Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
that was rough turn of rolling… :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
3 fighters moved from Gibraltar to Tunisia
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 bomber and 1 fighter moved from Southern Italy to Alexandria
1 bomber moved from Novgorod to Volgograd
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Alexandria, round 2 : 0/4 hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Alexandria, round 3 : 1/3 hits
British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits
1 infantry owned by the French lost in Alexandria
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Alexandria, round 4 : 2/3 hits
British roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
1 infantry owned by the French lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 3 fighters
Russians defend with 1 mech_infantry
Italians roll dice for 3 fighters in Tunisia, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 mech_infantry owned by the Russians lost in Tunisia
Italians win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 fighter
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Volgograd to Romania
1 armour moved from Romania to Belarus
1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Yugoslavia to Romania
3 infantry moved from Southern Italy to Northern Italy
1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber and 1 fighter moved from Alexandria to Tobruk
1 fighter moved from Tunisia to Morocco
1 fighter moved from Tunisia to Morocco
Place Units - Italians
1 airfield placed in Tobruk
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber and 1 fighter moved from Russia to Belarus
1 bomber, 1 fighter and 1 mech_infantry moved from Russia to Nenetsia
1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 45 Sea Zone to Java
Combat - ANZAC
Battle in Belarus
ANZAC attack with 1 bomber, 1 fighter and 1 mech_infantry
Italians defend with 1 armour
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Nenetsia
ANZAC attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
ANZAC win, taking Nenetsia from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Java to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 artillery moved from Malaya to Shan State
3 infantry moved from India to West India
3 mech_infantrys moved from Tambov to Caucasus
2 fighters moved from Persia to Iraq
1 fighter moved from Belarus to Russia
1 bomber moved from Nenetsia to Caucasus
1 bomber moved from Belarus to Caucasus
1 fighter moved from Nenetsia to Russia
Place Units - ANZAC
2 mech_infantrys and 1 tactical_bomber placed in Persia
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
LOL WTH? :D
Wrong thread :P
does that aircraft become russian? :-o
I am out of power at home for an indeterminate amount of time. so my posts may be sporadic.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 carrier, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from British
1 infantry moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Archangel to Nenetsia
2 fighters moved from Novgorod to Nenetsia
2 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
Combat - Germans
Battle in Egypt
Germans attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 harbour, 2 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 4/10 hits
British roll dice for 2 infantry and 3 mech_infantrys in Egypt, round 2 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 : 5/8 hits
British roll dice for 1 mech_infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 fighters and 1 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 infantry in Nenetsia, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Libya
Non Combat Move - Germans
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Tobruk to Alexandria
2 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to Alexandria
2 bombers moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Norway to 112 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
3 artilleries and 3 infantry moved from Novgorod to Belarus
3 aaGuns, 23 artilleries and 35 infantry moved from Archangel to Belarus
2 fighters moved from Nenetsia to Belarus
1 fighter moved from Vologda to Belarus
1 infantry moved from Archangel to Smolensk
7 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
4 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
1 airfield placed in Morocco
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Germany
1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 carrier, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from British
1 infantry moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Archangel to Nenetsia
2 fighters moved from Novgorod to Nenetsia
2 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
Combat - Germans
Battle in Egypt
Germans attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 harbour, 2 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 4/10 hits
British roll dice for 2 infantry and 3 mech_infantrys in Egypt, round 2 : 2/5 hits
2 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the British lost in Egypt
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 : 5/8 hits
British roll dice for 1 mech_infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 fighters and 1 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 infantry in Nenetsia, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Nenetsia
Germans win, taking Nenetsia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Libya
Non Combat Move - Germans
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Tobruk to Alexandria
2 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to Alexandria
2 bombers moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Norway to 112 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
3 artilleries and 3 infantry moved from Novgorod to Belarus
3 aaGuns, 23 artilleries and 35 infantry moved from Archangel to Belarus
2 fighters moved from Nenetsia to Belarus
1 fighter moved from Vologda to Belarus
1 infantry moved from Archangel to Smolensk
7 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
4 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
1 airfield placed in Morocco
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Germany
1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 78 to 83
EDIT: Turning off Edit Mode
for some reason it did not give me the 5ipcs for a german land unit in egypt. Â I edited the 5ipcs in.
keepin it fresh
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Samara to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
6 infantry moved from Kansu to Timguska
10 infantry moved from Russia to Smolensk
10 artilleries, 52 infantry and 12 mech_infantrys moved from Bryansk to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 10 artilleries, 62 infantry and 12 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 10 artilleries, 62 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
3 aaGuns moved from Russia to Smolensk
3 aaGuns moved from Bryansk to Smolensk
2 infantry moved from Volgograd to Tambov
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 25 Sea Zone to 16 Sea Zone
8 fighters and 8 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 bomber moved from Japan to 23 Sea Zone
1 armour moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Central Mongolia
Combat - Japanese
Battle in British Columbia
Battle in Alaska
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking British Columbia from British, taking Alaska from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 8 fighters and 8 tactical_bombers in 16 Sea Zone, round 2 : 6/16 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 8 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
8 fighters and 8 tactical_bombers moved from 16 Sea Zone to 8 Sea Zone
8 fighters and 8 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 bomber moved from 23 Sea Zone to Japan
3 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
1 artillery and 2 infantry moved from Manchuria to Korea
2 artilleries and 2 infantry moved from Manchuria to Amur
1 artillery and 5 infantry moved from Buyant-Uhaa to Amur
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Central Mongolia: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Ulaanbaatar: 1 armour, 1 artillery and 3 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Adding units owned by Japanese to Ulaanbaatar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hainan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
1 bomber and 2 infantry placed in Manchuria
1 destroyer placed in 6 Sea Zone
Japanese undo move 1.
2 bombers placed in Japan
2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,3,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6,3,2
Japanese collect 29 PUs (6 lost to blockades); end with 29 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
7 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 4 carriers, 3 cruisers and 11 destroyers moved from 33 Sea Zone to 16 Sea Zone
Scramble in sz6?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
7 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 4 carriers, 3 cruisers and 11 destroyers moved from 33 Sea Zone to 16 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
Americans attack with 7 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 7 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers and 12 destroyers
Japanese defend with 1 submarine
Americans win with 1 battleship, 4 carriers, 3 cruisers and 12 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 101 Sea Zone to Western United States
1 fighter and 2 tactical_bombers moved from Eastern United States to Western United States
2 mech_infantrys moved from Eastern United States to Western United States
3 artilleries and 3 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter and 9 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 27 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries, 1 fighter and 27 infantry
Japanese defend with 1 factory_minor and 2 infantry
Chinese win, taking Manchuria from Japanese with 5 artilleries, 1 fighter and 27 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Anhwe to Jehol
3 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 artillery and 7 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 28 to 29
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour and 1 mech_infantry moved from Vologda to Nenetsia
3 fighters moved from Russia to Nenetsia
Combat - British
Battle in Nenetsia
British attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Nenetsia from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Nenetsia to Smolensk
2 fighters moved from Nenetsia to Russia
1 aaGun and 7 infantry moved from Eastern Persia to Persia
4 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Jehol to Manchuria
4 mech_infantrys moved from Anhwe to Manchuria
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
5 mech_infantrys moved from Yunnan to Anhwe
Place Units - UK_Pacific
1 bomber, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 bomber, 1 fighter and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Romania to Western Ukraine
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 mech_infantry owned by the Italians lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
4 infantry moved from Romania to Bessarabia
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Alexandria to Egypt
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Tobruk to Gibraltar
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs