• bird rests in Dzavhan for Brit turn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Evenkiyskiy: 1 bomber
                EDIT: Adding units owned by Neutral_True to Dzavhan: 1 bomber
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone

    Non Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Neutral_True
                1 mech_infantry moved from India to Yunnan
                      Chinese take Yunnan from Neutral_True
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies
                1 artillery moved from Spain to Southern France
                      British take Southern France from Neutral_True
                1 transport moved from 105 Sea Zone to 108 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 17 PUs; end with 17 PUs total

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from 42 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by UK_Pacific to Java: 1 infantry
                EDIT: Changing ownership of Java from Neutral_True to UK_Pacific
                EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in Java change ownership: 1 infantry
                    Some Units in 42 Sea Zone change ownership: 1 transport
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • What I’m realizing with this game is that I’ve actually created several distinct variants, each of which needs its own playtesting:

    1. Zombie-World A&A
    2. Kaiju A&A
    3. Apocalypse A&A
    4. Gates of Hell A&A
    5. Shifting Politics A&A
    6. Advanced Tech A&A

    …and so on. After this game terminates, would you be interested in trying out any of these?

    Because I would be publishing all of the variant rules at the start of the match, instead of writing them as we go along, I could actually take part in the playtesting myself if need be.

    Who’s in?


  • me. and I know Carl like zombie world. I like the post apocalyptic one. kind of like civilization.


  • yup ill be game

    Italian Chaos
    DiceRolling 1d6:
    (5)

    Bird
    1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
    DiceRolling 1d6:
    (2)


  • 1 Buryatia/2Ulaanbaatar/3dzavhan/4yenisey
    DiceRolling 1d4:
    (3)


  • 1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
    DiceRolling 1d6:
    (5)


  • 1 Dzavhan/2 C.Mongolia/3 suiyuyan/4 kansu/5 olgiy
    DiceRolling 1d5:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Dzavhan: 1 bomber
                EDIT: Adding units owned by Neutral_True to Central Mongolia: 1 bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from Western Australia to Queensland
                      ANZAC take Northern Territory from Neutral_True
                      ANZAC take Queensland from Neutral_True
                3 infantry moved from Western Australia to Northern Territory

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • anzac chaos
    DiceRolling 1d6:
    (1)

    french chaos
    DiceRolling 1d6:
    (2)


  • big bird anzac
    1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
    DiceRolling 1d6:
    (3)


  • bird in buyant-uhaa
    1 central mongolia, 2 ulaanbaatar, 3 amur, 4 manchuria, 5 jehol, 6 chahar
    DiceRolling 1d6:
    (2)


  • bird in ulaan baaatar
    1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
    DiceRolling 1d6:
    (1)


  • bird in dzavhan
    1 yenisey, 2 yakut, 3 ulaanbaatar, 4 central mongolia, 5 tsagaan olom, 6 olgiy
    DiceRolling 1d6:
    (4)


  • big bird french in central mongolia
    1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
    DiceRolling 1d6:
    (2)


  • bird in ulaanbaatar
    1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
    DiceRolling 1d6:
    (4)


  • bird in amur (kills jap infantry)
    1 buyant-uhaa, 2 ulaan baaatar, 3 buryatia, 4 sakha, 5 siberia, 6 SZ 5, 7 korea, 8 manchuria
    DiceRolling 1d8:
    (4)


  • bird in sakha
    1 siberia, 2 amur, 3 buryatia
    DiceRolling 1d3:
    (2)

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