G40L Playoff Odonis (Axis) vs Whackamatt (Allies +11) No Tech

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 6

    Place Units - UK_Pacific
                1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 infantry and 3 mech_infantrys

  • '20 '18 '17 '15

    LOL.  I’ve done the same thing myself.  “Wait, you have internet?  ….can I borrow your computer?”

  • '20 '19 '18 '15 '13

    Italy

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery moved from South Australia to 61 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 61 Sea Zone to 56 Sea Zone
                2 infantry moved from New South Wales to South Australia
                1 infantry moved from Yunnan to Shan State

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    Germany

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Vologda
                1 artillery moved from Russia to Smolensk
                1 artillery moved from Russia to Bryansk
                2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Italian Somaliland to Belgian Congo

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 5 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                6 armour moved from Russia to Smolensk
                10 infantry moved from Russia to Smolensk
                1 aaGun moved from Russia to Smolensk

    Place Units - Russians
                5 armour placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs

  • '20 '19 '18 '15 '13

    Japan 7

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 mech_infantry moved from French West Africa to Gold Coast
                      British take Gold Coast from Germans
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

  • '20 '18 '17 '15

    Need scramble and kamikaze orders for SZ6

  • '20 '19 '18 '15 '13

    Scramble all and roll 3 kamikazee’s at each of the DD and Cruisers.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 mech_infantry moved from French West Africa to Gold Coast
                      British take Gold Coast from Germans
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Japanese scrambles to create a battle in territory 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 4,4,2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6,3,6
                Battle in 6 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports
                    Japanese defend with 3 fighters
                    Americans win with 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 3 fighters
                    Casualties for Americans: 1 destroyer and 2 fighters
                Battle in Korea
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 16 Sea Zone to 19 Sea Zone
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 87 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
                2 infantry moved from 89 Sea Zone to Southeast Mexico

    Place Units - Americans
                2 fighters placed in Western United States
                3 artilleries and 1 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone
                1 submarine and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                5 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,2,4,2,4,1,5,6,2,1
                Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 7

    Combat Move - British
                1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Syria
                1 fighter moved from Persia to Syria
                1 fighter moved from Persia to Syria
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                3 infantry moved from Kweichow to Anhwe
                4 infantry moved from Hunan to Kiangsi
                3 mech_infantrys moved from India to Shan State
                1 infantry moved from India to Burma

    Combat - British
                Battle in Syria
                    British attack with 2 fighters and 1 infantry
                    Germans defend with 1 armour
                    British win, taking Syria from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 fighter
                Battle in Kiangsi
                    British attack with 4 infantry
                    Japanese defend with 1 artillery
                    British win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Anhwe
                    British attack with 3 infantry
                    Japanese defend with 1 infantry
                    British win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Syria to Egypt
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia

    Place Units - British
                3 infantry placed in Egypt
                1 fighter and 2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                British collect 29 PUs (4 lost to blockades); end with 34 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 7

    Place Units - UK_Pacific
                1 bomber and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 bomber and 1 infantry

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Morocco

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco

    Non Combat Move - Italians
                2 armour moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                2 armour moved from 98 Sea Zone to Alexandria
                2 artilleries moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                2 artilleries moved from 98 Sea Zone to Alexandria
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                Italians undo move 1.
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                    EDIT: UK_Pacific takes 41 Sea Zone from Japanese
                    EDIT: UK_Pacific takes 37 Sea Zone from Japanese
                    EDIT: Turning off Edit Mode
                EDIT: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 artillery, 3 fighters and 1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Shan State to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery, 3 fighters and 2 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC win, taking Malaya from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from New South Wales to Queensland
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from South Australia to Queensland
                2 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
                ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    NOTE!  I had forgotten to NCM my Indian fleet on the UK turn.  I edited in the move

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