sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 3 bombers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
3 fighters and 3 tactical_bombers moved from Queensland to New Zealand
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Queensland to New Zealand
1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 63 Sea Zone
scramble SZ63?
yes scramble all three
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 3 bombers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
3 fighters and 3 tactical_bombers moved from Queensland to New Zealand
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Queensland to New Zealand
1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 63 Sea Zone
Combat - Japanese
ANZAC scrambles 3 units out of New Zealand to defend against the attack in 63 Sea Zone
ANZAC scrambles to create a battle in territory 63 Sea Zone
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 63 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 2 fighters and 1 tactical_bomber
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 63 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 63 Sea Zone, round 2 : 3/3 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 63 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 fighter in 63 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 63 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -1
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in New Zealand
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 airfield and 1 harbour
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in New Zealand and were removed
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to Queensland
3 mech_infantrys moved from Shan State to India
3 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from French Indo China to India
1 infantry moved from Shan State to Malaya
3 mech_infantrys moved from Anhwe to Kwangtung
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 aaGun, 3 artilleries and 2 infantry moved from Anhwe to Kiangsu
3 fighters and 3 tactical_bombers moved from New Zealand to 63 Sea Zone
2 battleships and 3 carriers moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 32 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from French Indo China to Kwangtung
1 mech_infantry moved from French Indo China to Malaya
3 mech_infantrys moved from Anhwe to Kiangsu
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Jehol to Shantung
3 mech_infantrys moved from Manchuria to Shantung
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 airfield and 3 bombers placed in Malaya
3 artilleries placed in Queensland
1 infantry placed in French Indo China
1 fighter placed in Japan
Japanese undo move 4.
1 infantry placed in Kwangtung
Japanese undo move 1.
2 infantry placed in India
1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 32 / 34
Russians : 35 / 38
Japanese : 69 / 79
Americans : 57 / 77
Chinese : 10 / 10
British : 28 / 30
UK_Pacific : 2 / 0
Italians : 13 / 14
ANZAC : 9 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from New South Wales to 54 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 79 Sea Zone
Americans take 80 Sea Zone from Italians
1 bomber moved from Eastern Persia to 79 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from New South Wales to 54 Sea Zone
3 fighters moved from New South Wales to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 54 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in 79 Sea Zone
British loiter and taunt with ; Americans attack with 1 bomber and 1 carrier
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 carrier in 79 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Japanese with 1 carrier remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Cyprus
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 fighter
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits
Germans roll dice for 1 fighter in Cyprus, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Cyprus
Americans roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits
Germans roll dice for 1 fighter in Cyprus, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Cyprus
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Italian Somaliland
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Italian Somaliland from Italians with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 transport moved from 4 Sea Zone to 1 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Eastern Persia to West India
3 transports moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Bessarabia to Eastern Persia
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea Zone
Place Units - Americans
1 armour and 2 artilleries placed in Southern France
1 factory_minor placed in Iraq
2 carriers and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
15 infantry moved from Hunan to Kwangsi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 armour, 1 artillery and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Rhodesia to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to West India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 79 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
1 tactical_bomber placed in United Kingdom
1 artillery and 1 infantry placed in United Kingdom
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Turn Complete - UK_Pacific
Just say if you wanted to scramble in sz 54. But i reckoned that you didn’t like last round.
yup, would’ve been no scramble
Should have planned out that Japanese turn better, but ah well :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Bulgaria
1 fighter moved from Cyprus to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bulgaria
Italians attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Bulgaria, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Bulgaria, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total
Production/PUs Summary :
Germans : 31 / 34
Russians : 36 / 38
Japanese : 65 / 79
Americans : 57 / 78
Chinese : 13 / 14
British : 31 / 32
UK_Pacific : 2 / 0
Italians : 11 / 8
ANZAC : 9 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Syria to Iraq
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
9 artilleries, 68 infantry and 1 tactical_bomber moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
2 armour and 7 mech_infantrys moved from Romania to Eastern Poland
1 tactical_bomber moved from Northern Italy to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 3 artilleries and 2 mech_infantrys
Germans roll dice for 2 armour, 7 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/10 hits
Russians roll dice for 3 artilleries and 2 mech_infantrys in Eastern Poland, round 2 : 0/5 hits
