Made some NCM adjustments to USA and UK, please use later file if you are OK with it. Thanks!
14L G40 wheatbeer (Axis) vs mrcunego (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
9 artilleries, 68 infantry and 1 tactical_bomber moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 armour and 7 mech_infantrys moved from Romania to Eastern Poland
1 tactical_bomber moved from Northern Italy to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 3 artilleries and 2 mech_infantrys
Germans roll dice for 2 armour, 7 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/10 hits
Russians roll dice for 3 artilleries and 2 mech_infantrys in Eastern Poland, round 2 : 0/5 hits
2 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Eastern Poland
2 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to Romania
Russians win with 1 artillery remaining. Battle score for attacker is 16
Casualties for Russians: 2 artilleries and 2 mech_infantrys
Battle in Southern France
Germans attack with 9 artilleries, 1 fighter, 68 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 2 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry and 3 mech_infantrys
Germans roll dice for 9 artilleries, 1 fighter, 68 infantry and 1 tactical_bomber in Southern France, round 2 : 19/79 hits
Americans roll dice for 2 armour, 7 artilleries, 3 fighters, 37 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 19/54 hits
8 infantry owned by the British , 2 infantry owned by the French , 19 infantry owned by the Germans and 9 infantry owned by the Americans lost in Southern France
Germans roll dice for 9 artilleries, 1 fighter, 49 infantry and 1 tactical_bomber in Southern France, round 3 : 11/60 hits
Americans roll dice for 2 armour, 7 artilleries, 3 fighters, 18 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 15/35 hits
5 infantry owned by the British , 15 infantry owned by the Germans and 6 infantry owned by the Americans lost in Southern France
Germans roll dice for 9 artilleries, 1 fighter, 34 infantry and 1 tactical_bomber in Southern France, round 4 : 8/45 hits
Americans roll dice for 2 armour, 7 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern France, round 4 : 9/24 hits
1 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 infantry owned by the ANZAC , 9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
Germans roll dice for 9 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber in Southern France, round 5 : 6/36 hits
Americans roll dice for 2 armour, 7 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 5 : 5/16 hits
1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 5 infantry owned by the Germans , 2 artilleries owned by the British and 1 mech_infantry owned by the British lost in Southern France
Germans roll dice for 9 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Southern France, round 6 : 10/31 hits
Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 1 tactical_bomber in Southern France, round 6 : 2/10 hits
1 tactical_bomber owned by the British , 1 fighter owned by the Americans , 4 artilleries owned by the Americans , 2 infantry owned by the Germans , 2 armour owned by the Americans and 2 fighters owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 9 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for ANZAC: 1 infantry
Casualties for Germans: 50 infantry
Casualties for French: 2 infantry
Casualties for British: 2 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 armour, 5 artilleries, 1 fighter, 20 infantry and 3 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Southern France to Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Northern Italy to Western Germany
5 artilleries moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 4 infantry placed in Western Germany
3 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 36 PUs; end with 36 PUs totalProduction/PUs Summary :
Germans : 36 / 36
Russians : 36 / 38
Japanese : 65 / 79
Americans : 52 / 78
Chinese : 13 / 14
British : 31 / 32
UK_Pacific : 2 / 0
Italians : 11 / 8
ANZAC : 9 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Szechwan to French Indo China
2 mech_infantrys moved from Hunan to French Indo China
1 bomber moved from Hunan to 20 Sea Zone
1 armour moved from Hunan to French Indo China
1 artillery moved from Eastern Poland to Slovakia Hungary
1 armour moved from Baltic States to Slovakia Hungary
2 infantry moved from Baltic States to Poland
1 tactical_bomber moved from Ukraine to PolandCombat - Russians
Battle in 20 Sea Zone
Russians attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour and 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in French Indo China
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in French Indo China
Russians roll dice for 2 armour and 1 mech_infantry in French Indo China, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
Russians win, taking French Indo China from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Hunan to Kwangsi
1 tactical_bomber moved from Shensi to Kwangsi
1 bomber moved from 20 Sea Zone to Kwangsi
1 tactical_bomber moved from Poland to Baltic States
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Bryansk to Ukraine
3 armour moved from Novgorod to Baltic States
2 fighters moved from Ukraine to Baltic States
2 mech_infantrys moved from Russia to Ukraine
2 mech_infantrys moved from Russia to BelarusPlace Units - Russians
1 transport placed in 115 Sea Zone
2 artilleries placed in Novgorod
3 infantry placed in Ukraine
1 infantry and 1 tactical_bomber placed in Russia
Russians undo move 2.
