I don’t think the Italian tac is allowed to land on Syria
13L G40 Infrastructure vs bmnielson 2nd tier tourney rd1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Romania to Western UkraineCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
4 infantry moved from Romania to Bessarabia
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Alexandria to Egypt
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Tobruk to Gibraltar
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Won’t be until tomorrow or thursday before I get a chance to look at the map, but I know what anzac is doing in the pacific if you want to get scramble orders out of the way. I’ll be attacking phil with inf, art, 2xftr and attacking the surrounding sz with the yunnan bomber. Do you want to scramble the ftr? Those will be my only combat moves in the pacific, not quite sure what my buy is going to be though, so if you want to wait for the map that’s fine.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Persia to Egypt
2 bombers moved from Caucasus to Egypt
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from GermansCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 artillery and 1 fighter
Battle in Egypt
ANZAC attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 harbour; Italians defend with 1 infantry
ANZAC win with 2 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
ANZAC attack with 1 fighter
Germans defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - ANZAC
2 bombers moved from Egypt to Iraq
1 fighter moved from 98 Sea Zone to Iraq
2 mech_infantrys moved from Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from Russia to Smolensk
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from 35 Sea Zone to JavaPlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in Persia
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
7 armour, 26 artilleries, 38 infantry and 19 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
3 fighters moved from Belarus to Archangel
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Germans
Battle in Archangel
Germans attack with 3 fighters and 2 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in French Equatorial Africa
Battle in Bryansk
Germans attack with 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys in Bryansk, round 2 : 27/91 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking French Equatorial Africa from French, taking Bryansk from Russians with 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-JordanNon Combat Move - Germans
1 infantry moved from Alexandria to Egypt
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
2 bombers moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Belarus
3 aaGuns moved from Belarus to Bryansk
3 fighters moved from Archangel to NovgorodPlace Units - Germans
1 airfield placed in Egypt
Turning on Edit Mode
EDIT: Changing ownership of Egypt from Germans to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Egypt from Germans to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Egypt: 1 factory_minor
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
wouldnt let me place my complex in egypt this turn, but it did give me my no. Â not sure what’s up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
10 artilleries and 12 mech_infantrys moved from Smolensk to ArchangelCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 10 artilleries and 12 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 10 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
8 infantry moved from Smolensk to Archangel
5 aaGuns and 53 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs -
@Infrastructure:
wouldnt let me place my complex in egypt this turn, but it did give me my no. � not sure what’s up.
You can´t build a major factory in Egypt. Egypt is worth 2 IPC.
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And it isn´t your original territory. Sorry for bumping in. Just keeping an eye on Nielsen :-)
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Appreciate the concern, but germany can certainly build a minor in egypt, they controlled it at the start of the turn.
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bm,
now that things have settled down a bit for me, i just noticed that i did accidentally build a major complex when i meant to build a minor. How do you want to handle it? May I get my 8ipcs next turn or do you want to make me place a major and remove the minor? For the record I definitely would let you or anyone place the minor and get the 8 for next turn, but it is of course your decision. sorry for the sloppy play.
:-o :-D -
Ah, misread bonusbent’s post. Of course, just edit it to a minor and refund the ipcs.
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Ok thanks. I’m out of town til tomorrow evening though. :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 bombers moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 3 bombers and 1 submarine
ANZAC defend with 1 fighter and 1 transport; Americans defend with 1 carrier and 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 bombers in 35 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits
1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 35 Sea Zone
Japanese win with 3 bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for Americans: 1 carrier and 1 destroyerNon Combat Move - Japanese
3 bombers moved from 35 Sea Zone to Formosa
1 fighter moved from Japan to Formosa
1 armour moved from Ulaanbaatar to Korea
3 artilleries and 6 infantry moved from Amur to Korea
1 artillery and 3 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from British Columbia to 1 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 infantry, 1 submarine, 8 tactical_bombers and 2 transports moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 fighters, 4 infantry, 1 submarine, 8 tactical_bombers and 2 transports moved from 8 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Japanese
1 artillery, 1 fighter and 3 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3,6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,1,2,5
Japanese collect 21 PUs (7 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Western United States to British Columbia
Americans take British Columbia from JapaneseCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea ZoneNon Combat Move - Americans
6 infantry moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Eastern United States
3 fighters and 2 tactical_bombers moved from Western United States to Eastern United States
2 fighters and 2 tactical_bombers moved from Eastern United States to 101 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 12 destroyers, 7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 41 Sea Zone to 36 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Jehol to Manchuria
2 artilleries and 8 infantry moved from Jehol to AnhwePlace Units - Chinese
2 artilleries and 3 infantry placed in Shensi
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Yenisey to Evenkiyskiy
1 infantry moved from Manchuria to Amur
Russians take Amur from JapaneseCombat - British
Non Combat Move - British
2 infantry moved from Jehol to Manchuria
5 mech_infantrys moved from Anhwe to Manchuria
1 armour and 1 mech_infantry moved from Nenetsia to Russia
1 fighter moved from Smolensk to Russia
1 bomber moved from India to Russia
1 aaGun and 7 infantry moved from Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to IraqPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 bombers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
3 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Bessarabia to Eastern PolandCombat - Italians
Non Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Albania
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to Egypt
2 fighters moved from Morocco to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 aaGun and 1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
2 transports placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
please use second map.