Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 8 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 6 infantry placed in Japan
2 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Amur: 3 armour and 2 mech_infantrys
EDIT: Removing units owned by Americans from Amur: 1 infantry
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Removing units owned by Japanese from Buryatia: 1 armour
EDIT: Removing units owned by Japanese from Manchuria: 1 mech_infantry
EDIT: Removing units owned by Japanese from Jehol: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Americans from 5 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 4 artilleries and 3 infantry
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Removing units owned by Japanese from Shantung: 2 artilleries and 3 infantry
EDIT: Removing units owned by Japanese from Kiangsu: 2 artilleries and 1 infantry
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Adding units owned by Japanese to Szechwan: 2 mech_infantrys
EDIT: Changing ownership of Szechwan from Chinese to Japanese
EDIT: Removing units owned by Japanese from Anhwe: 2 infantry
EDIT: Adding units owned by Japanese to Shantung: 2 infantry
EDIT: Removing units owned by Japanese from Kwangtung: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Kwangtung: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Yunnan: 9 armour
EDIT: Adding units owned by Japanese to Yunnan: 1 tactical_bomber
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 10 armour and 2 mech_infantrys
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from Java: 1 infantry
EDIT: Adding units owned by Japanese to Java: 1 armour
EDIT: Changing ownership of Java from Americans to Japanese
EDIT: Removing units owned by ANZAC from Sumatra: 1 infantry
EDIT: Adding units owned by Japanese to Sumatra: 1 armour and 1 infantry
EDIT: Changing ownership of Sumatra from ANZAC to Japanese
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Malaya: 3 armour and 2 infantry
EDIT: Adding units owned by Japanese to Burma: 1 armour
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 transports
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Burma: 1 armour
EDIT: Changing PUs for Japanese from 0 to 63
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Japanese collect 56 PUs (4 lost to blockades); end with 119 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 124 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 124 to 63
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 factory_minor, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from West India to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Sakha to Yakut S.S.R.
Russians take Buryatia from Japanese
Russians take Yakut S.S.R. from Japanese
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Archangel to Novgorod
2 infantry moved from Vyborg to Novgorod
5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys moved from Karelia to Novgorod
4 bombers, 4 fighters and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from 54 Sea Zone to 42 Sea Zone
didn’t mean to strat bmb ger w/my tac……any bmbing results from tac will be cancelled/edited.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 factory_minor, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 bomber moved from West India to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
6 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Sakha to Yakut S.S.R.
Russians take Buryatia from Japanese
Russians take Yakut S.S.R. from Japanese
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Archangel to Novgorod
2 infantry moved from Vyborg to Novgorod
5 armour, 7 artilleries, 18 infantry and 7 mech_infantrys moved from Karelia to Novgorod
4 bombers, 4 fighters and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 5 infantry in Caroline Islands, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Air Battle in Western Germany
Americans attacks with 9 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/5 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Western Germany rolls: 3,3,5 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 17 damage total. Damaged units is as follows: harbour = 6, factory_major = 11
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 7 fighters in 42 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Novgorod
Americans attack with 5 armour, 7 artilleries, 21 infantry and 7 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 5 armour, 7 artilleries, 21 infantry and 7 mech_infantrys in Novgorod, round 2 : 13/40 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 5 armour, 7 artilleries, 21 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
7 fighters moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 41 Sea Zone to West India
1 infantry moved from Western Australia to Northern Territory
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Karelia to Novgorod
2 fighters moved from 127 Sea Zone to Norway
2 fighters moved from 127 Sea Zone to Russia
3 carriers, 1 cruiser, 6 destroyers, 2 fighters and 8 transports moved from 127 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to 125 Sea Zone
2 fighters moved from Norway to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
3 bombers and 4 fighters moved from Western Germany to Norway
1 bomber moved from Eastern United States to Norway
1 infantry and 4 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to Norway
1 tactical_bomber moved from 125 Sea Zone to Norway
1 fighter moved from Norway to 125 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Place Units - Americans
1 factory_minor placed in Finland
3 mech_infantrys placed in Norway
2 artilleries and 5 infantry placed in Eastern United States
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Northern Territory : 1 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Yakut S.S.R. : 1 armour
