14L G40 wheatbeer (Axis) vs mrcunego (Allies +15)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from United Kingdom to 125 Sea Zone
                1 bomber moved from West India to Kiangsi

    Combat - British
                Battle in Holland Belgium
                Battle in Sumatra
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    British win, taking Holland Belgium from Germans, taking Sumatra from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kiangsi
                    British attack with 1 bomber
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 bomber in Kiangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        1 bomber owned by the British lost in Kiangsi
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber

    Non Combat Move - British
                1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 armour moved from Ethiopia to 76 Sea Zone
                1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                2 armour moved from 80 Sea Zone to Eastern Persia
                2 armour moved from Eastern Persia to West India
                1 bomber moved from Eastern Persia to West India
                1 battleship moved from 79 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                1 tactical_bomber moved from 125 Sea Zone to Scotland

    Place Units - British
                1 armour and 2 infantry placed in Egypt
                1 fighter and 1 infantry placed in United Kingdom
                British undo move 1.
                1 armour and 1 infantry placed in Egypt
                1 transport placed in 81 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific


  • Just a rule question.
    If I retake kvangtung before the next japanese turn and then you take it again in the japenese turn does that mean an axis victory or does the brief allies liberation reset the winning clock?
    The rules states a complete round but does not specifiy it more. Haven’t been in this situation I think.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bulgaria to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 mech_infantry moved from Bulgaria to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bulgaria to Slovakia Hungary
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 armour moved from Northern Italy to Slovakia Hungary
                4 fighters moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 5 fighters and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 5 fighters and 1 mech_infantry in Holland Belgium, round 2 :  3/6 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Slovakia Hungary
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 armour
                        Italians roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Slovakia Hungary, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Slovakia Hungary
                    Italians win, taking Slovakia Hungary from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                2 aaGuns and 16 infantry moved from Northern Italy to Western Germany
                3 fighters moved from Holland Belgium to Western Germany
                2 fighters moved from Holland Belgium to Germany

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 34 / 36
        Russians : 40 / 52
        Japanese : 62 / 92
        Americans : 52 / 72
        Chinese : 11 / 13
        British : 31 / 34
        UK_Pacific : 6 / 0
        Italians : 12 / 15
        ANZAC : 7 / 0
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    @mrcunego:

    Just a rule question.
    If I retake kvangtung before the next japanese turn and then you take it again in the japenese turn does that mean an axis victory or does the brief allies liberation reset the winning clock?
    The rules states a complete round but does not specifiy it more. Haven’t been in this situation I think.

    If you capture Kwangtung from Japan, the clock resets if Japan takes it back.

  • '17

    So basically, Japan can’t lose control of any of the 6 VCs during the complete turn.

    So frustrated that China killed 4-5 more Japanese units than expected there!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - ANZAC
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                1 infantry moved from Iraq to Persia

    Non Combat Move - ANZAC

    Turn Complete - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French


  • Ok.
    Yeah that would have been a 50/50 if there were 4 more japenese left in kwangtung.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers moved from Romania to Baltic States
                8 artilleries and 5 infantry moved from Germany to Poland

    Combat - Germans
                Battle in Poland
                    Germans attack with 8 artilleries and 5 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 8 artilleries and 5 infantry in Poland, round 2 :  3/13 hits
                        Russians roll dice for 2 infantry in Poland, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 8 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 2 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers
                    Russians defend with 5 armour, 2 artilleries, 2 fighters and 1 tactical_bomber
                        Germans roll dice for 2 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 :  2/12 hits
                        Russians roll dice for 5 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Baltic States, round 2 :  4/10 hits
                        2 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Baltic States
                        Germans roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Baltic States, round 3 :  4/8 hits
                        Russians roll dice for 5 armour, 2 fighters and 1 tactical_bomber in Baltic States, round 3 :  4/8 hits
                        4 armour owned by the Russians , 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Baltic States
                    1 armour owned by the Germans retreated to Eastern Poland
                    Russians win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 7 mech_infantrys
                    Casualties for Russians: 4 armour and 2 artilleries

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Baltic States to Poland
                1 fighter and 2 tactical_bombers moved from Poland to Germany
                1 aaGun, 3 artilleries and 6 infantry moved from Western Germany to Germany
                9 artilleries and 18 infantry moved from Southern France to Northern Italy
                1 mech_infantry moved from Greece to Romania

    Place Units - Germans
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
                Germans collect 34 PUs (2 lost to blockades); end with 34 PUs total

    Production/PUs Summary :

    Germans : 36 / 34
        Russians : 38 / 52
        Japanese : 62 / 92
        Americans : 52 / 72
        Chinese : 11 / 13
        British : 31 / 34
        UK_Pacific : 6 / 0
        Italians : 12 / 15
        ANZAC : 7 / 0
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 armour, 5 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                8 artilleries moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Belarus to Eastern Poland
                2 fighters moved from Baltic States to Eastern Poland
                1 tactical_bomber moved from Baltic States to Eastern Poland
                3 infantry moved from Kwangsi to Kwangtung
                1 bomber and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
                1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
                1 armour moved from French Indo China to Kwangtung

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour; Italians defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 :  1/4 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 :  0/2 hits
                        1 mech_infantry owned by the Italians lost in Eastern Poland
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 :  1/4 hits
                        Italians roll dice for 1 armour in Eastern Poland, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour
                    Casualties for Italians: 1 mech_infantry
                Battle in Bessarabia
                    Russians attack with 8 artilleries and 2 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 8 artilleries and 2 infantry in Bessarabia, round 2 :  4/10 hits
                        Italians roll dice for 1 mech_infantry in Bessarabia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 8 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Kwangtung
                    Russians attack with 3 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 4 fighters, 1 harbour and 1 mech_infantry
                        Russians roll dice for 3 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 :  2/10 hits
                        Japanese roll dice for 4 fighters and 1 mech_infantry in Kwangtung, round 2 :  4/5 hits
                        3 infantry owned by the Russians , 1 mech_infantry owned by the Russians , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung
                        Russians roll dice for 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 :  3/6 hits
                        Japanese roll dice for 3 fighters in Kwangtung, round 3 :  2/3 hits
                        1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 3 fighters owned by the Japanese lost in Kwangtung
                    Russians win, taking Kwangtung from Japanese with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Japanese: 4 fighters and 1 mech_infantry
                    Casualties for Russians: 1 armour, 3 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Russia to Shensi
                1 armour moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Ukraine to Volgograd
                1 infantry moved from Russia to Bryansk
                2 fighters moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Eastern Poland to Novgorod
                1 armour moved from Baltic States to Belarus
                3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
                1 bomber moved from Kwangtung to Shensi
                1 tactical_bomber moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Novgorod to Belarus

    Place Units - Russians
                3 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Volgograd
                3 artilleries placed in Ukraine
                2 artilleries and 1 mech_infantry placed in Novgorod
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 43 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 armour, 6 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Kiangsi to Kwangtung
                3 mech_infantrys moved from Kiangsu to Kwangtung
                1 fighter moved from Japan to Kwangtung
                1 bomber moved from Queensland to Kwangtung
                1 fighter moved from India to 41 Sea Zone
                1 artillery moved from New South Wales to Victoria
                      Japanese take Victoria from ANZAC
                1 artillery moved from New South Wales to South Australia
                      Japanese take South Australia from ANZAC
                1 infantry moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 bomber moved from Queensland to Kwangtung

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 3 mech_infantrys
                    Russians defend with 2 armour, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 3 mech_infantrys in Kwangtung, round 2 :  2/9 hits
                        Russians roll dice for 2 armour in Kwangtung, round 2 :  1/2 hits
                        2 armour owned by the Russians and 1 bomber owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 bomber
                    Casualties for Russians: 2 armour

    Non Combat Move - Japanese
                1 bomber moved from Kwangtung to Kiangsi
                1 fighter moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Burma to India
                1 fighter moved from 41 Sea Zone to India
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 2 submarines and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 bomber moved from Queensland to India
                1 infantry moved from Shan State to Burma
                1 tactical_bomber moved from Queensland to Philippines
                2 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 aaGun, 2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Queensland to Malaya
                1 tactical_bomber moved from Queensland to Malaya
                2 fighters and 1 tactical_bomber moved from Queensland to Philippines

