13L G40 Infrastructure vs bmnielson 2nd tier tourney rd1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 35 Sea Zone to Philippines
                1 bomber moved from Yunnan to 35 Sea Zone
                1 fighter moved from Iraq to 98 Sea Zone
                1 fighter moved from Iraq to Egypt
                1 tactical_bomber moved from Persia to Egypt
                2 bombers moved from Caucasus to Egypt
                1 mech_infantry moved from Russia to Archangel
                      Russians take Archangel from Germans

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    ANZAC win, taking Philippines from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 fighter
                Battle in Egypt
                    ANZAC attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 armour and 1 harbour; Italians defend with 1 infantry
                    ANZAC win with 2 bombers remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 infantry
                Battle in 98 Sea Zone
                    ANZAC attack with 1 fighter
                    Germans defend with 2 transports
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports

    Non Combat Move - ANZAC
                2 bombers moved from Egypt to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                2 mech_infantrys moved from Persia to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                2 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                4 mech_infantrys moved from Russia to Smolensk
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 bomber moved from 35 Sea Zone to Java

    Place Units - ANZAC
                1 fighter and 2 mech_infantrys placed in Persia
                1 bomber and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Bryansk
                7 armour, 26 artilleries, 38 infantry and 19 mech_infantrys moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Archangel
                3 fighters moved from Belarus to Archangel
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
                2 infantry moved from 82 Sea Zone to French Equatorial Africa
                2 infantry moved from Libya to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 fighters and 2 infantry
                    ANZAC defend with 1 mech_infantry
                        Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 :  1/5 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the ANZAC lost in Archangel
                    Germans win, taking Archangel from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in French Equatorial Africa
                Battle in Bryansk
                    Germans attack with 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys in Bryansk, round 2 :  27/91 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking French Equatorial Africa from French, taking Bryansk from Russians with 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan

    Non Combat Move - Germans
                1 infantry moved from Alexandria to Egypt
                2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
                2 bombers moved from Tobruk to Egypt
                1 mech_infantry moved from Libya to Alexandria
                1 infantry moved from Tunisia to Libya
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy
                1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Western Germany to 91 Sea Zone
                1 carrier moved from 112 Sea Zone to 91 Sea Zone
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                6 infantry moved from Germany to 114 Sea Zone
                6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                6 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Novgorod to Belarus
                3 aaGuns moved from Belarus to Bryansk
                3 fighters moved from Archangel to Novgorod

    Place Units - Germans
                1 airfield placed in Egypt
                Turning on Edit Mode
                EDIT: Changing ownership of Egypt from Germans to Germans
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Egypt from Germans to Germans
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Egypt: 1 factory_minor
                EDIT: Turning off Edit Mode
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs


  • wouldnt let me place my complex in egypt this turn, but it did give me my no.  not sure what’s up.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                10 artilleries and 12 mech_infantrys moved from Smolensk to Archangel

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 10 artilleries and 12 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Archangel from Germans with 10 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Russia
                8 infantry moved from Smolensk to Archangel
                5 aaGuns and 53 infantry moved from Smolensk to Russia
                1 infantry moved from Tambov to Rostov
                6 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs


  • @Infrastructure:

    wouldnt let me place my complex in egypt this turn, but it did give me my no. � not sure what’s up.

    You can´t build a major factory in Egypt. Egypt is worth 2 IPC.


  • And it isn´t your original territory. Sorry for bumping in. Just keeping an eye on Nielsen :-)


  • Appreciate the concern, but germany can certainly build a minor in egypt, they controlled it at the start of the turn.


  • bm,
    now that things have settled down a bit for me,  i just noticed that i did accidentally build a major complex when i meant to build a minor.  How do you want to handle it?  May I get my 8ipcs next turn or do you want to make me place a major and remove the minor?  For the record I definitely would let you or anyone place the minor and get the 8 for next turn, but it is of course your decision.  sorry for the sloppy play.
    :-o :-D


  • Ah, misread bonusbent’s post. Of course, just edit it to a minor and refund the ipcs.