Russians undo move 3.
1 artillery and 1 infantry placed in Novgorod
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
1 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
13 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber moved from Queensland to New South Wales
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to New South Wales
3 bombers moved from Malaya to New South Wales
2 battleships moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to Kiangsu
1 fighter moved from Kiangsu to Kiangsi
1 mech_infantry moved from Malaya to Burma
4 fighters and 1 tactical_bomber moved from India to BurmaCombat - Japanese
Battle in New South Wales
Japanese attack with 13 artilleries, 3 bombers, 4 fighters, 20 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 5 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry; British defend with 2 fighters and 1 tactical_bomber; Americans defend with 6 fighters and 1 tactical_bomber
AA fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships in New South Wales, round 2 : 1/2 hits
Japanese roll dice for 13 artilleries, 3 bombers, 3 fighters, 20 infantry and 4 tactical_bombers in New South Wales, round 2 : 16/43 hits
ANZAC roll dice for 2 aaGuns, 5 armour, 2 artilleries, 10 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in New South Wales, round 2 : 14/34 hits
14 infantry owned by the ANZAC , 14 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 13 artilleries, 3 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in New South Wales, round 3 : 12/29 hits
ANZAC roll dice for 5 armour, 2 artilleries, 10 fighters and 2 tactical_bombers in New South Wales, round 3 : 10/19 hits
1 tactical_bomber owned by the British , 6 infantry owned by the Japanese , 5 armour owned by the ANZAC , 1 fighter owned by the British , 1 tactical_bomber owned by the Americans , 2 artilleries owned by the ANZAC , 2 fighters owned by the ANZAC and 4 artilleries owned by the Japanese lost in New South Wales
Japanese roll dice for 9 artilleries, 3 bombers, 3 fighters and 4 tactical_bombers in New South Wales, round 4 : 6/19 hits
ANZAC roll dice for 7 fighters in New South Wales, round 4 : 4/7 hits
5 fighters owned by the Americans , 1 fighter owned by the British and 4 artilleries owned by the Japanese lost in New South Wales
Japanese roll dice for 5 artilleries, 3 bombers, 3 fighters and 4 tactical_bombers in New South Wales, round 5 : 7/15 hits
ANZAC roll dice for 1 fighter in New South Wales, round 5 : 1/1 hits
1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 artilleries, 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 110
Casualties for Japanese: 9 artilleries, 1 fighter and 20 infantry
Casualties for ANZAC: 2 aaGuns, 5 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Americans: 6 fighters and 1 tactical_bomber
Battle in Burma
Japanese attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/6 hits
Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 infantry and 3 mech_infantrys moved from Shantung to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Malaya to Shan State
4 fighters and 1 tactical_bomber moved from Burma to India
3 bombers moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters and 4 tactical_bombers moved from New South Wales to Queensland
1 submarine moved from 63 Sea Zone to 54 Sea Zone
3 carriers and 2 submarines moved from 63 Sea Zone to 62 Sea ZonePlace Units - Japanese
3 fighters placed in India
3 fighters placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 31 / 36
Russians : 43 / 52
Japanese : 67 / 92
Americans : 52 / 78
Chinese : 11 / 14
British : 31 / 32
UK_Pacific : 2 / 0
Italians : 11 / 8
ANZAC : 7 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 harbour, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Siberia to Amur
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Siberia
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
2 transports moved from 89 Sea Zone to 101 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Eastern Persia to 80 Sea Zone
1 carrier and 1 fighter moved from 79 Sea Zone to 80 Sea Zone
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 tactical_bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 tactical_bomber placed in 80 Sea Zone
1 harbour placed in Iraq
1 infantry placed in Iraq
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
19 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 19 infantry
