@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
6 infantry moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
5 artilleries moved from Poland to Eastern Poland
6 artilleries moved from Poland to Baltic States
8 infantry moved from Poland to Baltic States
3 armour moved from Germany to Baltic States
5 mech_infantrys moved from Germany to Baltic States
5 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 bombers moved from Southern Italy to 112 Sea Zone
2 bombers moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 4 armour, 9 artilleries, 12 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 4 armour, 9 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 3 armour, 6 artilleries, 8 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 armour, 6 artilleries, 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Morocco from French to Germans
EDIT: Adding units owned by Germans to Morocco: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 110 Sea Zone to Finland
1 tactical_bomber moved from 109 Sea Zone to Finland
2 bombers moved from 125 Sea Zone to Western Germany
1 carrier, 1 cruiser, 2 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
2 carriers, 1 cruiser, 2 infantry, 2 submarines and 1 transport moved from 104 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Libya to 91 Sea Zone
1 fighter moved from Libya to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
3 infantry moved from Bulgaria to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Poland to Baltic States
5 aaGuns moved from Poland to Eastern Poland
7 artilleries moved from Germany to Poland
2 armour moved from Western Germany to Poland
1 artillery moved from Holland Belgium to Western Germany
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 2 infantry
EDIT: Turning off Edit Mode
10 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Sorry for the confusing edits, I forgot to unload the 2 german infantries in Morocco and the Edit system was failing. In the end it is only unloading in Morocco, the 2 german transport infantries that were in Uk german fleet at the beginning of the turn.
Thx
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
15 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 armour, 1 artillery and 11 infantry moved from Belarus to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
15 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 armour, 1 artillery and 11 infantry moved from Belarus to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 3 armour, 6 artilleries, 8 infantry and 5 mech_infantrys
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
Germans win with 3 armour, 6 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun, 8 infantry and 3 mech_infantrys
Casualties for Russians: 1 artillery and 14 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 15 infantry and 1 mech_infantry
Germans defend with 3 infantry; Italians defend with 2 armour and 2 infantry
Russians win, taking Romania from Germans with 1 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Casualties for Italians: 2 armour and 2 infantry
Non Combat Move - Russians
10 infantry moved from Karelia to Novgorod
8 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
3 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Timguska to Kansu
4 infantry moved from Timguska to Kansu
1 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Sakha
1 fighter moved from Buryatia to Yenisey
1 infantry moved from Ukraine to Bryansk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in Russia
2 infantry placed in Ukraine
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Shensi to Kansu
2 artilleries moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
2 bombers moved from Yunnan to Kansu
2 fighters moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to Kansu
4 infantry moved from Manchuria to Amur
5 infantry moved from Korea to Amur
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Shensi to Kansu
2 artilleries moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
2 bombers moved from Yunnan to Kansu
2 fighters moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to Kansu
4 infantry moved from Manchuria to Amur
5 infantry moved from Korea to Amur
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 102
Casualties for Japanese: 2 destroyers and 4 submarines
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Borneo
Battle in Kansu
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 6 infantry; Chinese defend with 3 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kansu from Chinese with 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Russians: 6 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Amur
Japanese attack with 9 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 fighter moved from Shan State to Yunnan
2 tactical_bombers moved from Shan State to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kansu to Anhwe
2 fighters moved from Kansu to Suiyuyan
2 tactical_bombers moved from Kansu to Suiyuyan
1 aaGun moved from Korea to Manchuria
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Shensi to Kansu
2 artilleries moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
2 bombers moved from Yunnan to Kansu
2 fighters moved from Yunnan to Kansu
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 tactical_bombers moved from Yunnan to Kansu
4 infantry moved from Manchuria to Amur
5 infantry moved from Korea to Amur
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 102
Casualties for Japanese: 2 destroyers and 4 submarines
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Borneo
Battle in Kansu
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 6 infantry; Chinese defend with 3 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kansu from Chinese with 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Russians: 6 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Battle in Amur
Japanese attack with 9 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 fighter moved from Shan State to Yunnan
2 tactical_bombers moved from Shan State to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kansu to Anhwe
2 fighters moved from Kansu to Suiyuyan
2 tactical_bombers moved from Kansu to Suiyuyan
1 aaGun moved from Korea to Manchuria
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to Philippines: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 44 Sea Zone to Celebes
2 infantry moved from Queensland to New South Wales
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 86 Sea Zone to 87 Sea Zone
1 submarine moved from 86 Sea Zone to 88 Sea Zone
1 submarine moved from 86 Sea Zone to 90 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 mech_infantry moved from 83 Sea Zone to French West Africa
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 86 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
1 destroyer and 3 submarines placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Tobruk to Libya
British take Libya from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Iraq to 98 Sea Zone
1 bomber moved from French West Africa to Egypt
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Egypt to Tobruk
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Tanganyika Territory to Kenya
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from Shan State to Burma
2 fighters moved from Shan State to Burma
2 aaGuns, 1 artillery, 19 infantry and 2 mech_infantrys moved from India to Burma
Place Units - British
1 destroyer, 1 fighter and 1 transport placed in 98 Sea Zone
1 infantry placed in Union of South Africa
British undo move 1.
1 transport placed in 71 Sea Zone
1 destroyer, 1 fighter and 1 submarine placed in 98 Sea Zone
British undo move 3.
1 destroyer and 1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
British undo move 4.
British undo move 2.
1 transport placed in 98 Sea Zone
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
2 infantry moved from Tunisia to Algeria
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
4 fighters moved from Gibraltar to Algeria
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British defend with 1 submarine
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Algeria
Italians attack with 1 artillery, 4 fighters and 2 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
4 fighters moved from Algeria to Gibraltar
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
3 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,5,1,3,2,5,4,6,2,4,6,5,5,2,1,4,5,1,5,4
ANZAC collect 15 PUs (2 lost to blockades); end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French