@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
            British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 9 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
            1 armour moved from Tobruk to Egypt
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 mech_infantry moved from Libya to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from 99 Sea Zone to Egypt
            2 fighters moved from Egypt to 98 Sea Zone
            1 battleship moved from 99 Sea Zone to 98 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 carrier moved from 99 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 submarine moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Egypt to Alexandria
            1 bomber moved from Iraq to Egypt
            1 infantry moved from Burma to Shan State
            1 infantry moved from India to Burma
            1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
Place Units - British
            1 destroyer, 1 fighter and 1 submarine placed in 98 Sea Zone
            British undo move 1.
            1 destroyer and 1 submarine placed in 98 Sea Zone
            1 fighter placed in Egypt
            2 mech_infantrys placed in Union of South Africa
Turn Complete - British
            British collect 35 PUs; end with 44 PUs total
Place Units - UK_Pacific
            2 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs total
            Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            4 infantry moved from Greece to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            5 fighters moved from Gibraltar to Morocco
            4 infantry moved from 92 Sea Zone to Morocco
            1 artillery moved from Algeria to Morocco
            1 infantry moved from Algeria to Morocco
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 bomber moved from Southern Italy to 96 Sea Zone
            2 cruisers moved from 97 Sea Zone to 92 Sea Zone
            1 battleship moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 1 destroyer
                British defend with 1 submarine
                Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Morocco
                Italians attack with 1 artillery, 5 fighters and 5 infantry
                Americans defend with 1 armour, 1 artillery and 2 infantry
                Italians win, taking Morocco from Americans with 1 artillery, 5 fighters and 4 infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
            5 fighters moved from Morocco to Gibraltar
            1 bomber moved from 96 Sea Zone to Southern Italy
            2 artilleries moved from Northern Italy to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
            2 infantry placed in Northern Italy
            2 infantry placed in Southern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Forgot about this one?
Cheers
Juan
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
            1 fighter moved from Turkmenistan to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
            1 fighter moved from Turkmenistan to Kazakhstan
Combat - ANZAC
            Battle in Kazakhstan
                ANZAC attack with 1 fighter
                Japanese defend with 1 infantry
                ANZAC win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
            1 fighter moved from Kazakhstan to Northwest Persia
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            2 infantry moved from New South Wales to South Australia
            1 artillery moved from New South Wales to South Australia
            1 fighter moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            1 armour moved from New South Wales to Queensland
Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
            Germans buy 1 artillery, 5 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            6 artilleries moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            7 artilleries moved from Western Ukraine to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            9 mech_infantrys moved from Belarus to Bryansk
            2 infantry moved from Belarus to Smolensk
            2 artilleries moved from Belarus to Smolensk
            2 artilleries moved from Belarus to Bryansk
            2 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Nenetsia
            1 tactical_bomber moved from Novgorod to Vologda
            3 mech_infantrys moved from Novgorod to Nenetsia
            2 armour moved from Archangel to Nenetsia
            3 armour moved from Archangel to Bryansk
Combat - Germans
            Germans creates battle in territory 86 Sea Zone
            Battle in Bryansk
                Germans attack with 3 armour, 9 artilleries and 17 mech_infantrys
                Russians defend with 1 infantry
                Germans win, taking Bryansk from Russians with 3 armour, 9 artilleries and 16 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Nenetsia
                Germans attack with 2 armour, 1 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                Germans win, taking Nenetsia from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
Non Combat Move - Germans
            1 aaGun moved from Belarus to Smolensk
            1 aaGun moved from Belarus to Bryansk
            3 aaGuns moved from Belarus to Bryansk
            1 tactical_bomber moved from Vologda to Novgorod
            5 infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Western Germany
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Southern France to 93 Sea Zone
            1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from 92 Sea Zone to Gibraltar
            2 carriers moved from 97 Sea Zone to 92 Sea Zone
            1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from 97 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Northern Italy to 92 Sea Zone
            1 bomber moved from Southern Italy to Western Germany
            2 mech_infantrys moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 submarine moved from 86 Sea Zone to 89 Sea Zone
            10 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
            1 artillery and 1 infantry placed in Novgorod
            5 bombers placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
            9 infantry moved from Yenisey to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            2 infantry moved from Russia to Vologda
            2 fighters moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
            9 infantry moved from Yenisey to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            2 infantry moved from Russia to Vologda
            2 fighters moved from Russia to Vologda
Combat - Russians
            Battle in Vologda
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
Place Units - Russians
            7 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 aaGun and 4 infantry
            EDIT: Adding units owned by Russians to Russia: 1 aaGun and 4 infantry
            EDIT: Turning off Edit Mode
Turn Complete - Russians
            Russians collect 16 PUs; end with 18 PUs total
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tambov: 1 aaGun and 4 infantry
            EDIT: Adding units owned by Russians to Russia: 1 aaGun and 4 infantry
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 fighter, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            2 units repaired.
