13L Playoff Round2 hobo vs AllWeNeedIsLove

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 mech_infantry moved from Egypt to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                2 fighters, 2 infantry and 1 tactical_bomber moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                4 mech_infantrys moved from Burma to India
                8 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 fighter moved from Morocco to Malta
                1 bomber moved from Morocco to Egypt
                2 fighters moved from United Kingdom to 91 Sea Zone
                1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 aaGun moved from Burma to India

    Place Units - British
                3 mech_infantrys placed in Persia
                2 transports placed in 106 Sea Zone
                1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,4,1,6,5,4,6,1,5
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 infantry
        Shan State : 1 infantry
        Burma : 2 aaGuns, 2 artilleries and 21 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
        Sumatra : 1 flag
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 2 mech_infantrys
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Kenya : 1 artillery
        Malta : 1 aaGun, 1 fighter and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 mech_infantrys
        Ethiopia : 1 flag, 1 mech_infantry
        106 Sea Zone : 2 transports
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        71 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        91 Sea Zone : 2 fighters

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 34 / 31
        Japanese : 47 / 50
        Americans : 54 / 74
        Chinese : 5 / 4
        British : 33 / 33
        UK_Pacific : 11 / 10
        Italians : 12 / 27
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                2 armour moved from Romania to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 2 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 artillery and 1 factory_minor
                    Italians win, taking Ukraine from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Bessarabia to Ukraine
                4 infantry moved from Romania to Bessarabia
                1 infantry moved from Bulgaria to Romania
                1 fighter moved from Southern Italy to Gibraltar
                1 artillery moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Alexandria to Libya
                1 bomber moved from Alexandria to Southern Italy
                2 fighters and 1 tactical_bomber moved from Alexandria to Gibraltar
                1 artillery and 3 infantry moved from Alexandria to Tobruk

    Place Units - Italians
                2 bombers and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 fighter moved from Burma to Sikang
                2 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC
                Battle in Celebes
                Battle in Sikang
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 fighter in Sikang, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Sikang, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sikang
                    ANZAC win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Sikang to Kazakhstan
                2 infantry moved from Burma to India

    Place Units - ANZAC
                3 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    India : 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Kazakhstan : 1 fighter
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 3 destroyers
        Alexandria : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 32 / 31
        Japanese : 44 / 50
        Americans : 54 / 74
        Chinese : 5 / 4
        British : 33 / 33
        UK_Pacific : 11 / 10
        Italians : 14 / 24
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from United Kingdom to Morocco

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 1 fighter

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 32 / 31
        Japanese : 44 / 50
        Americans : 54 / 74
        Chinese : 5 / 4
        British : 33 / 33
        UK_Pacific : 11 / 10
        Italians : 14 / 24
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Bessarabia to Smolensk
                1 armour and 4 mech_infantrys moved from Baltic States to Archangel
                12 armour, 9 artilleries, 23 infantry and 12 mech_infantrys moved from Belarus to Bryansk
                5 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 12 armour, 9 artilleries, 24 infantry and 12 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 12 armour, 9 artilleries, 23 infantry and 12 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
                2 aaGuns moved from Eastern Poland to Belarus
                1 aaGun moved from Western Ukraine to Bryansk
                1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Baltic States to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                2 aaGuns, 1 artillery and 3 infantry moved from France to Western Germany
                1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                1 submarine placed in 110 Sea Zone
                1 bomber placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 5 mech_infantrys
                EDIT: Adding units owned by Germans to Archangel: 5 mech_infantrys
                EDIT: Turning off Edit Mode

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
                1 mech_infantry moved from Volgograd to Sikang
                      Chinese take Sikang from Japanese

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 artilleries moved from Vologda to Russia
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 aaGun moved from Rostov to Volgograd
                1 infantry moved from Rostov to Tambov
                2 mech_infantrys moved from Volgograd to Kazakhstan
                2 armour and 2 mech_infantrys moved from Samara to Russia

    Place Units - Russians
                1 infantry placed in Volgograd
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,1,5,6,2
                Russians collect 25 PUs (3 lost to blockades); end with 25 PUs total

    Territory Summary for Russians :

    Korea : 1 flag
        Manchuria : 2 aaGuns and 16 infantry
        Sikang : 1 mech_infantry
        Kazakhstan : 2 mech_infantrys
        Rostov : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 2 armour, 13 artilleries, 1 factory_major, 1 fighter, 51 infantry, 3 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 aaGun, 1 factory_minor and 1 infantry
        Smolensk : 1 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 28 / 25
        Japanese : 43 / 50
        Americans : 54 / 74
        Chinese : 6 / 4
        British : 33 / 33
        UK_Pacific : 11 / 10
        Italians : 14 / 24
        ANZAC : 17 / 22
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 54 Sea Zone
                1 bomber moved from Kwangsi to 44 Sea Zone
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                2 infantry moved from Shensi to Sikang
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Malaya to Shan State
                1 bomber moved from Kwangsi to Sikang
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea


  • scramble orders for australia, and if possible ool to save time.

  • TripleA

    shit, i can’t believe i forgot to block your fleet on anzac’s turn.

    i never did the math on the battle and assumed i would get wiped out, but i have a 15% chance at winning this.
    yes scramble both planes.

    my ool is tip battleship and carriers, 1 sub, 1 destroyer from each nation. after that please ask again


  • well 9 hits first round, so you have to choose another hit between a tipped ship, cruisers, or planes

  • TripleA

    lose a carrier


  • I just went with best def on round 2 since I got 8 hits and you didn’t have much left.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 54 Sea Zone
                1 bomber moved from Kwangsi to 44 Sea Zone
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                2 infantry moved from Shensi to Sikang
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Malaya to Shan State
                1 bomber moved from Kwangsi to Sikang
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea

    Combat - Japanese
                Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese win, taking 54 Sea Zone from Americans with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 116
                    Casualties for Japanese: 2 carriers, 3 fighters and 3 tactical_bombers
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                Battle in Java
                Battle in Hawaiian Islands
                Battle in Korea
                Battle in Sumatra
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win, taking Java from ANZAC, taking Hawaiian Islands from Americans, taking Korea from Russians, taking Sumatra from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sikang
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Sikang from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry; Chinese defend with 1 airfield
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Kweichow to Hunan
                1 armour, 3 artilleries and 3 mech_infantrys moved from Kwangsi to Hunan
                1 bomber moved from 44 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Anhwe to Jehol
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Yunnan to Kansu
                1 armour moved from Kweichow to Kansu
                1 bomber moved from Sikang to Anhwe
                1 fighter and 1 tactical_bomber moved from Shan State to Hunan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery, 1 fighter and 1 infantry placed in Japan
                2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
                Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • 12

    Did the battle go to odds?

  • 15 14

    Average was +58. However I guess this is not easy to determine as average is based on optimal OOL which means tipping all Japanese carriers first.
    I would guess the real average would have been lower in order to keep some landing space for the planes.


  • Average is much higher than 58.  You are not accounting for the transports lost.  Since the ool is slightly different, I calculated the losses per round and came out ahead in the battle by 2-3 hits so I should have lost the other tipped carrier and subs.  It’s not much different from the raw average survivors assuming carriers go first of +107 remaining or tipped battleships, 4tac, cruiser, and a fighter or 8 hits remaining.  I came out with 11 hits remaining.

  • 12

    So battle went to odds right hobo?

  • 15 14

    @hobo:

    Average is much higher than 58.  You are not accounting for the transports lost.  Since the ool is slightly different, I calculated the losses per round and came out ahead in the battle by 2-3 hits so I should have lost the other tipped carrier and subs.  It’s not much different from the raw average survivors assuming carriers go first of +107 remaining or tipped battleships, 4tac, cruiser, and a fighter or 8 hits remaining.  I came out with 11 hits remaining.

    I am afraid I cannot follow. The +58 already took 3 TTs into account. I just put everything that was in that sz in the calculator and pressed the button. Why should the expected outcome be better than the Calculator calculation?
    Sorry if I missed something btw :-)


  • maybe we are just looking at different things.  what I look at is the total def ipc value, or 211.  the average attacker loss is about 114.  subtract the two and that’s the average battle score assuming the attacker wins.  it’s close to 100.  the way I usually do things is to break the combat into rounds and calculate the hits.  from that you can get a close approximation of the surviving units.  in the case for this battle, I had 125 ipc worth left which is a little skewed due to the other tipped carrier I didn’t expect to have left.  in other words I loss 95 ipc worth, slightly less than the average.  add the carrier and a sub then it’s about average so again, I came out about 2-3 hits above average depending on how you want to look at things.  out of close to 70 dice rolled in the combat it’s not statistically far off the mean.  the results of the battle was about a 75-80% occurrence.

  • 15 14

    @hobo:

    maybe we are just looking at different things.  what I look at is the total def ipc value, or 211.  the average attacker loss is about 114.  subtract the two and that’s the average battle score assuming the attacker wins.  it’s close to 100.  the way I usually do things is to break the combat into rounds and calculate the hits.  from that you can get a close approximation of the surviving units.

    Hey hobo, thanks for your explanation, I appreciate that.

    Trust me, I do not want to annoy you or anything or I am just a fan of this game and I would to understand the calculation of battle outcomes in case I make a substantial mistake in so doing. Because I still do not understand.  :-(

    Just a guess I have: If the calculator says the average outcome is +58 I am aware that this does not have to mean that +58 is the most likely outcome. Extreme example:A coinflip battle runs with 60% at +100 and 40% at -200 (nothing inbetween): Now the average is -20 although +100 is the most likely outcome (60%), so +100 is NOT a super big lucky swing but just happens 60% of the time. Is it this way you argue?

    However I might still need to ask why you get a different average result than the calculator does. What does the calculator do wrong? Why is your average so much better even if you cannot just tip all carriers round 1?

    Sorry again, I really don’t want to bother anybody or talk anybody into “Axis were so lucky”. I am just afraid I might have wrong thought processes or that I am missing something.

    Cheers,
    Tobias

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