Scramble to defend 27?
L14 G40 PGMatt (axis) vs Variance (allies +12) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Hawaiian Islands
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 42 Sea Zone to 61 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 83 Sea Zone to 67 Sea Zone
2 infantry moved from French West Africa to NigeriaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Russia
1 bomber moved from Eastern Poland to Russia
2 infantry moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Eastern Poland to Ukraine
1 submarine moved from 104 Sea Zone to 102 Sea Zone
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Western Ukraine to UkraineCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Ukraine
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in IcelandNon Combat Move - Germans
2 tactical_bombers moved from Ukraine to Western Ukraine
3 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 5 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Northern Italy
6 infantry moved from Northern Italy to Yugoslavia
3 artilleries and 4 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Normandy Bordeaux to Southern Italy
2 artilleries and 1 infantry moved from Novgorod to Archangel
2 bombers moved from Russia to Western UkrainePlace Units - Germans
1 submarine placed in 110 Sea Zone
3 artilleries placed in Novgorod
2 artilleries and 8 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 6 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Germany : 2 artilleries, 1 factory_major and 8 infantry
Northern Italy : 1 aaGun, 3 artilleries and 8 infantry
Southern Italy : 2 fighters
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 artilleries and 3 infantry
Eastern Poland : 1 flag, 1 artillery and 5 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 2 aaGuns, 9 armour, 8 artilleries, 2 bombers, 31 infantry, 2 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag, 1 submarine
123 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
102 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 3 submarines
Yugoslavia : 1 flag, 6 infantry
Finland : 1 flag
110 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 53 / 63
Russians : 24 / 28
Japanese : 45 / 51
Americans : 58 / 78
Chinese : 8 / 7
British : 36 / 33
UK_Pacific : 10 / 11
Italians : 11 / 10
ANZAC : 12 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery moved from Russia to Vologda
2 aaGuns, 1 armour and 10 infantry moved from Shensi to Hopei
1 armour and 4 mech_infantrys moved from Szechwan to Hopei
2 aaGuns moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
3 infantry moved from Russia to Vologda
3 infantry moved from Volgograd to TambovPlace Units - Russians
3 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Marianas to 23 Sea Zone
1 submarine moved from 22 Sea Zone to 23 Sea Zone
1 armour, 2 artilleries, 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 3 fighters, 7 infantry, 6 submarines, 5 tactical_bombers and 5 transports moved from 22 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 5 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in Caroline Islands
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 7 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry and 5 tactical_bombers in Caroline Islands, round 2 : 9/18 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 0/4 hits
1 artillery owned by the Americans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 armour, 2 artilleries, 3 fighters, 7 infantry and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 23 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 6 artilleries, 10 infantry and 1 mech_infantry in Szechwan, round 2 : 4/19 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Kweichow to Szechwan
3 infantry moved from Korea to Manchuria
3 fighters and 5 tactical_bombers moved from Caroline Islands to 33 Sea Zone
EDIT: 1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 bombers moved from 23 Sea Zone to JapanPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Korea
1 destroyer and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 armour, 2 artilleries, 1 harbour and 7 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag, 2 aaGuns and 5 infantry
Kweichow : 1 flag
Hunan : 1 flag
Szechwan : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag
33 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines, 5 tactical_bombers and 5 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 5 submarines
71 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 63
Russians : 24 / 26
Japanese : 48 / 46
Americans : 58 / 78
Chinese : 7 / 7
British : 36 / 33
UK_Pacific : 10 / 11
Italians : 11 / 10
ANZAC : 12 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I moved my entire fleet without leaving a blocker, there was no combat involved so used edit to take back the DD to block the us fleet.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KiangsuNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 63 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Southeast Mexico to Western United States
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
5 fighters and 1 infantry placed in Western United States
Americans undo move 1.