  • Ok thanks.  I’m out of town til tomorrow evening though. :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                3 bombers moved from Japan to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 3 bombers and 1 submarine
                    ANZAC defend with 1 fighter and 1 transport; Americans defend with 1 carrier and 1 destroyer
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 3 bombers in 35 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 3 bombers in 35 Sea Zone, round 3 :  2/3 hits
                        ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 3 bombers remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 fighter and 1 transport
                    Casualties for Americans: 1 carrier and 1 destroyer

    Non Combat Move - Japanese
                3 bombers moved from 35 Sea Zone to Formosa
                1 fighter moved from Japan to Formosa
                1 armour moved from Ulaanbaatar to Korea
                3 artilleries and 6 infantry moved from Amur to Korea
                1 artillery and 3 infantry moved from Ulaanbaatar to Dzavhan
                2 infantry moved from British Columbia to 1 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 infantry, 1 submarine, 8 tactical_bombers and 2 transports moved from 1 Sea Zone to 8 Sea Zone
                2 infantry moved from Aleutian Islands to 8 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 4 infantry, 1 submarine, 8 tactical_bombers and 2 transports moved from 8 Sea Zone to 4 Sea Zone
                4 infantry moved from 4 Sea Zone to Soviet Far East

    Place Units - Japanese
                1 artillery, 1 fighter and 3 infantry placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3,6,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,1,2,5
                Japanese collect 21 PUs (7 lost to blockades); end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Western United States to British Columbia
                      Americans take British Columbia from Japanese

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Americans creates battle in territory 19 Sea Zone
                Americans creates battle in territory 6 Sea Zone

    Non Combat Move - Americans
                6 infantry moved from Western United States to Central United States
                2 mech_infantrys moved from Western United States to Eastern United States
                3 fighters and 2 tactical_bombers moved from Western United States to Eastern United States
                2 fighters and 2 tactical_bombers moved from Eastern United States to 101 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 12 destroyers, 7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 submarines moved from 41 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Manchuria
                2 artilleries and 8 infantry moved from Jehol to Anhwe

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Shensi
                4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese
                1 armour moved from Yenisey to Evenkiyskiy
                1 infantry moved from Manchuria to Amur
                      Russians take Amur from Japanese

    Combat - British

    Non Combat Move - British
                2 infantry moved from Jehol to Manchuria
                5 mech_infantrys moved from Anhwe to Manchuria
                1 armour and 1 mech_infantry moved from Nenetsia to Russia
                1 fighter moved from Smolensk to Russia
                1 bomber moved from India to Russia
                1 aaGun and 7 infantry moved from Persia to Iraq
                4 mech_infantrys moved from Eastern Persia to Iraq
                1 mech_infantry moved from India to Eastern Persia
                1 fighter moved from India to Iraq

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 bombers


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                1 infantry moved from Bessarabia to Eastern Poland

    Combat - Italians

    Non Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Northern Italy to Albania
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from Tobruk to Egypt
                2 fighters moved from Morocco to Southern Italy
                1 bomber moved from Gibraltar to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                1 fighter moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 aaGun and 1 infantry moved from Tobruk to Alexandria

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • please use second map.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                1 infantry moved from Bessarabia to Eastern Poland

    Combat - Italians

    Non Combat Move - Italians
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Northern Italy to Albania
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from Tobruk to Egypt
                2 fighters moved from Morocco to Southern Italy
                1 bomber moved from Gibraltar to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                1 fighter moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 aaGun and 1 infantry moved from Tobruk to Alexandria

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 1 fighter
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 bombers, 1 fighter and 2 mech_infantrys moved from Iraq to Trans-Jordan
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Java to Sumatra
                1 fighter moved from Persia to Trans-Jordan

    Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 2 bombers, 2 fighters and 2 mech_infantrys
                    Germans defend with 2 infantry
                    ANZAC win, taking Trans-Jordan from Germans with 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Sumatra
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    1 bomber owned by the ANZAC retreated

    Non Combat Move - ANZAC
                1 bomber moved from Sumatra to India
                1 artillery moved from Shan State to Burma
                1 bomber moved from New South Wales to Shan State
                1 infantry moved from New South Wales to Queensland
                2 mech_infantrys moved from Persia to Iraq
                3 infantry moved from Eastern Persia to Persia
                4 mech_infantrys moved from Smolensk to Russia
                2 bombers and 2 fighters moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                2 fighters and 1 tactical_bomber placed in Persia

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                ANZAC collect 20 PUs (1 lost to blockades); end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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