13L G40 Infrastructure vs bmnielson 2nd tier tourney rd1


  • I took max defence in Hainan for you, since the odds were so far in my favour (a lot of good that did…) If you feel you would have kept the bomber in the first round, go ahead and switch it for the fighter, but if you do I’d like to move two of the American destroyers to sz42.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter and 1 infantry moved from Anhwe to Chahar
                4 artilleries and 21 infantry moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Chahar
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Chinese attack with 4 artilleries and 21 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Jehol from Japanese with 4 artilleries and 21 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Anhwe
                2 infantry moved from Shensi to Suiyuyan
                1 artillery and 1 infantry moved from Kiangsu to Anhwe

    Place Units - Chinese
                1 artillery and 6 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - British
                1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Chahar
                1 mech_infantry moved from Russia to Smolensk
                3 fighters moved from Tambov to Smolensk
                1 mech_infantry moved from Russia to Novosibirsk
                1 armour moved from Caucasus to Novosibirsk
                1 armour moved from Kazakhstan to Novosibirsk

    Combat - British
                Battle in Chahar
                    British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Chahar from Japanese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    British attack with 3 fighters and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win with 3 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Novosibirsk
                    British attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking Novosibirsk from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                3 fighters moved from Smolensk to Russia
                1 bomber, 2 fighters and 1 tactical_bomber moved from Chahar to Jehol
                3 aaGuns, 1 artillery, 5 infantry and 2 mech_infantrys moved from Anhwe to Jehol
                1 infantry moved from Hunan to Anhwe
                4 mech_infantrys moved from Yunnan to Anhwe
                5 mech_infantrys moved from India to Yunnan
                1 aaGun and 7 infantry moved from West India to Eastern Persia

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 4 mech_infantrys


  • @bmnielsen:

    I took max defence in Hainan for you, since the odds were so far in my favour (a lot of good that did…) If you feel you would have kept the bomber in the first round, go ahead and switch it for the fighter, but if you do I’d like to move two of the American destroyers to sz42.

    id like to say i would have kept it, but i wouldnt have.


  • that was rough turn of rolling… :|


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 airfield; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                3 fighters moved from Gibraltar to Tunisia
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 bomber and 1 fighter moved from Southern Italy to Alexandria
                1 bomber moved from Novgorod to Volgograd

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Alexandria, round 2 :  0/4 hits
                        British roll dice for 2 infantry in Alexandria, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Alexandria, round 3 :  1/3 hits
                        British roll dice for 2 infantry in Alexandria, round 3 :  0/2 hits
                        1 infantry owned by the French lost in Alexandria
                        Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Alexandria, round 4 :  2/3 hits
                        British roll dice for 1 infantry in Alexandria, round 4 :  0/1 hits
                        1 infantry owned by the French lost in Alexandria
                    Italians win, taking Alexandria from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Italians attack with 3 fighters
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 3 fighters in Tunisia, round 2 :  2/3 hits
                        British roll dice for 1 mech_infantry in Tunisia, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 mech_infantry owned by the Russians lost in Tunisia
                    Italians win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 fighter
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Volgograd to Romania
                1 armour moved from Romania to Belarus
                1 mech_infantry moved from Northern Italy to Romania
                4 infantry moved from Yugoslavia to Romania
                3 infantry moved from Southern Italy to Northern Italy
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 bomber and 1 fighter moved from Alexandria to Tobruk
                1 fighter moved from Tunisia to Morocco
                1 fighter moved from Tunisia to Morocco

    Place Units - Italians
                1 airfield placed in Tobruk

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 bomber and 1 fighter moved from Russia to Belarus
                1 bomber, 1 fighter and 1 mech_infantry moved from Russia to Nenetsia
                1 mech_infantry moved from Russia to Belarus
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 45 Sea Zone to Java