    Place Units - Japanese
                3 fighters placed in India
                1 armour and 2 mech_infantrys placed in Malaya
                3 infantry placed in Manchuria
                3 fighters and 3 infantry placed in Japan
                Japanese undo move 3.
                2 infantry placed in Manchuria
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 36 / 34
        Russians : 38 / 49
        Japanese : 65 / 75
        Americans : 52 / 72
        Chinese : 11 / 13
        British : 31 / 34
        UK_Pacific : 6 / 0
        Italians : 11 / 15
        ANZAC : 5 / 0
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    Now I have to hold the 6 Pacific VC I have until J16.

  • '17

    If the US attacks India, then Japan will lose its strategic bomber as its first casualty.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Midway to Japan
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                1 fighter moved from Siberia to Japan
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 infantry moved from Amur to Sakha
                      Russians take Sakha from Japanese
                2 submarines moved from 16 Sea Zone to 6 Sea Zone
                3 destroyers moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 16 Sea Zone to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 infantry moved from Iraq to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Shan State
                1 armour moved from Eastern Persia to India
                3 artilleries and 3 infantry moved from West India to India
                2 fighters moved from 80 Sea Zone to India
                1 tactical_bomber moved from 80 Sea Zone to India

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 4 destroyers, 3 submarines and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 4 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Shan State
                Battle in Japan
                    Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
                    Japanese win, taking Shan State from Japanese with 3 fighters and 5 infantry remaining. Battle score for attacker is -33
                    Casualties for Japanese: 3 aaGuns
                    Casualties for Americans: 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in India
                    Americans attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 10 fighters, 1 harbour, 7 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Japanese win with 1 armour, 4 artilleries, 10 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -43
                    Casualties for Japanese: 1 bomber and 1 infantry
                    Casualties for Americans: 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber

    Non Combat Move - Americans
                2 carriers moved from 26 Sea Zone to 6 Sea Zone
                4 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to Midway
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 carriers and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 artilleries and 1 infantry placed in Iraq
                2 artilleries placed in Eastern United States
                1 fighter and 1 tactical_bomber placed in Western United States
                1 carrier and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                Americans collect 55 PUs (1 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 armour, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 tactical_bomber moved from Scotland to Holland Belgium
                3 armour, 4 artilleries, 1 bomber, 12 infantry and 2 mech_infantrys moved from West India to India
                2 armour moved from Eastern Persia to India
                1 fighter moved from 39 Sea Zone to India
                1 mech_infantry moved from Iraq to 80 Sea Zone
                1 mech_infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 mech_infantry moved from 39 Sea Zone to India
                1 battleship moved from 80 Sea Zone to 39 Sea Zone
                      UK_Pacific take 39 Sea Zone from Japanese

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                    British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in India
                    British attack with 5 armour, 4 artilleries, 1 bomber, 1 fighter, 12 infantry and 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 6 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Japanese win with 1 armour, 4 artilleries, 10 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -70
                    Casualties for Japanese: 6 infantry and 7 mech_infantrys
                    Casualties for British: 5 armour, 4 artilleries, 1 bomber, 1 fighter, 12 infantry and 3 mech_infantrys

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 mech_infantry moved from Trans-Jordan to Persia
                1 armour moved from Egypt to Iraq
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - British
                1 armour and 1 infantry placed in Egypt
                1 armour and 1 infantry placed in United Kingdom
                2 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific


  • neither japan, kvantung nor india fell so that’s the game.
    Congratulation with the victory.
    I played to passive in the pacific and the japanese just got massive in the end. Or maybe not passive but never got the gunpower to put pressure on the japanese.

    Hope you had a happy holliday and thanks for the really nice wellcome and introduction to the triplea engine and this league in generel.

    I’ll post in the result thread right away.


  • and if your ever up for a game just PM me… I’m getting really into this online A&A.

  • '17

    Thanks, hope you had pleasant holiday too, and good luck this season  :-)

Suggested Topics

  • 13
  • 27
  • 18
  • 35
  • 66
  • 157
  • 120
  • 269
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.8k

Users

40.4k

Topics

1.8m

Posts