Bid spending:
41931 Game set-up.jpg
Viel Spaß und viel Glück uns beiden! :-)
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Hunan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Italians defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Italians roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Italians roll dice for 1 armour in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 2/2 hits
Italians roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits
1 armour owned by the Italians lost in Suiyuyan
Chinese win, taking Suiyuyan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Sikang to Shensi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 3 artilleries and 10 infantry
Suiyuyan : 1 infantry
Kweichow : 1 artillery and 3 infantry
Hunan : 1 artillery and 1 infantry
Kansu : 1 fighter
Production/PUs Summary :
Germans : 48 / 55
Russians : 26 / 37
Japanese : 52 / 58
Americans : 54 / 74
Chinese : 9 / 15
British : 31 / 0
UK_Pacific : 17 / 13
Italians : 12 / 17
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 32 times
3 was rolled 37 times
4 was rolled 26 times
5 was rolled 28 times
6 was rolled 34 times
Average roll : 3.440
Median : 3.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 191
Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.571
Median : 3.000
Variance : 0.312
Standard Deviation : 0.559
Total rolls : 49
Italians Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Americans Combat
1 was rolled 24 times
2 was rolled 18 times
3 was rolled 26 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 21 times
Average roll : 3.384
Median : 3.000
Variance : 0.669
Standard Deviation : 0.818
Total rolls : 125
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - British
1 fighter moved from India to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 mech_infantrys moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Sikang to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - British
1 fighter moved from India to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 mech_infantrys moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Sikang to Kwangsi
Combat - British
British creates battle in territory 41 Sea Zone
Battle in Kwangsi
British attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Kwangsi, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery, 2 fighters and 3 infantry in Kwangsi, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking 41 Sea Zone from Japanese, taking Kwangsi from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Anhwe
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/4 hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 3 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Yunnan to Shan State
1 mech_infantry moved from Malaya to Yunnan
1 carrier and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from Scotland to United Kingdom
1 artillery and 3 infantry moved from Scotland to United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 20 PUs total
Some Units in India change ownership: 1 fighter
Territory Summary for British, UK_Pacific :
Kwangsi : 1 artillery and 3 infantry
Siam : 1 flag
Yunnan : 3 aaGuns, 1 armour, 2 artilleries, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Hopei : 1 mech_infantry
Anhwe : 1 mech_infantry
Shan State : 1 artillery and 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Malaya : 1 harbour
French Indo China : 1 flag
41 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Algeria : 1 flag
Tobruk : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
92 Sea Zone : 1 carrier and 1 destroyer
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 48 / 55
Russians : 26 / 37
Japanese : 49 / 58
Americans : 54 / 74
Chinese : 12 / 15
British : 31 / 36
UK_Pacific : 17 / 20
Italians : 12 / 17
ANZAC : 10 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 41 times
2 was rolled 33 times
3 was rolled 41 times
4 was rolled 31 times
5 was rolled 34 times
6 was rolled 40 times
Average roll : 3.473
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 220
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Germans Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.571
Median : 3.000
Variance : 0.312
Standard Deviation : 0.559
Total rolls : 49
British Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21
Italians Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Americans Combat
1 was rolled 24 times
2 was rolled 18 times
3 was rolled 26 times
4 was rolled 21 times
5 was rolled 15 times
6 was rolled 21 times
Average roll : 3.384
Median : 3.000
Variance : 0.669
Standard Deviation : 0.818
Total rolls : 125
The UK AA rolls listed by Marti were 2,2,6,6,1,1,6,3 against 3 Fs, 2 Tacs, and 3 bombers. Yet the 2 AA hits were taken against Fs. I thought we had agreed that for this particular case, the first three AA rolls (2,2,6) would be against the Fs, the next two AA rolls (6,1) would against the Tacs, and the last three AA rolls (1,6,3) would be against the bombers.
The UK AA rolls listed by Marti were 2,2,6,6,1,1,6,3 against 3 Fs, 2 Tacs, and 3 bombers. Yet the 2 AA hits were taken against Fs. I thought we had agreed that for this particular case, the first three AA rolls (2,2,6) would be against the Fs, the next two AA rolls (6,1) would against the Tacs, and the last three AA rolls (1,6,3) would be against the bombers.
sorry brother…forgot about this, please edit this change and if you wish we can re-roll. I almost didn’t bring any aircraft because I really don’t think I need it but thought what the hell…at this stage I think the game is pretty much over so I just went through the motions and went quickly, no excuse. I apologize. make any changes you deem are warranted.
I agree that, with the lost of the Japanese fleet, the game is definitely on a downward trajectory for the Axis. (It would have been a struggle even with the Japanese fleet.) I’d like to continue for one more, may be a couple of, rounds simply to learn more about the game. Just for the fun of it, I’d like to re-roll the UK battle with 3 US fighters, 1 Tac, and 2 bombers. I don’t suspect it will make much of difference.
I think you made the right decision to send US air support. Without it, there was about a 20% chance the Axis could have won the battle. Even if the Axis lost, the battle without air support would have left the US without a strong ground force. I left the two German fighters in the UK precisely because it forced a choice between not risking air power but sustaining unacceptable losses of ground units or risking AA loses to your air units but ensuring an overwhelming victory and the survival of a large ground force .
I agree that, with the lost of the Japanese fleet, the game is definitely on a downward trajectory for the Axis. (It would have been a struggle even with the Japanese fleet.) I’d like to continue for one more, may be a couple of, rounds simply to learn more about the game. Just for the fun of it, I’d like to re-roll the UK battle with 3 US fighters, 1 Tac, and 2 bombers. I don’t suspect it will make much of difference.
I think you made the right decision to send US air support. Without it, there was about a 20% chance the Axis could have won the battle. Even if the Axis lost, the battle without air support would have left the US without a strong ground force. I left the two German fighters in the UK precisely because it forced a choice between not risking air power but sustaining unacceptable losses of ground units or risking AA loses to your air units but ensuring an overwhelming victory and the survival of a large ground force .
yeah we can continue for as long as you like. I am cool with that. I will re-roll this battle here in the forum and then edit the file and re-post it. I thought I had an 80% chance of taking London w/out air, perhaps it was less than that. I didn’t really give it that much thought….ok here goes the re-roll after the aa fire which was 2 hits against one tac & one bmb…
Battle for London….German aa fire takes down a tac & bmb…
USA attacking forces:
CA, 30 inf, 7art, arm, 5 mech, 3fgt, tac & 2 bmb’s vs. German 18inf, 2 art, 4 arm, 2 fgt & 5 aa…
USA rd 1Rolls: 1@3 14@2 23@1 1@3 5@1 3@3 1@4 2@4; Total Hits: 161@3: (2)14@2: (6, 4, 4, 3, 1, 5, 2, 4, 4, 2, 5, 3, 3, 2)23@1: (1, 6, 2, 5, 1, 3, 4, 1, 6, 3, 1, 4, 2, 3, 6, 6, 5, 6, 4, 2, 2, 4, 1)1@3: (4)5@1: (2, 4, 5, 1, 6)3@3: (1, 2, 1)1@4: (1)2@4: (4, 5)
Germany loses 5aa & 11 inf….
rolling for these losesRolls: 11@2; Total Hits: 411@2: (1, 1, 6, 4, 1, 3, 3, 6, 3, 2, 6)
Germany has left 7inf, 2 art 4 arm & 2 fgt:
Rolls: 7@2 2@2 4@3 2@4; Total Hits: 87@2: (2, 2, 5, 3, 5, 1, 4)2@2: (2, 4)4@3: (2, 1, 2, 6)2@4: (4, 6)
usa loses 12 inf
rd 2 usa attacks w/18 inf, 7art, arm, 5 mech, 3fgt, tac & 2 bmb’s vs. German 7inf, 2 art, 4 arm, 2 fgt
USA attackRolls: 11@1 14@2 1@3 5@1 3@3 1@4 2@4; Total Hits: 1611@1: (1, 2, 3, 5, 3, 6, 3, 1, 2, 1, 4)14@2: (1, 3, 3, 5, 1, 5, 6, 6, 1, 2, 1, 1, 1, 2)1@3: (5)5@1: (2, 6, 4, 6, 6)3@3: (5, 2, 2)1@4: (3)2@4: (4, 2)vs……German D @
Rolls: 7@2 2@2 4@3 2@4; Total Hits: 57@2: (6, 5, 3, 6, 3, 4, 3)2@2: (6, 2)4@3: (3, 4, 2, 2)2@4: (5, 3)
German forces are destroyed…
Usa loses 5inf on rd 2….
USA takes London w/13 inf, 7art, arm, 5 mech, 3fgt, tac & 2 bmb’s
I will adjust the triple a file accordingly.
here is the revised file with usa inf in London at 13, +2fgt, less a tac & bmb
sorry about that……
something tells me that we only had to select aa causalities when multiple aircraft were strat bmbing multiple targets, factories versus air bases etc……
not that I want to change anything here, it just popped into my head. I will need to review again… :-D
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Archangel to Belarus
2 mech_infantrys moved from Slovakia Hungary to Belarus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Bessarabia to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 bomber moved from Novgorod to Ukraine
1 fighter moved from Western Germany to Belarus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Archangel to Belarus
2 mech_infantrys moved from Slovakia Hungary to Belarus
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Bessarabia to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 bomber moved from Novgorod to Ukraine
1 fighter moved from Western Germany to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians win, taking Belarus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Ukraine
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Novgorod
1 artillery moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 fighter moved from Ukraine to Eastern Poland
2 fighters moved from Belarus to Novgorod
5 infantry moved from Northern Italy to France
Place Units - Italians
3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Hello Art, just so we are clear and for future reference….the scenario where aa is fired separately per aircraft is only applied to strategic bombing runs where both tac’s and bmb’s are used…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Yunnan to Volgograd
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Yunnan : 2 fighters
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 airfield
Dutch New Guinea : 1 flag
54 Sea Zone : 1 destroyer, 2 submarines and 2 transports
62 Sea Zone : 1 carrier
Egypt : 1 infantry
Volgograd : 2 fighters
Production/PUs Summary :
Germans : 48 / 55
Russians : 23 / 37
Japanese : 49 / 58
Americans : 54 / 74
Chinese : 12 / 15
British : 31 / 36
UK_Pacific : 17 / 20
Italians : 15 / 14
ANZAC : 10 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
109 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 48 / 55
Russians : 23 / 37
Japanese : 49 / 58
Americans : 54 / 74
Chinese : 12 / 15
British : 31 / 36
UK_Pacific : 17 / 20
Italians : 15 / 14
ANZAC : 10 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
art you used the wrong UK file when you went with Italy and then I did the same with Anzac/france……I will fix again on my next turn…delete 2 usa inf from London, delete a usa tac & bmb and add two usa fgt’s…I just don’t want to forget…