@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Persia to Egypt
2 bombers moved from Caucasus to Egypt
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 artillery and 1 fighter
Battle in Egypt
ANZAC attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 harbour; Italians defend with 1 infantry
ANZAC win with 2 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
ANZAC attack with 1 fighter
Germans defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - ANZAC
2 bombers moved from Egypt to Iraq
1 fighter moved from 98 Sea Zone to Iraq
2 mech_infantrys moved from Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from Russia to Smolensk
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Java
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in Persia
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
7 armour, 26 artilleries, 38 infantry and 19 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
3 fighters moved from Belarus to Archangel
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Germans
Battle in Archangel
Germans attack with 3 fighters and 2 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in French Equatorial Africa
Battle in Bryansk
Germans attack with 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys in Bryansk, round 2 : 27/91 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking French Equatorial Africa from French, taking Bryansk from Russians with 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Non Combat Move - Germans
1 infantry moved from Alexandria to Egypt
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
2 bombers moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Belarus
3 aaGuns moved from Belarus to Bryansk
3 fighters moved from Archangel to Novgorod
Place Units - Germans
1 airfield placed in Egypt
Turning on Edit Mode
EDIT: Changing ownership of Egypt from Germans to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Egypt from Germans to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Egypt: 1 factory_minor
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
wouldnt let me place my complex in egypt this turn, but it did give me my no. Â not sure what’s up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
10 artilleries and 12 mech_infantrys moved from Smolensk to Archangel
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 10 artilleries and 12 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 10 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
8 infantry moved from Smolensk to Archangel
5 aaGuns and 53 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
@Infrastructure:
wouldnt let me place my complex in egypt this turn, but it did give me my no. � not sure what’s up.
You can´t build a major factory in Egypt. Egypt is worth 2 IPC.
And it isn´t your original territory. Sorry for bumping in. Just keeping an eye on Nielsen :-)
Appreciate the concern, but germany can certainly build a minor in egypt, they controlled it at the start of the turn.
bm,
now that things have settled down a bit for me, i just noticed that i did accidentally build a major complex when i meant to build a minor. How do you want to handle it? May I get my 8ipcs next turn or do you want to make me place a major and remove the minor? For the record I definitely would let you or anyone place the minor and get the 8 for next turn, but it is of course your decision. sorry for the sloppy play.
:-o :-D
Ah, misread bonusbent’s post. Of course, just edit it to a minor and refund the ipcs.
Ok thanks. I’m out of town til tomorrow evening though. :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 bombers moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 3 bombers and 1 submarine
ANZAC defend with 1 fighter and 1 transport; Americans defend with 1 carrier and 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 bombers in 35 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with 3 bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for Americans: 1 carrier and 1 destroyer
Non Combat Move - Japanese
3 bombers moved from 35 Sea Zone to Formosa
1 fighter moved from Japan to Formosa
1 armour moved from Ulaanbaatar to Korea
3 artilleries and 6 infantry moved from Amur to Korea
1 artillery and 3 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from British Columbia to 1 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 infantry, 1 submarine, 8 tactical_bombers and 2 transports moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 4 infantry, 1 submarine, 8 tactical_bombers and 2 transports moved from 8 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Japanese
1 artillery, 1 fighter and 3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,1,2,5
Japanese collect 21 PUs (7 lost to blockades); end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Western United States to British Columbia
Americans take British Columbia from Japanese
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
6 infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Eastern United States
3 fighters and 2 tactical_bombers moved from Western United States to Eastern United States
2 fighters and 2 tactical_bombers moved from Eastern United States to 101 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 12 destroyers, 7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 41 Sea Zone to 36 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Jehol to Manchuria
2 artilleries and 8 infantry moved from Jehol to Anhwe
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Yenisey to Evenkiyskiy
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
Combat - British
Non Combat Move - British
2 infantry moved from Jehol to Manchuria
5 mech_infantrys moved from Anhwe to Manchuria
1 armour and 1 mech_infantry moved from Nenetsia to Russia
1 fighter moved from Smolensk to Russia
1 bomber moved from India to Russia
1 aaGun and 7 infantry moved from Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to Iraq
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 bombers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Bessarabia to Eastern Poland
Combat - Italians
Non Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Albania
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to Egypt
2 fighters moved from Morocco to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 aaGun and 1 infantry moved from Tobruk to Alexandria
Place Units - Italians
2 transports placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
please use second map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Bessarabia to Eastern Poland
Combat - Italians
Non Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Albania
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to Egypt
2 fighters moved from Morocco to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 aaGun and 1 infantry moved from Tobruk to Alexandria
Place Units - Italians
2 transports placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 bombers, 1 fighter and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Java to Sumatra
1 fighter moved from Persia to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 bombers, 2 fighters and 2 mech_infantrys
Germans defend with 2 infantry
ANZAC win, taking Trans-Jordan from Germans with 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sumatra
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
1 bomber owned by the ANZAC retreated
Non Combat Move - ANZAC
1 bomber moved from Sumatra to India
1 artillery moved from Shan State to Burma
1 bomber moved from New South Wales to Shan State
1 infantry moved from New South Wales to Queensland
2 mech_infantrys moved from Persia to Iraq
3 infantry moved from Eastern Persia to Persia
4 mech_infantrys moved from Smolensk to Russia
2 bombers and 2 fighters moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 fighters and 1 tactical_bomber placed in Persia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French