Japanese defend with 1 factory_minor, 4 fighters, 1 harbour, 4 infantry and 8 mech_infantrys
Chinese roll dice for 19 infantry in Kwangtung, round 2 : 4/19 hits
Japanese roll dice for 4 fighters, 4 infantry and 8 mech_infantrys in Kwangtung, round 2 : 4/16 hits
4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 15 infantry in Kwangtung, round 3 : 1/15 hits
Japanese roll dice for 4 fighters and 8 mech_infantrys in Kwangtung, round 3 : 5/12 hits
5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 10 infantry in Kwangtung, round 4 : 3/10 hits
Japanese roll dice for 4 fighters and 7 mech_infantrys in Kwangtung, round 4 : 3/11 hits
3 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Kwangtung
Chinese roll dice for 7 infantry in Kwangtung, round 5 : 3/7 hits
Japanese roll dice for 4 fighters and 4 mech_infantrys in Kwangtung, round 5 : 4/8 hits
4 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Kwangtung
Chinese roll dice for 3 infantry in Kwangtung, round 6 : 0/3 hits
Japanese roll dice for 4 fighters and 1 mech_infantry in Kwangtung, round 6 : 4/5 hits
3 infantry owned by the Chinese lost in Kwangtung
Japanese win with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 4 infantry and 7 mech_infantrys
Casualties for Chinese: 19 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from West India to KiangsiCombat - British
Battle in Holland Belgium
Battle in Sumatra
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Holland Belgium from Germans, taking Sumatra from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsi
British attack with 1 bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 bomber in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
1 bomber owned by the British lost in Kiangsi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomberNon Combat Move - British
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 armour moved from 80 Sea Zone to Eastern Persia
2 armour moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to West India
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 tactical_bomber moved from 125 Sea Zone to ScotlandPlace Units - British
1 armour and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
British undo move 1.
1 armour and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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Just a rule question.
If I retake kvangtung before the next japanese turn and then you take it again in the japenese turn does that mean an axis victory or does the brief allies liberation reset the winning clock?
The rules states a complete round but does not specifiy it more. Haven’t been in this situation I think. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bulgaria to Eastern Poland
Italians take Eastern Poland from Russians
1 mech_infantry moved from Bulgaria to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bulgaria to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 armour moved from Northern Italy to Slovakia Hungary
4 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 5 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 5 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
1 armour owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
2 aaGuns and 16 infantry moved from Northern Italy to Western Germany
3 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to GermanyPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 34 / 36
Russians : 40 / 52
Japanese : 62 / 92
Americans : 52 / 72
Chinese : 11 / 13
British : 31 / 34
UK_Pacific : 6 / 0
Italians : 12 / 15
ANZAC : 7 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just a rule question.
If I retake kvangtung before the next japanese turn and then you take it again in the japenese turn does that mean an axis victory or does the brief allies liberation reset the winning clock?
The rules states a complete round but does not specifiy it more. Haven’t been in this situation I think.If you capture Kwangtung from Japan, the clock resets if Japan takes it back.
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So basically, Japan can’t lose control of any of the 6 VCs during the complete turn.
So frustrated that China killed 4-5 more Japanese units than expected there!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - ANZAC
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Iraq to PersiaNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
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Ok.
Yeah that would have been a 50/50 if there were 4 more japenese left in kwangtung. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers moved from Romania to Baltic States
8 artilleries and 5 infantry moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 8 artilleries and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 8 artilleries and 5 infantry in Poland, round 2 : 3/13 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 8 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers
Russians defend with 5 armour, 2 artilleries, 2 fighters and 1 tactical_bomber
Germans roll dice for 2 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 2/12 hits
Russians roll dice for 5 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Baltic States, round 2 : 4/10 hits
2 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Baltic States
Germans roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Baltic States, round 3 : 4/8 hits
Russians roll dice for 5 armour, 2 fighters and 1 tactical_bomber in Baltic States, round 3 : 4/8 hits
4 armour owned by the Russians , 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Baltic States
1 armour owned by the Germans retreated to Eastern Poland
Russians win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 7 mech_infantrys
Casualties for Russians: 4 armour and 2 artilleriesNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Baltic States to Poland
1 fighter and 2 tactical_bombers moved from Poland to Germany
1 aaGun, 3 artilleries and 6 infantry moved from Western Germany to Germany
9 artilleries and 18 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Greece to RomaniaPlace Units - Germans
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 34 PUs (2 lost to blockades); end with 34 PUs totalProduction/PUs Summary :
Germans : 36 / 34
Russians : 38 / 52
Japanese : 62 / 92
Americans : 52 / 72
Chinese : 11 / 13
British : 31 / 34
UK_Pacific : 6 / 0
Italians : 12 / 15
ANZAC : 7 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
8 artilleries moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Belarus to Eastern Poland
2 fighters moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
3 infantry moved from Kwangsi to Kwangtung
1 bomber and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 armour moved from French Indo China to KwangtungCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour; Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/4 hits
Italians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 8 artilleries and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 8 artilleries and 2 infantry in Bessarabia, round 2 : 4/10 hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 8 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Kwangtung
Russians attack with 3 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 4 fighters, 1 harbour and 1 mech_infantry
Russians roll dice for 3 armour, 1 bomber, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/10 hits
Japanese roll dice for 4 fighters and 1 mech_infantry in Kwangtung, round 2 : 4/5 hits
3 infantry owned by the Russians , 1 mech_infantry owned by the Russians , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung
Russians roll dice for 3 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits
Japanese roll dice for 3 fighters in Kwangtung, round 3 : 2/3 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 3 fighters owned by the Japanese lost in Kwangtung
Russians win, taking Kwangtung from Japanese with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 4 fighters and 1 mech_infantry
Casualties for Russians: 1 armour, 3 infantry and 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Russia to Shensi
1 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Russia to Bryansk
2 fighters moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour moved from Baltic States to Belarus
3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 bomber moved from Kwangtung to Shensi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
2 artilleries and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 6 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Japan to Kwangtung
1 bomber moved from Queensland to Kwangtung
1 fighter moved from India to 41 Sea Zone
1 artillery moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 bomber moved from Queensland to KwangtungCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 3 mech_infantrys
Russians defend with 2 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/9 hits
Russians roll dice for 2 armour in Kwangtung, round 2 : 1/2 hits
2 armour owned by the Russians and 1 bomber owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from Russians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for Russians: 2 armourNon Combat Move - Japanese
1 bomber moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 mech_infantry moved from Burma to India
1 fighter moved from 41 Sea Zone to India
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 submarines and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to India
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Queensland to Philippines
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from New South Wales to Queensland
1 aaGun, 2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Queensland to Malaya
1 tactical_bomber moved from Queensland to Malaya
2 fighters and 1 tactical_bomber moved from Queensland to PhilippinesPlace Units - Japanese
3 fighters placed in India
1 armour and 2 mech_infantrys placed in Malaya
3 infantry placed in Manchuria
3 fighters and 3 infantry placed in Japan
Japanese undo move 3.
2 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 36 / 34
Russians : 38 / 49
Japanese : 65 / 75
Americans : 52 / 72
Chinese : 11 / 13
British : 31 / 34
UK_Pacific : 6 / 0
Italians : 11 / 15
ANZAC : 5 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Now I have to hold the 6 Pacific VC I have until J16.
-
If the US attacks India, then Japan will lose its strategic bomber as its first casualty.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Midway to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter moved from Siberia to Japan
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
2 submarines moved from 16 Sea Zone to 6 Sea Zone
3 destroyers moved from 16 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
1 armour moved from Eastern Persia to India
3 artilleries and 3 infantry moved from West India to India
2 fighters moved from 80 Sea Zone to India
1 tactical_bomber moved from 80 Sea Zone to IndiaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 carrier, 4 destroyers, 3 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 4 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Battle in Japan
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Japanese win, taking Shan State from Japanese with 3 fighters and 5 infantry remaining. Battle score for attacker is -33
Casualties for Japanese: 3 aaGuns
Casualties for Americans: 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in India
Americans attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_minor, 10 fighters, 1 harbour, 7 infantry, 8 mech_infantrys and 1 tactical_bomber
Japanese win with 1 armour, 4 artilleries, 10 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -43
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 1 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomberNon Combat Move - Americans
2 carriers moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 artilleries and 1 infantry placed in Iraq
2 artilleries placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs