14L G40 ArtofWar1947 (Axis) vs JWW (Allies + 10)


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Yunnan to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Italians defend with 1 armour
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 :  0/2 hits
                        Italians roll dice for 1 armour in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 :  0/2 hits
                        Italians roll dice for 1 armour in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 :  2/2 hits
                        Italians roll dice for 1 armour in Suiyuyan, round 4 :  0/1 hits
                        1 armour owned by the Italians lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 3 artilleries and 10 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 artillery and 3 infantry
        Hunan : 1 artillery and 1 infantry
        Kansu : 1 fighter

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 26 / 37
        Japanese : 52 / 58
        Americans : 54 / 74
        Chinese : 9 / 15
        British : 31 / 0
        UK_Pacific : 17 / 13
        Italians : 12 / 17
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 34 times
                2 was rolled 32 times
                3 was rolled 37 times
                4 was rolled 26 times
                5 was rolled 28 times
                6 was rolled 34 times
            Average roll : 3.440
            Median : 3.000
            Variance : 0.468
            Standard Deviation : 0.684
            Total rolls : 191

    Japanese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.571
            Median : 3.000
            Variance : 0.312
            Standard Deviation : 0.559
            Total rolls : 49

    Italians Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 2.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Americans Combat
                1 was rolled 24 times
                2 was rolled 18 times
                3 was rolled 26 times
                4 was rolled 21 times
                5 was rolled 15 times
                6 was rolled 21 times
            Average roll : 3.384
            Median : 3.000
            Variance : 0.669
            Standard Deviation : 0.818
            Total rolls : 125


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Combat Move - British
                1 fighter moved from India to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                3 mech_infantrys moved from Yunnan to Anhwe
                1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
                1 mech_infantry moved from Yunnan to Hopei
                      Chinese take Hopei from Japanese
                1 fighter moved from Sikang to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 3 PUs;

    Combat Move - British
                1 fighter moved from India to Kwangsi
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                3 mech_infantrys moved from Yunnan to Anhwe
                1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
                1 mech_infantry moved from Yunnan to Hopei
                      Chinese take Hopei from Japanese
                1 fighter moved from Sikang to Kwangsi

    Combat - British
                British creates battle in territory 41 Sea Zone
                Battle in Kwangsi
                    British attack with 1 artillery, 2 fighters and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 3 infantry in Kwangsi, round 2 :  1/6 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 artillery, 2 fighters and 3 infantry in Kwangsi, round 3 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking 41 Sea Zone from Japanese, taking Kwangsi from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Anhwe
                    British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 3 infantry
                        British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 :  1/5 hits
                        Japanese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 :  3/4 hits
                        Japanese roll dice for 2 infantry in Anhwe, round 3 :  1/2 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
                2 fighters moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Malaya to Yunnan
                1 carrier and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                3 fighters moved from Scotland to United Kingdom
                1 artillery and 3 infantry moved from Scotland to United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 fighter

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 artillery and 3 infantry
        Siam : 1 flag
        Yunnan : 3 aaGuns, 1 armour, 2 artilleries, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
        Hopei : 1 mech_infantry
        Anhwe : 1 mech_infantry
        Shan State : 1 artillery and 1 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Malaya : 1 harbour
        French Indo China : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        Algeria : 1 flag
        Tobruk : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
        92 Sea Zone : 1 carrier and 1 destroyer
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 26 / 37
        Japanese : 49 / 58
        Americans : 54 / 74
        Chinese : 12 / 15
        British : 31 / 36
        UK_Pacific : 17 / 20
        Italians : 12 / 17
        ANZAC : 10 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 41 times
                2 was rolled 33 times
                3 was rolled 41 times
                4 was rolled 31 times
                5 was rolled 34 times
                6 was rolled 40 times
            Average roll : 3.473
            Median : 3.000
            Variance : 0.475
            Standard Deviation : 0.689
            Total rolls : 220

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Germans Combat
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.571
            Median : 3.000
            Variance : 0.312
            Standard Deviation : 0.559
            Total rolls : 49

    British Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.857
            Median : 4.000
            Variance : 1.050
            Standard Deviation : 1.025
            Total rolls : 21

    Italians Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.250
            Median : 2.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Americans Combat
                1 was rolled 24 times
                2 was rolled 18 times
                3 was rolled 26 times
                4 was rolled 21 times
                5 was rolled 15 times
                6 was rolled 21 times
            Average roll : 3.384
            Median : 3.000
            Variance : 0.669
            Standard Deviation : 0.818
            Total rolls : 125


  • The UK AA rolls listed by Marti were 2,2,6,6,1,1,6,3 against 3 Fs, 2 Tacs, and 3 bombers. Yet the 2 AA hits were taken against Fs. I thought we had agreed that for this particular case, the first three AA rolls (2,2,6) would be against the Fs, the next two AA rolls (6,1) would against the Tacs, and the last three AA rolls (1,6,3) would be against the bombers.


  • @ArtofWar1947:

    The UK AA rolls listed by Marti were 2,2,6,6,1,1,6,3 against 3 Fs, 2 Tacs, and 3 bombers. Yet the 2 AA hits were taken against Fs. I thought we had agreed that for this particular case, the first three AA rolls (2,2,6) would be against the Fs, the next two AA rolls (6,1) would against the Tacs, and the last three AA rolls (1,6,3) would be against the bombers.

    sorry brother…forgot about this, please edit this change and if you wish we can re-roll. I almost didn’t bring any aircraft because I really don’t think I need it but thought what the hell…at this stage I think the game is pretty much over so I just went through the motions and went quickly, no excuse. I apologize. make any changes you deem are warranted.


  • I agree that, with the lost of the Japanese fleet, the game is definitely on a downward trajectory for the Axis. (It would have been a struggle even with the Japanese fleet.) I’d like to continue for one more, may be a couple of, rounds simply to learn more about the game. Just for the fun of it, I’d like to re-roll the UK battle with 3 US fighters, 1 Tac, and 2 bombers. I don’t suspect it will make much of difference.

    I think you made the right decision to send US air support. Without it, there was about a 20% chance the Axis could have won the battle. Even if the Axis lost, the battle without air support would have left the US without a strong ground force. I left the two German fighters in the UK precisely because it forced a choice between not risking air power but sustaining unacceptable losses of ground units or risking AA loses to your air units but ensuring an overwhelming victory and the survival of a large ground force .


  • @ArtofWar1947:

    I agree that, with the lost of the Japanese fleet, the game is definitely on a downward trajectory for the Axis. (It would have been a struggle even with the Japanese fleet.) I’d like to continue for one more, may be a couple of, rounds simply to learn more about the game. Just for the fun of it, I’d like to re-roll the UK battle with 3 US fighters, 1 Tac, and 2 bombers. I don’t suspect it will make much of difference.

    I think you made the right decision to send US air support. Without it, there was about a 20% chance the Axis could have won the battle. Even if the Axis lost, the battle without air support would have left the US without a strong ground force. I left the two German fighters in the UK precisely because it forced a choice between not risking air power but sustaining unacceptable losses of ground units or risking AA loses to your air units but ensuring an overwhelming victory and the survival of a large ground force .

    yeah we can continue for as long as you like. I am cool with that. I will re-roll this battle here in the forum and then edit the file and re-post it. I thought I had an 80% chance of taking London w/out air, perhaps it was less than that. I didn’t really give it that much thought….ok here goes the re-roll after the aa fire which was 2 hits against one tac & one bmb…


  • Battle for London….German aa fire takes down a tac & bmb…

    USA attacking forces:
    CA, 30 inf, 7art, arm, 5 mech, 3fgt, tac & 2 bmb’s vs. German 18inf, 2 art, 4 arm, 2 fgt & 5 aa…

    USA rd 1DiceRolls: 1@3 14@2 23@1 1@3 5@1 3@3 1@4 2@4; Total Hits: 161@3: (2)14@2: (6, 4, 4, 3, 1, 5, 2, 4, 4, 2, 5, 3, 3, 2)23@1: (1, 6, 2, 5, 1, 3, 4, 1, 6, 3, 1, 4, 2, 3, 6, 6, 5, 6, 4, 2, 2, 4, 1)1@3: (4)5@1: (2, 4, 5, 1, 6)3@3: (1, 2, 1)1@4: (1)2@4: (4, 5)


  • Germany loses 5aa & 11 inf….

    rolling for these losesDiceRolls: 11@2; Total Hits: 411@2: (1, 1, 6, 4, 1, 3, 3, 6, 3, 2, 6)

    Germany has left 7inf, 2 art 4 arm & 2 fgt:

    DiceRolls: 7@2 2@2 4@3 2@4; Total Hits: 87@2: (2, 2, 5, 3, 5, 1, 4)2@2: (2, 4)4@3: (2, 1, 2, 6)2@4: (4, 6)


  • usa loses 12 inf

    rd 2 usa attacks w/18 inf, 7art, arm, 5 mech, 3fgt, tac & 2 bmb’s vs. German 7inf, 2 art, 4 arm, 2 fgt

    USA attackDiceRolls: 11@1 14@2 1@3 5@1 3@3 1@4 2@4; Total Hits: 1611@1: (1, 2, 3, 5, 3, 6, 3, 1, 2, 1, 4)14@2: (1, 3, 3, 5, 1, 5, 6, 6, 1, 2, 1, 1, 1, 2)1@3: (5)5@1: (2, 6, 4, 6, 6)3@3: (5, 2, 2)1@4: (3)2@4: (4, 2)vs……German D @DiceRolls: 7@2 2@2 4@3 2@4; Total Hits: 57@2: (6, 5, 3, 6, 3, 4, 3)2@2: (6, 2)4@3: (3, 4, 2, 2)2@4: (5, 3)


  • German forces are destroyed…

    Usa loses 5inf on rd 2….

    USA takes London w/13 inf, 7art, arm, 5 mech, 3fgt, tac & 2 bmb’s

    I will adjust the triple a file accordingly.


  • here is the revised file with usa inf in London at 13, +2fgt, less a tac & bmb

    sorry about that……


  • something tells me that we only had to select aa causalities when multiple aircraft were strat bmbing multiple targets, factories versus air bases etc……

    not that I want to change anything here, it just popped into my head. I will need to review again… :-D


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Archangel to Belarus
                2 mech_infantrys moved from Slovakia Hungary to Belarus
                1 fighter moved from Western Germany to Belarus
                1 mech_infantry moved from Bessarabia to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 bomber moved from Novgorod to Ukraine
                1 fighter moved from Western Germany to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Archangel to Belarus
                2 mech_infantrys moved from Slovakia Hungary to Belarus
                1 fighter moved from Western Germany to Belarus
                1 mech_infantry moved from Bessarabia to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 bomber moved from Novgorod to Ukraine
                1 fighter moved from Western Germany to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Belarus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Ukraine
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Novgorod
                1 artillery moved from Slovakia Hungary to Eastern Poland
                3 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 fighter moved from Ukraine to Eastern Poland
                2 fighters moved from Belarus to Novgorod
                5 infantry moved from Northern Italy to France

    Place Units - Italians
                3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total


  • Hello Art, just so we are clear and for future reference….the scenario where aa is fired separately per aircraft is only applied to strategic bombing runs where both tac’s and bmb’s are used…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from Yunnan to Volgograd

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Yunnan : 2 fighters
        India : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Western Australia : 1 airfield
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        62 Sea Zone : 1 carrier
        Egypt : 1 infantry
        Volgograd : 2 fighters

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 23 / 37
        Japanese : 49 / 58
        Americans : 54 / 74
        Chinese : 12 / 15
        British : 31 / 36
        UK_Pacific : 17 / 20
        Italians : 15 / 14
        ANZAC : 10 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 fighter moved from Scotland to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter
        109 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 23 / 37
        Japanese : 49 / 58
        Americans : 54 / 74
        Chinese : 12 / 15
        British : 31 / 36
        UK_Pacific : 17 / 20
        Italians : 15 / 14
        ANZAC : 10 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • art you used the wrong UK file when you went with Italy and then I did the same with Anzac/france……I will fix again on my next turn…delete 2 usa inf from London, delete a usa tac & bmb and add two usa fgt’s…I just don’t want to forget…

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