14L G40 ArtofWar1947 (Axis) vs JWW (Allies + 10)


  • The UK AA rolls listed by Marti were 2,2,6,6,1,1,6,3 against 3 Fs, 2 Tacs, and 3 bombers. Yet the 2 AA hits were taken against Fs. I thought we had agreed that for this particular case, the first three AA rolls (2,2,6) would be against the Fs, the next two AA rolls (6,1) would against the Tacs, and the last three AA rolls (1,6,3) would be against the bombers.


  • @ArtofWar1947:

    The UK AA rolls listed by Marti were 2,2,6,6,1,1,6,3 against 3 Fs, 2 Tacs, and 3 bombers. Yet the 2 AA hits were taken against Fs. I thought we had agreed that for this particular case, the first three AA rolls (2,2,6) would be against the Fs, the next two AA rolls (6,1) would against the Tacs, and the last three AA rolls (1,6,3) would be against the bombers.

    sorry brother…forgot about this, please edit this change and if you wish we can re-roll. I almost didn’t bring any aircraft because I really don’t think I need it but thought what the hell…at this stage I think the game is pretty much over so I just went through the motions and went quickly, no excuse. I apologize. make any changes you deem are warranted.


  • I agree that, with the lost of the Japanese fleet, the game is definitely on a downward trajectory for the Axis. (It would have been a struggle even with the Japanese fleet.) I’d like to continue for one more, may be a couple of, rounds simply to learn more about the game. Just for the fun of it, I’d like to re-roll the UK battle with 3 US fighters, 1 Tac, and 2 bombers. I don’t suspect it will make much of difference.

    I think you made the right decision to send US air support. Without it, there was about a 20% chance the Axis could have won the battle. Even if the Axis lost, the battle without air support would have left the US without a strong ground force. I left the two German fighters in the UK precisely because it forced a choice between not risking air power but sustaining unacceptable losses of ground units or risking AA loses to your air units but ensuring an overwhelming victory and the survival of a large ground force .


  • @ArtofWar1947:

    I agree that, with the lost of the Japanese fleet, the game is definitely on a downward trajectory for the Axis. (It would have been a struggle even with the Japanese fleet.) I’d like to continue for one more, may be a couple of, rounds simply to learn more about the game. Just for the fun of it, I’d like to re-roll the UK battle with 3 US fighters, 1 Tac, and 2 bombers. I don’t suspect it will make much of difference.

    I think you made the right decision to send US air support. Without it, there was about a 20% chance the Axis could have won the battle. Even if the Axis lost, the battle without air support would have left the US without a strong ground force. I left the two German fighters in the UK precisely because it forced a choice between not risking air power but sustaining unacceptable losses of ground units or risking AA loses to your air units but ensuring an overwhelming victory and the survival of a large ground force .

    yeah we can continue for as long as you like. I am cool with that. I will re-roll this battle here in the forum and then edit the file and re-post it. I thought I had an 80% chance of taking London w/out air, perhaps it was less than that. I didn’t really give it that much thought….ok here goes the re-roll after the aa fire which was 2 hits against one tac & one bmb…


  • Battle for London….German aa fire takes down a tac & bmb…

    USA attacking forces:
    CA, 30 inf, 7art, arm, 5 mech, 3fgt, tac & 2 bmb’s vs. German 18inf, 2 art, 4 arm, 2 fgt & 5 aa…

    USA rd 1DiceRolls: 1@3 14@2 23@1 1@3 5@1 3@3 1@4 2@4; Total Hits: 161@3: (2)14@2: (6, 4, 4, 3, 1, 5, 2, 4, 4, 2, 5, 3, 3, 2)23@1: (1, 6, 2, 5, 1, 3, 4, 1, 6, 3, 1, 4, 2, 3, 6, 6, 5, 6, 4, 2, 2, 4, 1)1@3: (4)5@1: (2, 4, 5, 1, 6)3@3: (1, 2, 1)1@4: (1)2@4: (4, 5)


  • Germany loses 5aa & 11 inf….

    rolling for these losesDiceRolls: 11@2; Total Hits: 411@2: (1, 1, 6, 4, 1, 3, 3, 6, 3, 2, 6)

    Germany has left 7inf, 2 art 4 arm & 2 fgt:

    DiceRolls: 7@2 2@2 4@3 2@4; Total Hits: 87@2: (2, 2, 5, 3, 5, 1, 4)2@2: (2, 4)4@3: (2, 1, 2, 6)2@4: (4, 6)


  • usa loses 12 inf

    rd 2 usa attacks w/18 inf, 7art, arm, 5 mech, 3fgt, tac & 2 bmb’s vs. German 7inf, 2 art, 4 arm, 2 fgt

    USA attackDiceRolls: 11@1 14@2 1@3 5@1 3@3 1@4 2@4; Total Hits: 1611@1: (1, 2, 3, 5, 3, 6, 3, 1, 2, 1, 4)14@2: (1, 3, 3, 5, 1, 5, 6, 6, 1, 2, 1, 1, 1, 2)1@3: (5)5@1: (2, 6, 4, 6, 6)3@3: (5, 2, 2)1@4: (3)2@4: (4, 2)vs……German D @DiceRolls: 7@2 2@2 4@3 2@4; Total Hits: 57@2: (6, 5, 3, 6, 3, 4, 3)2@2: (6, 2)4@3: (3, 4, 2, 2)2@4: (5, 3)


  • German forces are destroyed…

    Usa loses 5inf on rd 2….

    USA takes London w/13 inf, 7art, arm, 5 mech, 3fgt, tac & 2 bmb’s

    I will adjust the triple a file accordingly.


  • here is the revised file with usa inf in London at 13, +2fgt, less a tac & bmb

    sorry about that……


  • something tells me that we only had to select aa causalities when multiple aircraft were strat bmbing multiple targets, factories versus air bases etc……

    not that I want to change anything here, it just popped into my head. I will need to review again… :-D


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Archangel to Belarus
                2 mech_infantrys moved from Slovakia Hungary to Belarus
                1 fighter moved from Western Germany to Belarus
                1 mech_infantry moved from Bessarabia to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 bomber moved from Novgorod to Ukraine
                1 fighter moved from Western Germany to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Archangel to Belarus
                2 mech_infantrys moved from Slovakia Hungary to Belarus
                1 fighter moved from Western Germany to Belarus
                1 mech_infantry moved from Bessarabia to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 bomber moved from Novgorod to Ukraine
                1 fighter moved from Western Germany to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Belarus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Ukraine
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Novgorod
                1 artillery moved from Slovakia Hungary to Eastern Poland
                3 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 fighter moved from Ukraine to Eastern Poland
                2 fighters moved from Belarus to Novgorod
                5 infantry moved from Northern Italy to France

    Place Units - Italians
                3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total


  • Hello Art, just so we are clear and for future reference….the scenario where aa is fired separately per aircraft is only applied to strategic bombing runs where both tac’s and bmb’s are used…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from Yunnan to Volgograd

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Yunnan : 2 fighters
        India : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Western Australia : 1 airfield
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        62 Sea Zone : 1 carrier
        Egypt : 1 infantry
        Volgograd : 2 fighters

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 23 / 37
        Japanese : 49 / 58
        Americans : 54 / 74
        Chinese : 12 / 15
        British : 31 / 36
        UK_Pacific : 17 / 20
        Italians : 15 / 14
        ANZAC : 10 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 fighter moved from Scotland to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter
        109 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 23 / 37
        Japanese : 49 / 58
        Americans : 54 / 74
        Chinese : 12 / 15
        British : 31 / 36
        UK_Pacific : 17 / 20
        Italians : 15 / 14
        ANZAC : 10 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • art you used the wrong UK file when you went with Italy and then I did the same with Anzac/france……I will fix again on my next turn…delete 2 usa inf from London, delete a usa tac & bmb and add two usa fgt’s…I just don’t want to forget…


  • I re-read the AA rules carefully and agree; selection applies only to SBR. Either I remembered the selection rule from an earlier version of AA or confused the two rules (a distinct possibility).

    For the sake of fairness, we should revert to using the initial results.


  • @ArtofWar1947:

    I re-read the AA rules carefully and agree; selection applies only to SBR. Either I remembered the selection rule from an earlier version of AA or confused the two rules (a distinct possibility).

    For the sake of fairness, we should revert to using the initial results.

    I am cool with it either way……

    Germany is up…you have some tough choices now I think.


  • I agree about the tough choices.

    Bombing the Major IC in Russia with with 4 bombers escorted by 2 fighters. Scramble Soviet fighters?


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers and 2 fighters moved from Novgorod to Russia
                3 infantry moved from Eastern Poland to Western Ukraine
                2 tactical_bombers moved from Novgorod to Western Ukraine

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