I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?14L G40 ArtofWar1947 (Axis) vs JWW (Allies + 10)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese buy 1 carrier, 1 destroyer, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour and 2 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
3 bombers moved from Kwangtung to Shan State
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
1 mech_infantry moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Jehol to Chahar
1 bomber moved from Kwangtung to Chahar
1 fighter moved from Kiangsu to Chahar
2 fighters and 1 tactical_bomber moved from Hunan to KweichowCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 cruiser and 2 submarines
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for ANZAC: 1 cruiser and 2 submarines
Battle in Shan State
Japanese attack with 3 bombers and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Yenisey
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber and 1 fighter moved from Chahar to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
2 fighters and 1 tactical_bomber moved from Kweichow to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Jehol to Hunan
3 armour and 2 mech_infantrys moved from Anhwe to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 armour moved from Kwangtung to Hunan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 aaGuns and 4 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
3 bombers moved from Shan State to HunanPlace Units - Japanese
1 carrier placed in 20 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
4 infantry placed in Japan
2 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 5.
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
I am going to attack z42 (jpn ss & dd) w/usa ss & 4 fgt….does your ss fight or submerge?
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I am moving on with the rest of the usa turn…I can roll the dice here and edit the results in….
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 6 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 10 infantry, 2 mech_infantrys and 7 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries, 10 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 submarine moved from 110 Sea Zone to 111 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 6 infantry and 2 mech_infantrys moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 10 infantry, 2 mech_infantrys and 7 transports moved from 106 Sea Zone to 109 Sea Zone
2 artilleries, 10 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 submarine moved from 110 Sea Zone to 111 Sea ZoneCombat - Americans
Battle in Scotland
Americans attack with 2 artilleries, 10 infantry and 2 mech_infantrys
Germans defend with 1 airfield and 2 infantry
Americans win, taking Scotland from Germans with 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 111 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
3 mech_infantrys moved from Eire to 109 Sea Zone
3 mech_infantrys moved from 109 Sea Zone to Scotland
2 aaGuns, 3 artilleries and 15 infantry moved from Eire to Scotland
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
4 fighters moved from Western Australia to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Caucasus to Volgograd
3 bombers moved from Eire to IcelandPlace Units - Americans
4 armour and 2 mech_infantrys placed in Central United States
2 fighters and 8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 4 fighters and 3 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers and 2 transports
Central United States : 4 armour, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Iceland : 3 bombers
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 armour, 2 artilleries and 6 infantry
Egypt : 1 mech_infantry
Scotland : 1 flag, 2 aaGuns, 1 airfield, 5 artilleries, 24 infantry and 5 mech_infantrys
Morocco : 1 infantry
Tunisia : 1 flag
Libya : 1 flag
Volgograd : 1 armour
106 Sea Zone : 2 transports
Eire : 1 flag, 3 fighters, 1 harbour and 2 tactical_bombers
109 Sea Zone : 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 10 transports
97 Sea Zone : 1 submarine
Brazil : 1 flag
111 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 63
Russians : 27 / 37
Japanese : 59 / 64
Americans : 56 / 76
Chinese : 6 / 18
British : 22 / 0
UK_Pacific : 10 / 10
Italians : 13 / 15
ANZAC : 11 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 fighter moved from Sikang to Hopei
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 fighter moved from Sikang to Hopei
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Sikang
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 1 infantry
Shensi : 1 infantry
Yunnan : 3 artilleries, 1 fighter and 14 infantry
Suiyuyan : 1 infantry
Kweichow : 1 artillery and 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 55 / 63
Russians : 27 / 37
Japanese : 57 / 64
Americans : 56 / 76
Chinese : 8 / 14
British : 22 / 0
UK_Pacific : 10 / 10
Italians : 13 / 15
ANZAC : 11 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 4.091
Median : 4.000
Variance : 0.969
Standard Deviation : 0.984
Total rolls : 33Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.125
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 bomber moved from India to Tsinghai
1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 bomber moved from India to Tsinghai
1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from Yunnan to 36 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tsinghai
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits
1 tactical_bomber owned by the British , 1 armour owned by the Germans , 1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Tsinghai
British win with 1 bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 bomber moved from Tsinghai to Sikang
2 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 artillery and 1 infantry moved from West India to India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
3 fighters moved from 109 Sea Zone to ScotlandPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 1 bomber
EDIT: Adding units owned by British to Sikang: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 3 aaGuns, 1 armour, 4 artilleries, 1 fighter, 13 infantry, 5 mech_infantrys and 1 tactical_bomber
Sikang : 1 fighter
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Malaya : 1 harbour and 1 mech_infantry
French Indo China : 1 flag
41 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 artillery, 3 fighters and 3 infantry
Algeria : 1 flag
Tobruk : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 63
Russians : 27 / 37
Japanese : 54 / 64
Americans : 56 / 76
Chinese : 8 / 14
British : 22 / 0
UK_Pacific : 13 / 13
Italians : 13 / 15
ANZAC : 11 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.868
Median : 4.000
Variance : 0.541
Standard Deviation : 0.735
Total rolls : 38Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.125
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16 -
@JWW:
I am going to attack z42 (jpn ss & dd) w/usa ss & 4 fgt�.does your ss fight or submerge?