2 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Eastern Poland
2 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to Romania
Russians win with 1 artillery remaining. Battle score for attacker is 16
Casualties for Russians: 2 artilleries and 2 mech_infantrys
Battle in Southern France
Germans attack with 9 artilleries, 1 fighter, 68 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 2 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 2 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry and 3 mech_infantrys
Germans roll dice for 9 artilleries, 1 fighter, 68 infantry and 1 tactical_bomber in Southern France, round 2 : 19/79 hits
Americans roll dice for 2 armour, 7 artilleries, 3 fighters, 37 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 19/54 hits
8 infantry owned by the British , 2 infantry owned by the French , 19 infantry owned by the Germans and 9 infantry owned by the Americans lost in Southern France
Germans roll dice for 9 artilleries, 1 fighter, 49 infantry and 1 tactical_bomber in Southern France, round 3 : 11/60 hits
Americans roll dice for 2 armour, 7 artilleries, 3 fighters, 18 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 15/35 hits
5 infantry owned by the British , 15 infantry owned by the Germans and 6 infantry owned by the Americans lost in Southern France
Germans roll dice for 9 artilleries, 1 fighter, 34 infantry and 1 tactical_bomber in Southern France, round 4 : 8/45 hits
Americans roll dice for 2 armour, 7 artilleries, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern France, round 4 : 9/24 hits
1 infantry owned by the British , 1 mech_infantry owned by the Americans , 1 infantry owned by the ANZAC , 9 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
Germans roll dice for 9 artilleries, 1 fighter, 25 infantry and 1 tactical_bomber in Southern France, round 5 : 6/36 hits
Americans roll dice for 2 armour, 7 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 5 : 5/16 hits
1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 5 infantry owned by the Germans , 2 artilleries owned by the British and 1 mech_infantry owned by the British lost in Southern France
Germans roll dice for 9 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Southern France, round 6 : 10/31 hits
Americans roll dice for 2 armour, 4 artilleries, 3 fighters and 1 tactical_bomber in Southern France, round 6 : 2/10 hits
1 tactical_bomber owned by the British , 1 fighter owned by the Americans , 4 artilleries owned by the Americans , 2 infantry owned by the Germans , 2 armour owned by the Americans and 2 fighters owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 9 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for ANZAC: 1 infantry
Casualties for Germans: 50 infantry
Casualties for French: 2 infantry
Casualties for British: 2 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 armour, 5 artilleries, 1 fighter, 20 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Southern France to Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Northern Italy to Western Germany
5 artilleries moved from Western Germany to Germany
Place Units - Germans
1 artillery and 4 infantry placed in Western Germany
3 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 36 PUs; end with 36 PUs total
Production/PUs Summary :
Germans : 36 / 36
Russians : 36 / 38
Japanese : 65 / 79
Americans : 52 / 78
Chinese : 13 / 14
British : 31 / 32
UK_Pacific : 2 / 0
Italians : 11 / 8
ANZAC : 9 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Szechwan to French Indo China
2 mech_infantrys moved from Hunan to French Indo China
1 bomber moved from Hunan to 20 Sea Zone
1 armour moved from Hunan to French Indo China
1 artillery moved from Eastern Poland to Slovakia Hungary
1 armour moved from Baltic States to Slovakia Hungary
2 infantry moved from Baltic States to Poland
1 tactical_bomber moved from Ukraine to Poland
Combat - Russians
Battle in 20 Sea Zone
Russians attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour and 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in French Indo China
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in French Indo China
Russians roll dice for 2 armour and 1 mech_infantry in French Indo China, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
Russians win, taking French Indo China from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Hunan to Kwangsi
1 tactical_bomber moved from Shensi to Kwangsi
1 bomber moved from 20 Sea Zone to Kwangsi
1 tactical_bomber moved from Poland to Baltic States
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Bryansk to Ukraine
3 armour moved from Novgorod to Baltic States
2 fighters moved from Ukraine to Baltic States
2 mech_infantrys moved from Russia to Ukraine
2 mech_infantrys moved from Russia to Belarus
Place Units - Russians
1 transport placed in 115 Sea Zone
2 artilleries placed in Novgorod
3 infantry placed in Ukraine
1 infantry and 1 tactical_bomber placed in Russia
Russians undo move 2.
Russians undo move 3.
1 artillery and 1 infantry placed in Novgorod
Russians undo move 2.
1 artillery and 2 infantry placed in Ukraine
1 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 7 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
13 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber moved from Queensland to New South Wales
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to New South Wales
3 bombers moved from Malaya to New South Wales
2 battleships moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Japan to Kiangsu
1 fighter moved from Kiangsu to Kiangsi
1 mech_infantry moved from Malaya to Burma
4 fighters and 1 tactical_bomber moved from India to Burma
Combat - Japanese
Battle in New South Wales
Japanese attack with 13 artilleries, 3 bombers, 4 fighters, 20 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 5 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry; British defend with 2 fighters and 1 tactical_bomber; Americans defend with 6 fighters and 1 tactical_bomber
AA fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships in New South Wales, round 2 : 1/2 hits
Japanese roll dice for 13 artilleries, 3 bombers, 3 fighters, 20 infantry and 4 tactical_bombers in New South Wales, round 2 : 16/43 hits
ANZAC roll dice for 2 aaGuns, 5 armour, 2 artilleries, 10 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in New South Wales, round 2 : 14/34 hits
14 infantry owned by the ANZAC , 14 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 13 artilleries, 3 bombers, 3 fighters, 6 infantry and 4 tactical_bombers in New South Wales, round 3 : 12/29 hits
ANZAC roll dice for 5 armour, 2 artilleries, 10 fighters and 2 tactical_bombers in New South Wales, round 3 : 10/19 hits