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
35 Sea Zone : 1 transport
26 Sea Zone : 2 destroyers and 1 submarine
10 Sea Zone : 3 destroyers and 2 submarines
54 Sea Zone : 4 carriers, 2 destroyers, 7 fighters and 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
West India : 1 bomber
Tunisia : 1 flag
Norway : 1 flag, 1 airfield, 4 bombers, 1 factory_minor, 3 fighters, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
Libya : 1 flag
Russia : 2 fighters
Novgorod : 2 aaGuns, 5 armour, 7 artilleries, 21 infantry and 7 mech_infantrys
125 Sea Zone : 3 carriers, 1 cruiser, 6 destroyers, 6 fighters and 8 transports
80 Sea Zone : 1 destroyer
Eire : 1 flag, 1 harbour
97 Sea Zone : 1 flag, 4 submarines
101 Sea Zone : 1 infantry and 4 transports
Brazil : 1 flag
Finland : 1 flag, 1 factory_minor
Production/PUs Summary :
Germans : 41 / 58
Russians : 26 / 32
Japanese : 56 / 63
Americans : 61 / 86
Chinese : 8 / 11
British : 31 / 38
UK_Pacific : 5 / 6
Italians : 21 / 10
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 30 times
2 was rolled 22 times
3 was rolled 26 times
4 was rolled 19 times
5 was rolled 29 times
6 was rolled 25 times
Average roll : 3.464
Median : 3.000
Variance : 0.580
Standard Deviation : 0.762
Total rolls : 151
Null / Other
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.456
Median : 3.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 68
Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.456
Median : 3.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 68
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Szechwan
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 2/5 hits
Japanese roll dice for 2 mech_infantrys in Szechwan, round 3 : 1/2 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Chahar
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 10 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 3 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 41 / 58
Russians : 26 / 32
Japanese : 53 / 63
Americans : 61 / 86
Chinese : 11 / 13
British : 31 / 38
UK_Pacific : 5 / 6
Italians : 21 / 10
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 22 times
3 was rolled 27 times
4 was rolled 21 times
5 was rolled 34 times
6 was rolled 28 times
Average roll : 3.515
Median : 4.000
Variance : 0.896
Standard Deviation : 0.947
Total rolls : 165
Null / Other
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.456
Median : 3.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 68
Japanese Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.456
Median : 3.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 68
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - British
1 bomber moved from Norway to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Norway to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - British
Air Battle in Western Germany
British attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 36 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - British
2 artilleries and 2 infantry moved from India to West India
1 armour moved from Timguska to Yakut S.S.R.
3 fighters moved from Vologda to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
5 fighters moved from Karelia to Novgorod
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Western Germany to Novgorod
Place Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 artillery placed in United Kingdom
2 infantry placed in United Kingdom
2 infantry placed in Scotland
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Yakut S.S.R. : 1 armour
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 submarine
West India : 4 aaGuns, 4 artilleries, 10 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield, 1 factory_minor and 2 infantry
United Kingdom : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Novgorod : 1 bomber and 5 fighters
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Iraq : 1 artillery and 2 mech_infantrys
Eastern Persia : 1 flag, 3 fighters and 2 infantry
71 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 destroyer
Finland : 1 infantry
110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 36 / 58
Russians : 26 / 32
Japanese : 53 / 63
Americans : 61 / 86
Chinese : 11 / 13
British : 36 / 41
UK_Pacific : 5 / 5
Italians : 21 / 10
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 11 times
3 was rolled 20 times
4 was rolled 16 times
5 was rolled 24 times
6 was rolled 17 times
Average roll : 3.545
Median : 4.000
Variance : 1.009
Standard Deviation : 1.005
Total rolls : 110
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.471
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.456
Median : 3.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 68
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
9 infantry moved from Western Germany to Germany
3 infantry moved from Northern Italy to France
1 aaGun, 1 artillery, 3 infantry and 3 mech_infantrys moved from Northern Italy to Western Germany
1 aaGun and 7 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Romania to Caucasus
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,5,6,2,5
Italians collect 14 PUs (9 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 3 infantry
Western Germany : 2 aaGuns, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys
Germany : 2 aaGuns and 16 infantry
Northern Italy : 1 aaGun, 1 factory_major, 9 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 2 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour, 1 fighter and 1 mech_infantry
Greece : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 36 / 58
Russians : 26 / 32
Japanese : 53 / 63
Americans : 61 / 86
Chinese : 11 / 13
British : 34 / 41
UK_Pacific : 5 / 5
Italians : 23 / 16
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.944
Median : 4.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Null / Other
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
British Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.286
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Italians
Combat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from Russia to West India
1 fighter moved from Karelia to Novgorod
1 infantry moved from Northern Territory to Western Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 airfield and 1 infantry
Philippines : 1 fighter
Celebes : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 2 transports
43 Sea Zone : 1 submarine
35 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 3 destroyers and 1 fighter
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
West India : 3 fighters
Novgorod : 1 fighter
Northwest Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 36 / 58
Russians : 26 / 32
Japanese : 50 / 63
Americans : 61 / 86
Chinese : 11 / 13
British : 34 / 41
UK_Pacific : 5 / 5
Italians : 23 / 16
ANZAC : 13 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Persia
1 fighter moved from Karelia to Novgorod
Turn Complete - French
Territory Summary for French :
Novgorod : 1 fighter
Iraq : 1 infantry
Persia : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 36 / 58
Russians : 26 / 32
Japanese : 50 / 63
Americans : 61 / 86
Chinese : 11 / 13
British : 34 / 41
UK_Pacific : 5 / 5
Italians : 23 / 16
ANZAC : 13 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from Belarus to Smolensk
1 artillery moved from Ukraine to Bryansk
3 infantry moved from Volgograd to Tambov
1 fighter, 2 infantry and 1 tactical_bomber moved from Belarus to Bryansk
1 bomber moved from Belarus to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 bomber moved from Smolensk to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Samara
4 armour, 9 artilleries, 8 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Politics - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber moved from Belarus to Smolensk
1 artillery moved from Ukraine to Bryansk
3 infantry moved from Volgograd to Tambov
1 fighter, 2 infantry and 1 tactical_bomber moved from Belarus to Bryansk
1 bomber moved from Belarus to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 bomber moved from Smolensk to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Samara
4 armour, 9 artilleries, 8 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Germans
Battle in Northwest Persia
Germans attack with 4 armour, 9 artilleries, 8 infantry and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 4 armour, 9 artilleries, 8 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 10/23 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from ANZAC with 4 armour, 9 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits
Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/5 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 armour moved from Western Germany to Germany
1 infantry moved from Poland to Baltic States
2 armour and 5 infantry moved from Poland to Eastern Poland
2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Tambov to Volgograd
1 bomber moved from Belarus to Volgograd
1 bomber moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Samara to Volgograd
1 fighter moved from Tambov to Volgograd
1 tactical_bomber moved from Samara to Caucasus
1 tactical_bomber moved from Tambov to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
2 armour and 1 fighter placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,4,6,2,1,1
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 44 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 artillery and 2 infantry
France : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter and 1 infantry
Slovakia Hungary : 2 armour and 2 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 22 infantry and 2 tactical_bombers
Germany : 2 armour, 1 factory_major and 14 infantry
Denmark : 2 infantry
Holland Belgium : 1 infantry
Belarus : 1 infantry
Baltic States : 1 flag, 1 infantry
Bryansk : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 4 armour, 4 artilleries, 15 infantry and 2 mech_infantrys
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 3 armour, 1 factory_minor, 2 fighters and 2 tactical_bombers
Volgograd : 1 flag, 1 aaGun, 5 armour, 7 artilleries, 3 bombers, 1 factory_minor, 2 fighters and 31 infantry
Caucasus : 1 aaGun, 1 armour, 1 mech_infantry and 2 tactical_bombers
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 artillery and 1 infantry
Bulgaria : 1 flag
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 aaGun, 4 armour, 9 artilleries, 7 infantry and 2 mech_infantrys
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 44 / 54
Russians : 21 / 32
Japanese : 50 / 63
Americans : 61 / 86
Chinese : 11 / 13
British : 31 / 41
UK_Pacific : 5 / 5
Italians : 23 / 16
ANZAC : 13 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 23 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.102
Median : 3.000
Variance : 2.828
Standard Deviation : 1.682
Total rolls : 88
Null / Other
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 17 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 19 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.111
Median : 3.000
Variance : 2.823
Standard Deviation : 1.680
Total rolls : 63
British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.533
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Belarus
3 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Timguska to Samara
1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
3 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
3 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Belarus
3 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Timguska to Samara
1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
3 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
3 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Bryansk, round 2 : 4/6 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 4 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour and 4 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Bryansk to Russia
2 fighters moved from Tambov to Russia
1 fighter moved from Belarus to Russia
1 mech_infantry moved from Yenisey to Buryatia
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Territory Summary for Russians :
Kazakhstan : 1 armour and 1 mech_infantry
Buryatia : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 2 infantry
Bryansk : 1 artillery and 3 infantry
Russia : 4 aaGuns, 1 airfield, 9 armour, 9 artilleries, 1 factory_major, 6 fighters, 27 infantry, 10 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 armour and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 artillery
Samara : 3 infantry
93 Sea Zone : 1 submarine
Iraq : 1 flag
Production/PUs Summary :
Germans : 39 / 54
Russians : 27 / 36
Japanese : 50 / 63
Americans : 61 / 86
Chinese : 11 / 13
British : 31 / 41
UK_Pacific : 5 / 5
Italians : 22 / 16
ANZAC : 13 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.537
Median : 3.500
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 54
Germans Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.938
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Russians Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.297
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 37
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 armour moved from Amur to Buryatia
2 mech_infantrys moved from Amur to Buryatia
2 infantry moved from Shantung to Jehol
1 artillery moved from Anhwe to Jehol
10 armour and 2 mech_infantrys moved from Burma to India
2 armour and 5 mech_infantrys moved from Yunnan to India
1 armour and 2 mech_infantrys moved from Kwangtung to Hunan
3 artilleries and 1 infantry moved from Anhwe to Chahar
1 bomber moved from Kwangtung to Jehol
1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from Malaya to 37 Sea Zone
6 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
6 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Malaya to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Malaya to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 37 Sea Zone to Philippines
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 6 carriers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 6 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/5 hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 bombers, 6 carriers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 4/9 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in India
Japanese attack with 12 armour and 7 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 12 armour and 7 mech_infantrys in India, round 2 : 5/19 hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 12 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 3 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Chahar, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 3 artilleries in Chahar, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 3 artilleries in Chahar, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Chahar
Japanese roll dice for 2 artilleries in Chahar, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery in Chahar, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Chahar, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Chahar, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Chahar, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 9 : 1/1 hits
1 artillery owned by the Japanese lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 3 artilleries and 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Jehol, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Jehol, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 2 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Jehol to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 bomber moved from Malaya to Kwangtung
2 bombers moved from 35 Sea Zone to Kwangtung
2 tactical_bombers moved from 42 Sea Zone to Malaya
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Shantung
1 fighter and 2 mech_infantrys placed in Kiangsu
Japanese undo move 3.
2 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
Japanese collect 54 PUs (7 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Jehol : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag
Yunnan : 1 flag
Hunan : 1 flag, 1 armour and 2 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 12 armour, 1 factory_minor, 1 harbour and 6 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 2 aaGuns, 1 armour, 4 bombers, 1 factory_minor, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 armour
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 2 armour and 2 mech_infantrys
French Indo China : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag, 1 armour and 1 infantry
37 Sea Zone : 1 flag
35 Sea Zone : 6 carriers, 1 destroyer, 8 fighters, 2 submarines, 4 tactical_bombers and 1 transport
6 Sea Zone : 3 destroyers and 1 submarine
Production/PUs Summary :
Germans : 39 / 54
Russians : 23 / 36
Japanese : 61 / 64
Americans : 59 / 86
Chinese : 9 / 13
British : 31 / 41
UK_Pacific : 2 / 0
Italians : 22 / 16
ANZAC : 13 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 20 times
6 was rolled 20 times
Average roll : 3.853
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 102
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 4.038
Median : 4.000
Variance : 1.740
Standard Deviation : 1.319
Total rolls : 78
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.615
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
planning on start bombing the G IC in France but for whatever reason the game won;t allow my NWY fgt.'s escort? They can move five and could land on my CV’s in z110?
If I decided to SBR I simply won’t have your lone fgt intercept….
Strange limitation of the program. I agree that it would not make sense to send a lone fighter to defend.