    Combat - ANZAC
                Battle in Belarus
                    ANZAC attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Italians defend with 1 armour
                    ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 mech_infantry
                    Casualties for Italians: 1 armour
                Battle in Nenetsia
                    ANZAC attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry
                    ANZAC win, taking Nenetsia from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Java
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Java to 45 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales
                1 artillery moved from Malaya to Shan State
                3 infantry moved from India to West India
                3 mech_infantrys moved from Tambov to Caucasus
                2 fighters moved from Persia to Iraq
                1 fighter moved from Belarus to Russia
                1 bomber moved from Nenetsia to Caucasus
                1 bomber moved from Belarus to Caucasus
                1 fighter moved from Nenetsia to Russia

    Place Units - ANZAC
                2 mech_infantrys and 1 tactical_bomber placed in Persia
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '15 '14

    LOL WTH? :D

    LOL.PNG


  • Wrong thread :P


  • does that aircraft become russian? :-o

    I am out of power at home for an indeterminate amount of time.  so my posts may be sporadic.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 artillery, 1 carrier, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                1 infantry moved from Algeria to Tunisia
                      Germans take Tunisia from British
                1 infantry moved from Algeria to 92 Sea Zone
                1 armour moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 3 infantry moved from 98 Sea Zone to Egypt
                2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 infantry moved from Archangel to Nenetsia
                2 fighters moved from Novgorod to Nenetsia
                2 infantry moved from Archangel to Vologda
                1 fighter moved from Novgorod to Vologda

    Combat - Germans
                Battle in Egypt
                    Germans attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 mech_infantry; British defend with 1 harbour, 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 :  4/10 hits
                        British roll dice for 2 infantry and 3 mech_infantrys in Egypt, round 2 :  2/5 hits
                        2 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the British lost in Egypt
                        Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 :  5/8 hits
                        British roll dice for 1 mech_infantry in Egypt, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 2 infantry and 2 mech_infantrys
                Battle in Vologda
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Germans attack with 2 fighters and 1 infantry
                    ANZAC defend with 1 mech_infantry
                        Germans roll dice for 2 fighters and 1 infantry in Nenetsia, round 2 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 2 :  0/1 hits
                        1 mech_infantry owned by the ANZAC lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in Libya

    Non Combat Move - Germans
                1 mech_infantry moved from Algeria to Libya
                1 infantry moved from Tobruk to Alexandria
                2 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to Alexandria
                2 bombers moved from Alexandria to Tobruk
                1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                2 infantry moved from Norway to 112 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                6 infantry moved from Germany to 114 Sea Zone
                6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                6 infantry moved from 115 Sea Zone to Novgorod
                3 artilleries and 3 infantry moved from Novgorod to Belarus
                3 aaGuns, 23 artilleries and 35 infantry moved from Archangel to Belarus
                2 fighters moved from Nenetsia to Belarus
                1 fighter moved from Vologda to Belarus
                1 infantry moved from Archangel to Smolensk
                7 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
                4 mech_infantrys moved from Eastern Poland to Belarus
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland

    Place Units - Germans
                1 airfield placed in Morocco
                3 infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Novgorod
                6 infantry placed in Germany
                1 carrier placed in 112 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 artillery, 1 carrier, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Libya
                1 infantry moved from Algeria to Tunisia
                      Germans take Tunisia from British
                1 infantry moved from Algeria to 92 Sea Zone
                1 armour moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 3 infantry moved from 98 Sea Zone to Egypt
                2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 infantry moved from Archangel to Nenetsia
                2 fighters moved from Novgorod to Nenetsia
                2 infantry moved from Archangel to Vologda
                1 fighter moved from Novgorod to Vologda

    Combat - Germans
                Battle in Egypt
                    Germans attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 mech_infantry; British defend with 1 harbour, 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 :  4/10 hits
                        British roll dice for 2 infantry and 3 mech_infantrys in Egypt, round 2 :  2/5 hits
                        2 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the British lost in Egypt
                        Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 :  5/8 hits
                        British roll dice for 1 mech_infantry in Egypt, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 2 infantry and 2 mech_infantrys
                Battle in Vologda
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Germans attack with 2 fighters and 1 infantry
                    ANZAC defend with 1 mech_infantry
                        Germans roll dice for 2 fighters and 1 infantry in Nenetsia, round 2 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 2 :  0/1 hits
                        1 mech_infantry owned by the ANZAC lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in Libya