3 fighters placed in Eastern United States
2 fighters and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
EDIT: Removing units owned by Americans from Western United States: 3 mech_infantrys
EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns and 3 mech_infantrys
EDIT: Turning off Edit Mode
British buy 2 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
4 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 6 infantry moved from Egypt to 98 Sea Zone
1 armour, 6 infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 tactical_bomber moved from Hopei to French Indo China
1 fighter moved from Hopei to French Indo China
1 mech_infantry moved from Yunnan to Siam
1 infantry moved from Shan State to Siam
1 artillery and 2 infantry moved from Yunnan to French Indo China
3 submarines moved from 93 Sea Zone to 97 Sea ZoneCombat - British
Battle in Siam
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Siam from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
3 aaGuns moved from Burma to Shan State
14 infantry moved from Yunnan to Shan State
1 armour, 6 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Egypt to Greece
1 bomber moved from Egypt to India
2 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
1 factory_minor placed in Greece
3 infantry placed in Egypt
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,3,6,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
British collect 27 PUs (10 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Bulgaria
Italians take Bulgaria from British
1 armour moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Normandy Bordeaux to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 1/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
4 infantry moved from Northern Italy to Southern France
1 aaGun moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4,6,2,3,1,5,1,4,2,2,4
Italians collect 4 PUs (8 lost to blockades); end with 6 PUs totalTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
Bulgaria : 1 flag
97 Sea Zone : 1 destroyer
Yugoslavia : 1 aaGun, 2 armour and 5 infantry
91 Sea Zone : 1 battleship, 2 cruisers and 1 transport
110 Sea Zone : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 50 / 63
Russians : 24 / 26
Japanese : 34 / 46
Americans : 58 / 79
Chinese : 15 / 14
British : 36 / 27
UK_Pacific : 16 / 24
Italians : 12 / 6
ANZAC : 12 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from South Australia to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Nigeria to French Equatorial AfricaPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
3 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Ukraine to Russia
3 infantry moved from Eastern Poland to Belarus
2 tactical_bombers moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 submarine moved from 102 Sea Zone to 106 Sea Zone
Germans take 106 Sea Zone from Americans
1 submarine moved from 119 Sea Zone to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Belarus
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Belarus to Western Ukraine
2 bombers moved from Russia to Western Ukraine
3 artilleries moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
6 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 8 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Yugoslavia
2 fighters moved from Normandy Bordeaux to Yugoslavia
2 tactical_bombers moved from Normandy Bordeaux to Yugoslavia
1 aaGun and 2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Western Germany to Northern Italy
8 infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
1 airfield placed in Yugoslavia
2 artilleries and 1 bomber placed in Novgorod
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,2,3,2,5,1,6,6,3,2,2,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Southern France : 1 aaGun and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries and 8 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 artillery, 1 factory_major and 8 infantry
Northern Italy : 1 aaGun, 3 artilleries and 4 infantry
Southern Italy : 1 fighter and 8 infantry
Belarus : 1 flag, 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 6 artilleries and 3 infantry
Eastern Poland : 1 flag, 6 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 2 aaGuns, 9 armour, 9 artilleries, 2 bombers, 33 infantry, 1 mech_infantry and 2 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor and 1 harbour
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
123 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
106 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag, 3 submarines
Yugoslavia : 1 flag, 1 aaGun, 1 airfield, 3 fighters, 6 infantry and 2 tactical_bombers
91 Sea Zone : 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 61
Russians : 21 / 26
Japanese : 34 / 46
Americans : 58 / 79
Chinese : 15 / 14
British : 36 / 27
UK_Pacific : 16 / 24
Italians : 12 / 6
ANZAC : 12 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 17 PUs;Combat Move - Russians
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Hopei to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Smolensk to Archangel
1 artillery and 8 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
3 infantry moved from Volgograd to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Germans defend with 6 artilleries and 3 infantry
retreated to Archangel
Germans win with 5 artilleries remaining. Battle score for attacker is -22
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 artilleries and 9 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
5 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to Bryansk
2 aaGuns moved from Yunnan to Hunan
2 aaGuns moved from Hopei to Anhwe
9 infantry moved from Hopei to Anhwe
2 armour and 2 mech_infantrys moved from Hopei to KansuPlace Units - Russians
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 40 PUs total -
Forgot the walk-in to Ukraine. Wow did I ever get diced bad in Archangel!
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Forgot the walk-in to Ukraine. Wow did I ever get diced bad in Archangel!
you have a reroll still I believe, if you want to use that option?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour, 2 artilleries and 7 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Japan to Hopei
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 2 carriers, 1 destroyer and 3 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 6 submarines and 2 tactical_bombers moved from 33 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 1/3 hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 fighter in Hopei, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in Hopei
Japanese roll dice for 1 bomber in Hopei, round 3 : 1/1 hits
Chinese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits
1 fighter owned by the Chinese and 1 bomber owned by the Japanese lost in Hopei
Chinese win with no units remaining. Battle score for attacker is -14
Casualties for Japanese: 2 bombers
Casualties for Chinese: 1 fighter
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 cruisers in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Korea to Jehol
1 mech_infantry moved from Korea to Jehol
2 aaGuns and 5 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
6 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Korea : 1 artillery, 1 factory_minor and 2 infantry
Kiangsu : 1 flag, 1 artillery and 2 infantry
Kiangsi : 1 flag, 1 armour and 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag, 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry
Manchuria : 1 flag, 1 infantry
Szechwan : 1 flag, 1 aaGun, 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
Celebes : 1 flag
20 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 2 fighters, 10 submarines, 2 tactical_bombers and 3 transports
19 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 6 submarines
71 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 61
Russians : 23 / 42
Japanese : 40 / 40
Americans : 58 / 79
Chinese : 14 / 14
British : 36 / 27
UK_Pacific : 13 / 24
Italians : 12 / 6
ANZAC : 12 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
3 fighters moved from Eastern United States to 106 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 carriers, 6 destroyers, 3 fighters, 1 infantry, 21 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caroline IslandsNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 106 Sea Zone to Eastern United States
1 submarine moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 carriers, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
6 infantry moved from Anhwe to Kiangsu
4 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Kiangsu from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to AnhwePlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,2,4,3,6,3,2,6,1,1,4,6,2,4,5,5,2,2,1,6,4,2,4,1,6,3,2,6,3,6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,3,6,5,4,1,6,2,3
Chinese collect 12 PUs (6 lost to blockades); end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
4 fighters moved from 99 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Greece to 97 Sea Zone
1 armour moved from Greece to Bulgaria
British take Bulgaria from Italians
1 armour moved from Bulgaria to Greece
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece -
scramble?





