adding units owned by Neutral_True to Amur: 1 bomber
                EDIT: Turning off Edit Mode


  • Ye I imagien that inf will end up dead… to be added to hell list

    ger chaos
    DiceRolling 1d6:
    (6)

    bird
    1 sakah/2siberia/3 sz5/4korea/5 manchuria/6 buyant-uhaa/ 7 ullaanbaatar/ 8 buryatia
    DiceRolling 1d8:
    (5)


  • 1 Ulaanbaatar/2 amur/3 manchuria/4 jeholl/5 chahar/6 c mongolia
    DiceRolling 1d6:
    (3)


  • 1 amur/ 2 korea / 3 sz19/ 4 jehol/ 5buyany uhaa
    DiceRolling 1d5:
    (2)


  • 1 amur/ 2 sz6/ 3manchuria
    DiceRolling 1d3:
    (1)


  • bnird remains amur…

    awaiting ger chaos


  • and also three attacks on the infantry.


  • Ptero should stop moving for the turn when he hits fresh meat.

    Since Ptero has 8 hit points, it’s safe to say that the Amur inf is well toasted and can be removed from board.

    Conduct Hell combat round accordingly.

    As for Germany:

    DiceRolling 1d6:
    (2)

    Level

    DiceRolling 1d3:
    (2)

    Class

    DiceRolling 1d3:
    (1)


  • This turn, the Germans can enjoy one SURPRISE ATTACK in a territory or sea zone of their choice.

    Although the moves are all made on the board, SURPRISE ATTACK must be resolved here on the forum and edited in on TripleA afterwards. Ignore the dice roll results TripleA auto-generates: you’ll see why this is important below.

    1. All attackers roll first. Any defenders hit are removed immediately and get no chance to fire back.

    2. Any surviving defenders get to fire. Combat proceeds as normal after this step.


  • Bird remains Amur and inf removed
    Need reminder of hell combat

    Ned info on what can surprise attack… all units from 1 piece of land can be sent anywhere? or various units from various lands…or?


  • @pr0c3ss:

    Bird remains Amur and inf removed
    Need reminder of hell combat

    Ned info on what can surprise attack… all units from 1 piece of land can be sent anywhere? or various units from various lands…or?

    All units that are attacking your target territory / sea zone, regardless of where they came from.

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