    Non Combat Move - Germans
                1 mech_infantry moved from Algeria to Libya
                1 infantry moved from Tobruk to Alexandria
                2 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to Alexandria
                2 bombers moved from Alexandria to Tobruk
                1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                2 infantry moved from Norway to 112 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                6 infantry moved from Germany to 114 Sea Zone
                6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                6 infantry moved from 115 Sea Zone to Novgorod
                3 artilleries and 3 infantry moved from Novgorod to Belarus
                3 aaGuns, 23 artilleries and 35 infantry moved from Archangel to Belarus
                2 fighters moved from Nenetsia to Belarus
                1 fighter moved from Vologda to Belarus
                1 infantry moved from Archangel to Smolensk
                7 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
                4 mech_infantrys moved from Eastern Poland to Belarus
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland

    Place Units - Germans
                1 airfield placed in Morocco
                3 infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Novgorod
                6 infantry placed in Germany
                1 carrier placed in 112 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 78 to 83
                EDIT: Turning off Edit Mode


  • for some reason it did not give me the 5ipcs for a german land unit in egypt.  I edited the 5ipcs in.


  • keepin it fresh


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                2 infantry moved from Samara to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                6 infantry moved from Kansu to Timguska
                10 infantry moved from Russia to Smolensk
                10 artilleries, 52 infantry and 12 mech_infantrys moved from Bryansk to Smolensk

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 10 artilleries, 62 infantry and 12 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 10 artilleries, 62 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Timguska
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                3 aaGuns moved from Russia to Smolensk
                3 aaGuns moved from Bryansk to Smolensk
                2 infantry moved from Volgograd to Tambov

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to British Columbia
                2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to Alaska
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                8 fighters and 8 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 fighters moved from Japan to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 bomber moved from Japan to 23 Sea Zone
                1 armour moved from Central Mongolia to Dzavhan
                      Japanese take Dzavhan from Russians
                1 armour moved from Dzavhan to Central Mongolia

    Combat - Japanese
                Battle in British Columbia
                Battle in Alaska
                Battle in 19 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking British Columbia from British, taking Alaska from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 8 fighters, 1 submarine and 8 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 8 fighters and 8 tactical_bombers in 16 Sea Zone, round 2 :  6/16 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 8 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                8 fighters and 8 tactical_bombers moved from 16 Sea Zone to 8 Sea Zone
                8 fighters and 8 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
                2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 bomber moved from 23 Sea Zone to Japan
                3 fighters moved from 19 Sea Zone to Japan
                1 aaGun moved from Manchuria to Korea
                1 armour moved from Manchuria to Korea
                1 artillery and 2 infantry moved from Manchuria to Korea
                2 artilleries and 2 infantry moved from Manchuria to Amur
                1 artillery and 5 infantry moved from Buyant-Uhaa to Amur

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Central Mongolia: 1 armour, 1 artillery and 2 infantry
                EDIT: Adding units owned by Japanese to Ulaanbaatar: 1 armour, 1 artillery and 3 infantry
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Amur: 1 infantry
                EDIT: Adding units owned by Japanese to Ulaanbaatar: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Hainan: 1 fighter
                EDIT: Adding units owned by Japanese to Philippines: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber and 2 infantry placed in Manchuria
                1 destroyer placed in 6 Sea Zone
                Japanese undo move 1.
                2 bombers placed in Japan
                2 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,3,4
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6,3,2
                Japanese collect 29 PUs (6 lost to blockades); end with 29 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 2 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 battleship, 4 carriers, 3 cruisers and 11 destroyers moved from 33 Sea Zone to 16 Sea Zone


  • Scramble in sz6?


  • no scramble

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