scramble to 110?
14L G40 wheatbeer (Axis) vs mrcunego (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 1 bomber; Remaining resources: 1 PUs;Combat Move - Russians
3 armour moved from Volgograd to Northwest Persia
12 armour, 10 mech_infantrys and 1 tactical_bomber moved from Bessarabia to Romania
1 fighter moved from Caucasus to Romania
1 fighter and 1 tactical_bomber moved from Russia to Romania
1 submarine moved from 58 Sea Zone to 39 Sea ZoneCombat - Russians
Battle in 39 Sea Zone
Russians attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Russians roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Russians lost in 39 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Russians: 1 submarine
Battle in Northwest Persia
Russians attack with 3 armour
Italians defend with 1 artillery and 1 mech_infantry
Russians roll dice for 3 armour in Northwest Persia, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Northwest Persia
Russians roll dice for 2 armour in Northwest Persia, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 2 armour
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Romania
Russians attack with 12 armour, 2 fighters, 10 mech_infantrys and 2 tactical_bombers
Germans defend with 5 armour and 18 mech_infantrys
Russians roll dice for 12 armour, 2 fighters, 10 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 12/26 hits
Germans roll dice for 5 armour and 18 mech_infantrys in Romania, round 2 : 9/23 hits
9 mech_infantrys owned by the Russians and 12 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 12 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Romania, round 3 : 8/17 hits
Germans roll dice for 5 armour and 6 mech_infantrys in Romania, round 3 : 4/11 hits
3 armour owned by the Russians , 2 armour owned by the Germans , 1 mech_infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Romania
Russians roll dice for 9 armour, 2 fighters and 2 tactical_bombers in Romania, round 4 : 5/13 hits
Germans roll dice for 3 armour in Romania, round 4 : 3/3 hits
3 armour owned by the Russians and 3 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 6 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 5 armour and 18 mech_infantrys
Casualties for Russians: 6 armour and 10 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Romania to Novgorod
2 fighters moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Russia to Belarus
2 artilleries moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Kansu to Kweichow
1 mech_infantry moved from Shensi to Kweichow
1 armour moved from Volgograd to TsinghaiPlace Units - Russians
1 armour and 2 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 1 bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Russians collect 33 PUs (3 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 factory_minors, 6 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Anhwe to Hunan
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 32 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 30 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Hunan to India
1 armour and 2 mech_infantrys moved from Yunnan to India
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
4 mech_infantrys moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Yunnan to French Indo China
2 mech_infantrys moved from Yunnan to India
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers and 3 destroyers moved from 30 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Chahar to Anhwe
1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Shan State to French Indo China
2 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Queensland
3 infantry placed in India
3 transports placed in 37 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 70 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 31 / 34
Russians : 35 / 43
Japanese : 70 / 85
Americans : 55 / 75
Chinese : 8 / 9
British : 27 / 33
UK_Pacific : 2 / 0
Italians : 16 / 24
ANZAC : 11 / 11
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 6 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from Egypt to Iraq
Americans take Iraq from Italians
2 artilleries moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to GibraltarCombat - Americans
Battle in Soviet Far East
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 26 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 2/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
3 transports moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 98 Sea Zone to Romania
1 fighter moved from Romania to Bessarabia
1 fighter moved from Romania to Bessarabia
3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Eastern Persia
3 artilleries moved from 80 Sea Zone to Eastern Persia
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Alexandria to Eastern Persia
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to New Zealand
5 fighters moved from New Zealand to New South Wales
1 tactical_bomber moved from New Zealand to New South Wales
4 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
6 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
1 artillery and 1 infantry placed in Southern FranceTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
2 armour moved from Egypt to Belgian Congo
British take Anglo Egyptian Sudan from Italians
2 mech_infantrys moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Egypt to Belgian CongoCombat - British
British creates battle in territory 98 Sea Zone
Battle in Belgian Congo
British attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys
Italians defend with 6 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 3/8 hits
Italians roll dice for 6 infantry in Belgian Congo, round 2 : 3/6 hits
1 infantry owned by the British , 2 mech_infantrys owned by the British and 3 infantry owned by the Italians lost in Belgian Congo
British roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Belgian Congo, round 3 : 4/5 hits
Italians roll dice for 3 infantry in Belgian Congo, round 3 : 0/3 hits
3 infantry owned by the Italians lost in Belgian Congo
British win, taking 98 Sea Zone from Germans, taking Belgian Congo from Italians with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 6 infantry
Battle in Northern Italy
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
2 armour, 1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship moved from 98 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 bomber moved from Belgian Congo to Rhodesia
1 bomber moved from Egypt to Eastern Persia
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from 80 Sea Zone to Eastern Persia
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from 80 Sea Zone to Eastern Persia
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from West India to 80 Sea ZonePlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Cyprus
2 aaGuns and 8 infantry moved from France to Northern Italy
1 armour and 2 mech_infantrys moved from Southern Italy to Northern ItalyPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Italians collect 13 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 31 / 34
Russians : 36 / 43
Japanese : 67 / 85
Americans : 57 / 77
Chinese : 10 / 10
British : 28 / 30
UK_Pacific : 2 / 0
Italians : 13 / 14
ANZAC : 11 / 11
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry and 1 transport moved from 66 Sea Zone to 28 Sea ZonePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 8 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Slovakia Hungary to Romania
2 armour, 1 mech_infantry and 2 tactical_bombers moved from Baltic States to Romania
6 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Eastern Poland to RomaniaCombat - Germans
Battle in Romania
Germans attack with 2 armour, 4 infantry, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 6 armour
Germans roll dice for 2 armour, 4 infantry, 8 mech_infantrys and 2 tactical_bombers in Romania, round 2 : 1/16 hits
Russians roll dice for 6 armour in Romania, round 2 : 3/6 hits
1 armour owned by the Russians and 3 infantry owned by the Germans lost in Romania
Germans roll dice for 2 armour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers in Romania, round 3 : 6/13 hits
Russians roll dice for 5 armour in Romania, round 3 : 1/5 hits
5 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 armour, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry
Casualties for Russians: 6 armourNon Combat Move - Germans
1 infantry moved from Slovakia Hungary to Eastern Poland
16 infantry moved from Southern Italy to Northern Italy
5 artilleries and 52 infantry moved from France to Northern Italy
2 aaGuns and 4 artilleries moved from France to Northern Italy
5 infantry moved from Western Germany to Germany
2 tactical_bombers moved from Romania to Northern ItalyPlace Units - Germans
7 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs totalProduction/PUs Summary :
Germans : 34 / 34
Russians : 33 / 43
Japanese : 67 / 85
Americans : 57 / 77
Chinese : 10 / 10
British : 28 / 30
UK_Pacific : 2 / 0
Italians : 13 / 14
ANZAC : 11 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 mech_infantrys moved from Belarus to Eastern Poland
3 armour, 2 artilleries and 2 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 armour, 2 artilleries and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 artilleries moved from Bessarabia to Ukraine
2 fighters moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 artillery moved from Russia to Bryansk
1 tactical_bomber moved from Novgorod to Novosibirsk
1 tactical_bomber moved from Novosibirsk to Shensi
1 bomber moved from Russia to Hunan
1 aaGun, 2 armour, 3 infantry and 3 mech_infantrys moved from Kweichow to Hunan
1 armour moved from Tsinghai to Szechwan
1 artillery moved from Western Ukraine to Eastern Poland
1 armour moved from Northwest Persia to Eastern PersiaPlace Units - Russians
3 infantry placed in Ukraine
3 armour placed in Novgorod
4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 3 bombers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
3 fighters and 3 tactical_bombers moved from Queensland to New Zealand
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Queensland to New Zealand
1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 63 Sea Zone -
scramble SZ63?
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yes scramble all three
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 airfield, 3 artilleries, 3 bombers, 1 fighter and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
3 fighters and 3 tactical_bombers moved from Queensland to New Zealand
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Queensland to New Zealand
1 fighter and 1 tactical_bomber moved from Queensland to 63 Sea Zone
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 63 Sea ZoneCombat - Japanese
ANZAC scrambles 3 units out of New Zealand to defend against the attack in 63 Sea Zone
ANZAC scrambles to create a battle in territory 63 Sea Zone
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 63 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 2 fighters and 1 tactical_bomber
Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 63 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 63 Sea Zone, round 2 : 3/3 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 63 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 fighter in 63 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 63 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -1
Casualties for Japanese: 1 carrier and 2 destroyers
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in New Zealand
Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 airfield and 1 harbourNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in New Zealand and were removed
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to Queensland
3 mech_infantrys moved from Shan State to India
3 artilleries and 3 infantry moved from Shan State to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from French Indo China to India
1 infantry moved from Shan State to Malaya
3 mech_infantrys moved from Anhwe to Kwangtung
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 aaGun, 3 artilleries and 2 infantry moved from Anhwe to Kiangsu
3 fighters and 3 tactical_bombers moved from New Zealand to 63 Sea Zone
2 battleships and 3 carriers moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 32 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from French Indo China to Kwangtung
1 mech_infantry moved from French Indo China to Malaya
3 mech_infantrys moved from Anhwe to Kiangsu
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Jehol to Shantung
3 mech_infantrys moved from Manchuria to Shantung
3 destroyers moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 airfield and 3 bombers placed in Malaya
3 artilleries placed in Queensland
1 infantry placed in French Indo China
1 fighter placed in Japan
Japanese undo move 4.
1 infantry placed in Kwangtung
Japanese undo move 1.
2 infantry placed in India
1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 32 / 34
Russians : 35 / 38
Japanese : 69 / 79
Americans : 57 / 77
Chinese : 10 / 10
British : 28 / 30
UK_Pacific : 2 / 0
Italians : 13 / 14
ANZAC : 9 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from New South Wales to 54 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 79 Sea Zone
Americans take 80 Sea Zone from Italians
1 bomber moved from Eastern Persia to 79 Sea Zone
1 armour moved from Iraq to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Italian Somaliland
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from New South Wales to 54 Sea Zone
3 fighters moved from New South Wales to 54 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from JapaneseCombat - Americans
Battle in 54 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 54 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in 79 Sea Zone
British loiter and taunt with ; Americans attack with 1 bomber and 1 carrier
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 carrier in 79 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 79 Sea Zone
Americans win, taking 79 Sea Zone from Japanese with 1 carrier remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Cyprus
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 fighter
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits
Germans roll dice for 1 fighter in Cyprus, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Cyprus
Americans roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits
Germans roll dice for 1 fighter in Cyprus, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Cyprus
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Italian Somaliland
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Italian Somaliland from Italians with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 transport moved from 4 Sea Zone to 1 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Eastern Persia to West India
3 transports moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Bessarabia to Eastern Persia
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 92 Sea Zone to 89 Sea ZonePlace Units - Americans
1 armour and 2 artilleries placed in Southern France
1 factory_minor placed in Iraq
2 carriers and 1 destroyer placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
15 infantry moved from Hunan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Belgian Congo to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 armour, 1 artillery and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Rhodesia to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Eastern Persia
1 infantry moved from Persia to Eastern Persia
3 infantry moved from Eastern Persia to West India
1 artillery moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to West India
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 79 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
1 tactical_bomber placed in United Kingdom
1 artillery and 1 infantry placed in United Kingdom
1 mech_infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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Just say if you wanted to scramble in sz 54. But i reckoned that you didn’t like last round.
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yup, would’ve been no scramble
Should have planned out that Japanese turn better, but ah well :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Bulgaria
1 fighter moved from Cyprus to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bulgaria
Italians attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Bulgaria, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Bulgaria, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs totalProduction/PUs Summary :
Germans : 31 / 34
Russians : 36 / 38
Japanese : 65 / 79
Americans : 57 / 78
Chinese : 13 / 14
British : 31 / 32
UK_Pacific : 2 / 0
Italians : 11 / 8
ANZAC : 9 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Syria to IraqPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total