let me know about this……
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SS submerges.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Baltic States to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 bomber moved from Northern Italy to Bessarabia
1 fighter moved from Poland to Bessarabia
1 armour moved from Kansu to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Baltic States to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 bomber moved from Northern Italy to Bessarabia
1 fighter moved from Poland to Bessarabia
1 armour moved from Kansu to SuiyuyanCombat - Italians
Battle in Bessarabia
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Italians attack with 1 armour
Chinese defend with 1 infantry
Italians win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Italians
1 fighter moved from Bessarabia to Eastern Poland
1 bomber moved from Bessarabia to Novgorod
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to France
7 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 artillery moved from Greater Southern Germany to Slovakia Hungary
9 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
usa attack on jpn navy 4fgt & ss v jpn dd……
Rolls: 4@3 1@2; Total Hits: 34@3: (1, 2, 6, 5)1@2: (2)v dd
Rolls: 1@2; Total Hits: 01@2: (4) -
dd sunk
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Western Australia to Yunnan
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Yunnan : 4 fighters
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 airfield
Dutch New Guinea : 1 flag
54 Sea Zone : 1 submarine and 2 transports
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 1 infantry
Kenya : 1 flagProduction/PUs Summary :
Germans : 55 / 63
Russians : 27 / 37
Japanese : 54 / 64
Americans : 56 / 76
Chinese : 7 / 14
British : 22 / 0
UK_Pacific : 13 / 13
Italians : 14 / 17
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to ScotlandTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 1 fighter
112 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 63
Russians : 27 / 37
Japanese : 54 / 64
Americans : 56 / 76
Chinese : 7 / 14
British : 22 / 0
UK_Pacific : 13 / 13
Italians : 14 / 17
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Belarus
2 fighters and 2 tactical_bombers moved from Western Germany to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Novgorod to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Belarus
2 fighters and 2 tactical_bombers moved from Western Germany to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
3 bombers moved from Novgorod to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 3 bombers and 3 infantry
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Belarus to Novgorod
3 bombers moved from Western Ukraine to Novgorod
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
4 infantry moved from Poland to Eastern Poland
5 infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
3 fighters and 4 tactical_bombers moved from United Kingdom to Western Germany
2 artilleries, 1 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 1 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Western Germany to Slovakia Hungary
3 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to ArchangelPlace Units - Germans
3 infantry placed in United Kingdom
2 artilleries and 1 bomber placed in Novgorod
6 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,3,6,5,4,2,1,2,6,5,3,6,1,1,6,5,4,5,6,3,2,3,5,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 48 PUs (10 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
I apologize for the delay in posting Germany-Round 11. Ran the battle first thing this morning but forgot to post and then closed AA-losing all the data. So, I re-ran the combat and non-combat portions. Sadly, I lost 1 instead of 0 infantry in Belarus and 2 instead of 0 in W. Ukraine (very lucky the first time). On the bright side, the loses due to blockades was 3 less (only 55 IPCs the first time). The dice giveth and taketh away.





