TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
The AMERICANS gain the HELLPOWER of PESTILENCE:
Pestilence: Immediately roll a die each for all enemy units in one target land territory adjacent to one you control. Roll these dice all together. On any result of a two or less, remove the least expensive unit remaining on the enemy’s side.
Count the total number of enemy units destroyed this way. Choose another target enemy land territory adjacent to the one you just attacked with PESTILENCE. Roll that number of dice. On any result of a two or less, remove the least expensive unit remaining on the enemy’s side.
Repeat this process until either (1) you run out of new adjacent enemy territories to infect, or (2) no enemies are removed as a result of PESTILENCE rolls.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 27 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Mozambique: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 0 PUs; end with 27 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 33 PUs
Brit chaos:
Rolling 1d6:
(4)
doh doh bird
1-urals
2-timguska
3-yenisey
Rolling 1d3:
(2)
bird in timguska
1-urals
2evenkiyskiy
3-yenisey
4-olgiy
5-kansu
6-new siberia
Rolling 1d6:
(3)
bird in yenisey
1-evenkiyskiy
2-timguska
3-olgiy
4-dzavhan
5-yakut soviet socialist republic
Rolling 1d5:
(5)
bird in yakut soviet socialist republic
1-yenisey
2-dzavhan
3-ulaanbaatar
4-buryatia
Rolling 1d4:
(2)
bird rests in Dzavhan for Brit turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Evenkiyskiy: 1 bomber
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
Non Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Neutral_True
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Neutral_True
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 artillery moved from Spain to Southern France
British take Southern France from Neutral_True
1 transport moved from 105 Sea Zone to 108 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 17 PUs; end with 17 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to Java: 1 infantry
EDIT: Changing ownership of Java from Neutral_True to UK_Pacific
EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in Java change ownership: 1 infantry
Some Units in 42 Sea Zone change ownership: 1 transport
Some Units in 39 Sea Zone change ownership: 1 transport
What I’m realizing with this game is that I’ve actually created several distinct variants, each of which needs its own playtesting:
…and so on. After this game terminates, would you be interested in trying out any of these?
Because I would be publishing all of the variant rules at the start of the match, instead of writing them as we go along, I could actually take part in the playtesting myself if need be.
Who’s in?
me. and I know Carl like zombie world. I like the post apocalyptic one. kind of like civilization.
yup ill be game
Italian Chaos
Rolling 1d6:
(5)
Bird
1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
Rolling 1d6:
(2)
1 Buryatia/2Ulaanbaatar/3dzavhan/4yenisey
Rolling 1d4:
(3)
1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
Rolling 1d6:
(5)
1 Dzavhan/2 C.Mongolia/3 suiyuyan/4 kansu/5 olgiy
Rolling 1d5:
(2)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Dzavhan: 1 bomber
EDIT: Adding units owned by Neutral_True to Central Mongolia: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Non Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Western Australia to Queensland
ANZAC take Northern Territory from Neutral_True
ANZAC take Queensland from Neutral_True
3 infantry moved from Western Australia to Northern Territory
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
anzac chaos
Rolling 1d6:
(1)
french chaos
Rolling 1d6:
(2)
big bird anzac
1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
Rolling 1d6:
(3)