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Yunnan to Shan State
            1 mech_infantry moved from Yunnan to Burma
            1 fighter moved from Hunan to Burma
            1 tactical_bomber moved from Hunan to Burma
            1 fighter moved from Hunan to Shan State
            1 tactical_bomber moved from Hunan to Shan State
            4 mech_infantrys moved from Hopei to Kweichow
            4 mech_infantrys moved from Hopei to Shensi
            1 artillery moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 artillery moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Yunnan to Szechwan
            1 bomber moved from Jehol to Szechwan
            1 bomber moved from Jehol to Shensi
Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 bomber and 4 mech_infantrys
                Chinese defend with 1 infantry
                Japanese win, taking Shensi from Chinese with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yenisey
                Japanese attack with 1 infantry
                Russians defend with 1 aaGun
                Japanese win, taking Yenisey from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Kweichow
                Japanese attack with 7 mech_infantrys
                Chinese defend with 1 infantry
                Japanese win, taking Kweichow from Chinese with 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                retreated to 42 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter
            Battle in Shan State
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            1 bomber moved from Szechwan to Yunnan
            1 bomber moved from Shensi to Yunnan
            1 fighter moved from Shan State to Yunnan
            1 tactical_bomber moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            3 artilleries moved from Kwangsi to Yunnan
            3 artilleries moved from Kwangtung to Kwangsi
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Shantung to Kiangsu
            3 tactical_bombers moved from Hunan to 35 Sea Zone
            3 fighters moved from Hunan to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter moved from Japan to Kiangsu
            1 mech_infantry moved from Siberia to Buryatia
            4 mech_infantrys moved from Buryatia to Yenisey
            1 infantry moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Siberia to Amur
            1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            1 submarine placed in 19 Sea Zone
            1 submarine placed in 20 Sea Zone
            1 submarine placed in 19 Sea Zone
            2 mech_infantrys placed in Kiangsu
            2 mech_infantrys placed in Shantung
            1 mech_infantry placed in Shantung
            1 mech_infantry placed in Kiangsu
            2 artilleries placed in Kwangtung
            1 artillery placed in Manchuria
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
            Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            2 fighters moved from 91 Sea Zone to Morocco
            2 submarines moved from 86 Sea Zone to 89 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 86 Sea Zone
            1 bomber moved from French West Africa to Morocco
            1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from French West Africa to 87 Sea Zone
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            2 fighters moved from 91 Sea Zone to Morocco
            2 submarines moved from 86 Sea Zone to 89 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 91 Sea Zone to 86 Sea Zone
            1 bomber moved from French West Africa to Morocco
            1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from French West Africa to 87 Sea Zone
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
            Battle in Morocco
                Americans attack with 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 4 infantry
                Americans win, taking Morocco from Italians with 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Italians: 1 artillery and 4 infantry
                Casualties for Americans: 1 infantry
            Battle in Celebes
            Battle in 89 Sea Zone
                Americans attack with 1 destroyer and 2 submarines
                Germans defend with 1 submarine
                Americans win, taking Celebes from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
Non Combat Move - Americans
            1 submarine moved from 21 Sea Zone to 18 Sea Zone
            1 submarine moved from 34 Sea Zone to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 86 Sea Zone to 91 Sea Zone
            2 destroyers moved from 91 Sea Zone to 86 Sea Zone
            1 bomber moved from Morocco to French West Africa
            2 fighters moved from Morocco to 91 Sea Zone
            1 submarine moved from 28 Sea Zone to 26 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from Central United States to Western United States
            2 infantry moved from Central United States to Eastern United States
            1 aaGun moved from Central United States to Western United States
Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            1 destroyer and 3 transports placed in 101 Sea Zone
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
            2 fighters moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            2 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from India to Northwest Persia
            1 tactical_bomber moved from India to Burma
            1 infantry moved from Tunisia to Algeria
                  British take Algeria from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
            British buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 transports; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
            2 fighters moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            2 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from India to Northwest Persia
            1 tactical_bomber moved from India to Burma
            1 infantry moved from Tunisia to Algeria
                  British take Algeria from Italians
Combat - British
            Battle in 96 Sea Zone
                British attack with 1 bomber, 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in Burma
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                British win, taking Burma from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Greece
Non Combat Move - British
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
            1 submarine moved from 98 Sea Zone to 94 Sea Zone
            1 bomber moved from 96 Sea Zone to Northwest Persia
            1 battleship moved from 98 Sea Zone to 99 Sea Zone
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
            2 fighters moved from 96 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to Northwest Persia
            2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Burma to India
            1 tactical_bomber moved from Burma to India
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from Alexandria to Egypt
Place Units - British
            1 destroyer and 2 transports placed in 98 Sea Zone
            1 factory_minor placed in Persia
            1 mech_infantry placed in Union of South Africa
Turn Complete - British
            British collect 38 PUs; end with 44 PUs total
Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs total
            Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
            1 battleship moved from 92 Sea Zone to 99 Sea Zone
            2 cruisers moved from 92 Sea Zone to 99 Sea Zone
            1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 battleship, 1 bomber and 2 cruisers
                British defend with 1 battleship, 1 cruiser and 1 transport
                Units damaged: 1 battleship owned by the Italians
                Italians win, taking 99 Sea Zone from Neutral with 1 battleship and 2 cruisers remaining. Battle score for attacker is 27
                Casualties for British: 1 battleship, 1 cruiser and 1 transport
                Casualties for Italians: 1 bomber
Non Combat Move - Italians
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            3 fighters moved from Gibraltar to Southern Italy
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
            1 artillery moved from 97 Sea Zone to Albania
            1 armour moved from 97 Sea Zone to Albania
            2 fighters moved from Gibraltar to 97 Sea Zone
            2 infantry moved from Northern Italy to France
            2 artilleries moved from Northern Italy to France
            5 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to France
            1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
            1 carrier placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java