@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
7 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 4 carriers, 3 cruisers and 11 destroyers moved from 33 Sea Zone to 16 Sea Zone
Scramble in sz6?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
7 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 4 carriers, 3 cruisers and 11 destroyers moved from 33 Sea Zone to 16 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
Americans attack with 7 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 7 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers and 12 destroyers
Japanese defend with 1 submarine
Americans win with 1 battleship, 4 carriers, 3 cruisers and 12 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 101 Sea Zone to Western United States
1 fighter and 2 tactical_bombers moved from Eastern United States to Western United States
2 mech_infantrys moved from Eastern United States to Western United States
3 artilleries and 3 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter and 9 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 27 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries, 1 fighter and 27 infantry
Japanese defend with 1 factory_minor and 2 infantry
Chinese win, taking Manchuria from Japanese with 5 artilleries, 1 fighter and 27 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
3 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 artillery and 7 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 28 to 29
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour and 1 mech_infantry moved from Vologda to Nenetsia
3 fighters moved from Russia to Nenetsia
Combat - British
Battle in Nenetsia
British attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Nenetsia from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Nenetsia to Smolensk
2 fighters moved from Nenetsia to Russia
1 aaGun and 7 infantry moved from Eastern Persia to Persia
4 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Jehol to Manchuria
4 mech_infantrys moved from Anhwe to Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
5 mech_infantrys moved from Yunnan to Anhwe
Place Units - UK_Pacific
1 bomber, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 bomber, 1 fighter and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Romania to Western Ukraine
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
4 infantry moved from Romania to Bessarabia
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Alexandria to Egypt
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Tobruk to Gibraltar
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Won’t be until tomorrow or thursday before I get a chance to look at the map, but I know what anzac is doing in the pacific if you want to get scramble orders out of the way. I’ll be attacking phil with inf, art, 2xftr and attacking the surrounding sz with the yunnan bomber. Do you want to scramble the ftr? Those will be my only combat moves in the pacific, not quite sure what my buy is going to be though, so if you want to wait for the map that’s fine.
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Persia to Egypt
2 bombers moved from Caucasus to Egypt
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 artillery and 1 fighter
Battle in Egypt
ANZAC attack with 2 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 harbour; Italians defend with 1 infantry
ANZAC win with 2 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
ANZAC attack with 1 fighter
Germans defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - ANZAC
2 bombers moved from Egypt to Iraq
1 fighter moved from 98 Sea Zone to Iraq
2 mech_infantrys moved from Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from Russia to Smolensk
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Java
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in Persia
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
7 armour, 26 artilleries, 38 infantry and 19 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
3 fighters moved from Belarus to Archangel
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Germans
Battle in Archangel
Germans attack with 3 fighters and 2 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in French Equatorial Africa
Battle in Bryansk
Germans attack with 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys in Bryansk, round 2 : 27/91 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking French Equatorial Africa from French, taking Bryansk from Russians with 7 armour, 26 artilleries, 38 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Non Combat Move - Germans
1 infantry moved from Alexandria to Egypt
2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
2 bombers moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Novgorod to Belarus
3 aaGuns moved from Belarus to Bryansk
3 fighters moved from Archangel to Novgorod
Place Units - Germans
1 airfield placed in Egypt
Turning on Edit Mode
EDIT: Changing ownership of Egypt from Germans to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Egypt from Germans to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Egypt: 1 factory_minor
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
wouldnt let me place my complex in egypt this turn, but it did give me my no. Â not sure what’s up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
10 artilleries and 12 mech_infantrys moved from Smolensk to Archangel
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 10 artilleries and 12 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 10 artilleries and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
8 infantry moved from Smolensk to Archangel
5 aaGuns and 53 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Rostov
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
@Infrastructure:
wouldnt let me place my complex in egypt this turn, but it did give me my no. � not sure what’s up.
You can´t build a major factory in Egypt. Egypt is worth 2 IPC.
And it isn´t your original territory. Sorry for bumping in. Just keeping an eye on Nielsen :-)
Appreciate the concern, but germany can certainly build a minor in egypt, they controlled it at the start of the turn.
bm,
now that things have settled down a bit for me, i just noticed that i did accidentally build a major complex when i meant to build a minor. How do you want to handle it? May I get my 8ipcs next turn or do you want to make me place a major and remove the minor? For the record I definitely would let you or anyone place the minor and get the 8 for next turn, but it is of course your decision. sorry for the sloppy play.
:-o :-D
Ah, misread bonusbent’s post. Of course, just edit it to a minor and refund the ipcs.
Ok thanks. I’m out of town til tomorrow evening though. :cry: