@crockett36 is taking Germany and might be a little busy until next week as well, so we probably start next week
Whackamatt (Axis) vs. mrcunego (Allies +10)
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Do you scramble in SZ26?
I may have erred when I let Italy fall, but I think Japan will still get the victory!
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No scramble
yeah the japanese is very close to the victory. Thought you would have turned your eye on India and I left the US a little to weak. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 bomber, 6 infantry and 5 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 2 infantry moved from Amur to Sakha
4 armour moved from Kansu to Sikang
1 armour moved from Yunnan to Sikang
1 artillery moved from Kansu to Tsinghai
1 bomber moved from Suiyuyan to Tsinghai
1 artillery and 1 infantry moved from Suiyuyan to Shensi
3 infantry moved from Shan State to French Indo China
3 infantry moved from Shan State to Malaya
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 destroyers, 1 fighter and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from New Zealand to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 battleship and 1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 mech_infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from South Australia to Victoria
Japanese take Victoria from ANZAC
2 infantry and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 destroyers, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 2 battleships, 2 destroyers and 2 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 8 fighters and 7 tactical_bombers
Americans defend with 1 carrier, 4 destroyers, 4 submarines and 2 transports
4 submarines owned by the Americans Submerged
Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 4 destroyers and 2 transports
Battle in Sakha
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Midway
Battle in Sikang
Japanese attack with 5 armour
Russians defend with 3 infantry and 1 mech_infantry
Japanese win, taking Midway from Americans, taking Sikang from Chinese with 3 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 2 armour
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in Johnston Island
Battle in Tsinghai
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Japanese win, taking Johnston Island from Americans, taking Tsinghai from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Tsinghai to Shensi
3 carriers moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 63 Sea Zone to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
2 carriers moved from 63 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Amur to Korea
1 aaGun moved from Amur to BuryatiaPlace Units - Japanese
5 transports placed in 6 Sea Zone
5 artilleries placed in Japan
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 bomber placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Japanese collect 78 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Southern France to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern France to Northern Italy
2 fighters moved from 95 Sea Zone to Northern ItalyCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Northern Italy
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 7/8 hits
Germans roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Greece
Battle in Yugoslavia
Battle in 25 Sea Zone
Americans attack with 4 submarines
Japanese defend with 2 destroyers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 destroyers and 1 transport in 25 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 destroyers and 1 transport in 25 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 submarines in 25 Sea Zone, round 5 : 0/2 hits
Americans win, taking Greece from Germans, taking Yugoslavia from Germans with 2 submarines remaining. Battle score for attacker is 17
Casualties for Japanese: 2 destroyers, 1 submarine and 1 transport
Casualties for Americans: 2 submarinesNon Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
2 artilleries moved from 10 Sea Zone to Western United States
5 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 89 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Southeast Mexico
1 fighter moved from 110 Sea Zone to United Kingdom
5 fighters moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern ItalyPlace Units - Americans
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
2 fighters and 2 tactical_bombers placed in Western United States
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,3,3,6,5,6,1,1,2,2,2,2,4,3,6,2,2,2,1,5,6,4,6,5,2,5,5,5
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
2 infantry moved from Persia to Iraq
4 artilleries moved from Persia to Iraq
2 fighters moved from Persia to Iraq
1 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Caucasus to Sikang
1 mech_infantry moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 bomber moved from Burma to Sikang
2 artilleries and 14 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
1 mech_infantry moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 bomber moved from Burma to SikangCombat - British
Battle in Sikang
British attack with 2 armour, 2 bombers and 4 mech_infantrys
Japanese defend with 3 armour
British roll dice for 2 armour, 2 bombers and 4 mech_infantrys in Sikang, round 2 : 3/8 hits
Japanese roll dice for 3 armour in Sikang, round 2 : 2/3 hits
3 armour owned by the Japanese and 2 mech_infantrys owned by the British lost in Sikang
British win, taking Sikang from Japanese with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 3 armour
Casualties for British: 2 mech_infantrys
Battle in Albania
Battle in Iraq
British attack with 1 armour, 4 artilleries, 2 fighters and 2 infantry
Italians defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 4 artilleries, 2 fighters and 2 infantry in Iraq, round 2 : 2/9 hits
Italians roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 4 artilleries and 2 fighters in Iraq, round 3 : 1/7 hits
Italians roll dice for 2 artilleries in Iraq, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Iraq
British roll dice for 1 armour, 3 artilleries and 2 fighters in Iraq, round 4 : 2/6 hits
Italians roll dice for 1 artillery in Iraq, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
British win, taking Albania from Italians, taking Iraq from Italians with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
2 fighters moved from Iraq to West India
2 fighters moved from West India to Burma
2 bombers moved from Sikang to Burma
3 aaGuns moved from Burma to Yunnan
2 fighters moved from Southern France to Greece
1 tactical_bomber moved from 89 Sea Zone to 10 Sea Zone
1 fighter moved from 89 Sea Zone to 10 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Tanganyika Territory: 1 armour
EDIT: Adding units owned by British to Union of South Africa: 1 armour
EDIT: Turning off Edit Mode
3 armour placed in Union of South Africa
1 artillery and 1 fighter placed in PersiaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
2 infantry moved from Persia to Iraq
4 artilleries moved from Persia to Iraq
2 fighters moved from Persia to Iraq
1 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Caucasus to Sikang
1 mech_infantry moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 bomber moved from Burma to Sikang
2 artilleries and 14 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
1 mech_infantry moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 bomber moved from Burma to SikangCombat - British
Battle in Sikang
British attack with 2 armour, 2 bombers and 4 mech_infantrys
Japanese defend with 3 armour
British roll dice for 2 armour, 2 bombers and 4 mech_infantrys in Sikang, round 2 : 3/8 hits
Japanese roll dice for 3 armour in Sikang, round 2 : 2/3 hits
3 armour owned by the Japanese and 2 mech_infantrys owned by the British lost in Sikang
British win, taking Sikang from Japanese with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 3 armour
Casualties for British: 2 mech_infantrys
Battle in Albania
Battle in Iraq
British attack with 1 armour, 4 artilleries, 2 fighters and 2 infantry
Italians defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 4 artilleries, 2 fighters and 2 infantry in Iraq, round 2 : 2/9 hits
Italians roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 4 artilleries and 2 fighters in Iraq, round 3 : 1/7 hits
Italians roll dice for 2 artilleries in Iraq, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 artillery owned by the British lost in Iraq
British roll dice for 1 armour, 3 artilleries and 2 fighters in Iraq, round 4 : 2/6 hits
Italians roll dice for 1 artillery in Iraq, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
British win, taking Albania from Italians, taking Iraq from Italians with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - British
2 fighters moved from Iraq to West India
2 fighters moved from West India to Burma
2 bombers moved from Sikang to Burma
3 aaGuns moved from Burma to Yunnan
2 fighters moved from Southern France to Greece
1 tactical_bomber moved from 89 Sea Zone to 10 Sea Zone
1 fighter moved from 89 Sea Zone to 10 Sea Zone
2 transports moved from 92 Sea Zone to 97 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Tanganyika Territory: 1 armour
EDIT: Adding units owned by British to Union of South Africa: 1 armour
EDIT: Turning off Edit Mode
3 armour placed in Union of South Africa
1 artillery and 1 fighter placed in PersiaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour
Turning on Edit Mode
EDIT: Removing units owned by British from 10 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by British to Western United States: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
misplaced the two UK planes. Thus the edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Italians
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 armour moved from Belgian Congo to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
2 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Nenetsia to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Urals
Italians take Urals from RussiansCombat - Italians
Non Combat Move - Italians
1 aaGun and 1 artillery moved from Trans-Jordan to EgyptTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from India to YunnanTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Gibraltar to 92 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Romania to Yugoslavia
2 fighters and 1 tactical_bomber moved from Western Germany to Yugoslavia
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 armour moved from France to Southern France
Germans take Southern France from French
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 artilleries and 4 infantry moved from Western Germany to Germany
1 artillery moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Denmark to Northern Italy
2 fighters moved from Norway to Northern ItalyCombat - Germans
Battle in Yugoslavia
Germans attack with 1 armour, 2 fighters and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans win, taking Yugoslavia from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Italy
Germans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 factory_minor
Germans win, taking Northern Italy from Americans with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 aaGun, 2 artilleries and 9 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Poland
1 fighter moved from Northern Italy to Slovakia Hungary
2 aaGuns and 12 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Yugoslavia to Bessarabia
1 fighter and 1 tactical_bomber moved from Northern Italy to Bessarabia
1 fighter moved from Northern Italy to Western GermanyPlace Units - Germans
3 infantry placed in France
4 artilleries and 4 infantry placed in Western Germany
1 artillery, 4 infantry and 5 mech_infantrys placed in Germany
2 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,1
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Kazakhstan to Tsinghai
1 bomber moved from Russia to Tsinghai
1 infantry moved from Russia to Vologda
Russians take Vologda from Italians
2 artilleries and 1 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
7 artilleries, 7 infantry and 2 mech_infantrys moved from Bryansk to Belarus
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Italians
1 armour moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
2 artilleries, 1 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 7 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries and 10 infantry
AA fire in Belarus : 1/3 hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 7 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 11/18 hits
Germans roll dice for 1 aaGun, 2 artilleries and 10 infantry in Belarus, round 2 : 3/12 hits
3 infantry owned by the Russians , 10 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians roll dice for 7 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 4/15 hits
Germans roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 aaGun, 2 artilleries and 10 infantry
Casualties for Russians: 1 fighter and 4 infantry
Battle in Tsinghai
Russians attack with 1 bomber and 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 bomber and 3 infantry in Tsinghai, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Poland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Poland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 armour in Poland, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Poland, round 4 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 artilleries, 1 infantry and 3 mech_infantrys
Germans defend with 1 fighter
Russians roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 3/6 hits
Germans roll dice for 1 fighter in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Tambov to Bryansk
2 aaGuns moved from Tambov to Bryansk
2 artilleries moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 bomber moved from Tsinghai to Yunnan
1 submarine moved from 89 Sea Zone to 11 Sea ZonePlace Units - Russians
2 artilleries and 1 infantry placed in Volgograd
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
5 artilleries and 4 infantry moved from Japan to 6 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 bomber moved from Manchuria to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
5 artilleries, 6 fighters, 5 infantry and 6 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 30 Sea Zone to 26 Sea Zone
1 battleship moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 13 Sea Zone
1 destroyer moved from 30 Sea Zone to 12 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 11 Sea Zone
1 fighter moved from 30 Sea Zone to 11 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 8 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery, 1 bomber and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Victoria to New South WalesCombat - Japanese
Battle in 11 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Japanese win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 2 submarines
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Hawaiian Islands
Japanese attack with 5 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 7 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 5 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Japanese: 1 artillery, 1 fighter and 6 infantry
Casualties for Americans: 1 aaGun, 2 artilleries, 7 fighters, 3 infantry and 1 mech_infantry
Battle in Solomon Islands
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 3 infantry
Japanese win, taking Solomon Islands from ANZAC with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 bomber moved from Tsinghai to Manchuria
6 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
5 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to MidwayPlace Units - Japanese
3 infantry placed in Kwangtung
2 destroyers placed in 6 Sea Zone
4 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4
Japanese collect 76 PUs (1 lost to blockades); end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 6 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Western United States to 11 Sea Zone
1 bomber moved from Southeast Mexico to 11 Sea Zone
2 submarines moved from 10 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
5 fighters and 1 tactical_bomber moved from Southern Italy to Northern ItalyCombat - Americans
Battle in 11 Sea Zone
Americans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 carrier, 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 11 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 2 : 0/3 hits
1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 11 Sea Zone
Americans win with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Battle in Northern Italy
Americans attack with 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
Americans roll dice for 1 battleship in Northern Italy, round 2 : 0/1 hits
Americans roll dice for 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/9 hits
Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northern Italy
Americans roll dice for 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 7/9 hits
Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 2 infantry
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 12 Sea Zone
Americans roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans retreated to 10 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber, 2 fighters and 2 tactical_bombers moved from 11 Sea Zone to Western United States
1 carrier moved from 89 Sea Zone to 64 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 tactical_bomber moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to 97 Sea Zone
3 fighters moved from Northern Italy to Southern Italy
2 fighters moved from Russia to YunnanPlace Units - Americans
1 armour, 6 fighters and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
China and UK?
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daughter woke up… do it in jiffy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour, 2 artilleries and 13 infantry moved from Yunnan to Kwangsi
2 bombers, 3 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
2 infantry moved from Albania to Yugoslavia
2 fighters moved from Greece to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western United States to 12 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Kweichow
Chinese take Shensi from Japanese
Chinese take Kweichow from Japanese
1 armour and 1 mech_infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
4 armour moved from Union of South Africa to RhodesiaCombat - British
Battle in Rhodesia
British attack with 4 armour
Italians defend with 1 armour
British roll dice for 4 armour in Rhodesia, round 2 : 2/4 hits
Italians roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 4 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Yugoslavia
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 2 infantry in Yugoslavia, round 2 : 1/4 hits
Germans roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Yugoslavia
British win, taking Yugoslavia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kwangsi
British attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 13 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 8 infantry
British roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 13 infantry and 1 tactical_bomber in Kwangsi, round 2 : 8/22 hits
Japanese roll dice for 1 artillery and 8 infantry in Kwangsi, round 2 : 4/9 hits
4 infantry owned by the British and 8 infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber in Kwangsi, round 3 : 8/18 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for British: 4 infantry
Battle in 12 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 fighter moved from 12 Sea Zone to Western United States
1 tactical_bomber moved from 12 Sea Zone to Western United States
1 armour moved from India to Yunnan
3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 aaGun and 1 artillery moved from Persia to Iraq
1 fighter moved from Persia to Iraq
2 fighters moved from Yugoslavia to Southern Italy
2 destroyers, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from West India to IndiaPlace Units - British
2 fighters placed in United Kingdom
3 infantry placed in PersiaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 armour -
All of my former a&a games has usually ended with someone throw in the towel when defeat was somewhat certain and it was 5 am in the morning and everyone was tired. So the formal winning conditions hasn’t be an issue that I have tried before.
But the axis has their 6 victory cities in the pacific part now. How long is it you should hold them? The rules says one complete round but is that just this round 11 to the end? Or it is untill the next japanese turn so every nation had a go or do the complete round means that they need to hold it a round from start to end - german to french - and in our case untill the end of round 12?And in any case the japanese has played a power game and just bullrushed the allies.
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The rules state I need to hold them for one Round, meaning by the beginning of the next Japanese turn if you haven’t liberated a victory city (and there’s no way that you can), then I will win. So everybody gets one turn, but the click is ticking from the moment Japan took Hawaii.