1 tactical_bomber owned by the British , 6 infantry owned by the Japanese , 5 armour owned by the ANZAC , 1 fighter owned by the British , 1 tactical_bomber owned by the Americans , 2 artilleries owned by the ANZAC , 2 fighters owned by the ANZAC and 4 artilleries owned by the Japanese lost in New South Wales
Japanese roll dice for 9 artilleries, 3 bombers, 3 fighters and 4 tactical_bombers in New South Wales, round 4 : 6/19 hits
ANZAC roll dice for 7 fighters in New South Wales, round 4 : 4/7 hits
5 fighters owned by the Americans , 1 fighter owned by the British and 4 artilleries owned by the Japanese lost in New South Wales
Japanese roll dice for 5 artilleries, 3 bombers, 3 fighters and 4 tactical_bombers in New South Wales, round 5 : 7/15 hits
ANZAC roll dice for 1 fighter in New South Wales, round 5 : 1/1 hits
1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 artilleries, 3 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 110
Casualties for Japanese: 9 artilleries, 1 fighter and 20 infantry
Casualties for ANZAC: 2 aaGuns, 5 armour, 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Americans: 6 fighters and 1 tactical_bomber
Battle in Burma
Japanese attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/6 hits
Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Burma
Japanese win, taking Burma from Chinese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 infantry and 3 mech_infantrys moved from Shantung to Kiangsu
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Malaya to Shan State
4 fighters and 1 tactical_bomber moved from Burma to India
3 bombers moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 fighters and 4 tactical_bombers moved from New South Wales to Queensland
1 submarine moved from 63 Sea Zone to 54 Sea Zone
3 carriers and 2 submarines moved from 63 Sea Zone to 62 Sea Zone
Place Units - Japanese
3 fighters placed in India
3 fighters placed in Kwangtung
1 submarine placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Production/PUs Summary :
Germans : 31 / 36
Russians : 43 / 52
Japanese : 67 / 92
Americans : 52 / 78
Chinese : 11 / 14
British : 31 / 32
UK_Pacific : 2 / 0
Italians : 11 / 8
ANZAC : 7 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 harbour, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Siberia to Amur
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Siberia
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
2 transports moved from 89 Sea Zone to 101 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Eastern Persia to 80 Sea Zone
1 carrier and 1 fighter moved from 79 Sea Zone to 80 Sea Zone
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 tactical_bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 tactical_bomber placed in 80 Sea Zone
1 harbour placed in Iraq
1 infantry placed in Iraq
1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
19 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 19 infantry
Japanese defend with 1 factory_minor, 4 fighters, 1 harbour, 4 infantry and 8 mech_infantrys
Chinese roll dice for 19 infantry in Kwangtung, round 2 : 4/19 hits
Japanese roll dice for 4 fighters, 4 infantry and 8 mech_infantrys in Kwangtung, round 2 : 4/16 hits
4 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 15 infantry in Kwangtung, round 3 : 1/15 hits
Japanese roll dice for 4 fighters and 8 mech_infantrys in Kwangtung, round 3 : 5/12 hits
5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 10 infantry in Kwangtung, round 4 : 3/10 hits
Japanese roll dice for 4 fighters and 7 mech_infantrys in Kwangtung, round 4 : 3/11 hits
3 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Kwangtung
Chinese roll dice for 7 infantry in Kwangtung, round 5 : 3/7 hits
Japanese roll dice for 4 fighters and 4 mech_infantrys in Kwangtung, round 5 : 4/8 hits
4 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Kwangtung
Chinese roll dice for 3 infantry in Kwangtung, round 6 : 0/3 hits
Japanese roll dice for 4 fighters and 1 mech_infantry in Kwangtung, round 6 : 4/5 hits
3 infantry owned by the Chinese lost in Kwangtung
Japanese win with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 4 infantry and 7 mech_infantrys
Casualties for Chinese: 19 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from United Kingdom to 125 Sea Zone
1 bomber moved from West India to Kiangsi
Combat - British
Battle in Holland Belgium
Battle in Sumatra
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Holland Belgium from Germans, taking Sumatra from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsi
British attack with 1 bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 bomber in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
1 bomber owned by the British lost in Kiangsi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Non Combat Move - British
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 armour moved from 80 Sea Zone to Eastern Persia
2 armour moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to West India
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 tactical_bomber moved from 125 Sea Zone to Scotland
Place Units - British
1 armour and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
British undo move 1.
1 armour and 1 infantry placed in Egypt
1 transport placed in 81 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
Just a rule question.
If I retake kvangtung before the next japanese turn and then you take it again in the japenese turn does that mean an axis victory or does the brief allies liberation reset the winning clock?
The rules states a complete round but does not specifiy it more. Haven’t been in this situation I think.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bulgaria to Eastern Poland
Italians take Eastern Poland from Russians
1 mech_infantry moved from Bulgaria to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bulgaria to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 armour moved from Northern Italy to Slovakia Hungary
4 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 5 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 5 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/6 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
1 armour owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Italians
2 aaGuns and 16 infantry moved from Northern Italy to Western Germany
3 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Germany
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 34 / 36
Russians : 40 / 52
Japanese : 62 / 92
Americans : 52 / 72
Chinese : 11 / 13
British : 31 / 34
UK_Pacific : 6 / 0
Italians : 12 / 15
ANZAC : 7 / 0
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0