TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Hit Differential Summary :
woow your quick on the scene Chris…top of the morning to ya!
Russian Chaos:
Rolling 1d6:
(1)
It’s now Japan’s turn.
I’m at work now so can’t get at files…
Somebody needs to do:
Russian PTERO x4
Japan PTERO x4
before turn begins.
Also! Going on vacation in Canada for three weeks, starting today.
Which means I can still generate chaos, but will be unable to download maps to check sh!t out myself.
If you want to keep the game rolling during this time, you guys will have to do most of the book-keeping…
well Matt has soome family emergency to tend to, and asked if you culd take over his rolls…so suppoose this is a good time to put this game on hold
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Rus cerazy bird
1:shensi/2:hopei/3:anhwe/4:hunan/5:yunnan/6:szechwan
Rolling 1d6:
(2)
1:suiyuyan/2:chahar/3:anhwe/4:kweichow/5:shensi
Rolling 1d5:
(1)
1:tsagaan/:2:C Mongolia/3:Chahar/4:hopei/5:shensi/6:kansu
Rolling 1d6:
(6)
1:timguska/2:olgiy/3:tsagaan olom/4:suiyuyan/5:shensi/6:tsinghai/7:novosibirsk
Rolling 1d7:
(1)
Japan Cahos
Rolling 1d6:
(4)
Crazy Bird
1:Urals/2:Evenkiyskiy/3:yenisey/4:olgiy/5:kansu/6:novosibirsk
Rolling 1d6:
(6)
1:vologda/2:urals/3:timguska/4:kansu/5:tsinghai/6:kazakhstan/7:samara
Rolling 1d7:
(4)
1:timguska/2:olgiy/3:tsagaan olom/4:suiyuyan/5:shensi/6:tsinghai/7:novosibirsk
Rolling 1d7:
(4)
1:tsagaan/:2:C Mongolia/3:Chahar/4:hopei/5:shensi/6:kansu
Rolling 1d6:
(1)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Kweichow: 1 bomber
EDIT: Adding units owned by Neutral_True to Tsagaan Olom: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 infantry and 1 transport; Remaining resources: 9 PUs; 3 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 armour moved from Korea to Jehol
Japanese take Manchuria from Neutral_True
Japanese take Jehol from Neutral_True
1 infantry moved from Korea to Amur
Japanese take Amur from Neutral_True
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from British Columbia to Alaska
Japanese take Alaska from Neutral_True
1 armour moved from British Columbia to Alberta Saskatchewan Manitoba
1 transport moved from 1 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in Philippines
Battle in Alberta Saskatchewan Manitoba
Japanese attack with 1 armour
Americans defend with 1 armour
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 1/1 hits
British roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
1 armour owned by the Americans lost in Alberta Saskatchewan Manitoba
Japanese win, taking Philippines from Neutral_True, taking Alberta Saskatchewan Manitoba from British with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Japanese
Place Units - Japanese
1 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 28 PUs; end with 37 PUs total
American Chaos
Rolling 1d6:
(1)
crazy doh doh
ogily1
dzavhan2
cent.mong.3
suiyuyan4
kansu5
Rolling 1d5:
(5)
bird in kansu
newsiberia1
timguska2
olgiy3
tsagan olom4
suiyuyan5
shensi6
tsinghai7
Rolling 1d7:
(1)
bird in new siberia
vologda1
samara2
kazakhstan3
tsinghai4
kansu5
timguska6
urals7
Rolling 1d7:
(7)
bird in urals
1evenkiyskiy
2new siberia
3nanetsia
4vologda
5timguska
Rolling 1d5:
(1)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 armour, 1 factory_major, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 armour moved from Western United States to Alaska
British take British Columbia from Japanese
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 bomber moved from Eastern United States to Normandy Bordeaux
1 armour moved from Western United States to Alaska
1 armour moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Eastern United States to Southeast Mexico
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Normandy Bordeaux
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Alaska
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Alaska, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
Place Units - Americans
1 factory_major placed in Western United States
1 armour, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
chinese chaos
Rolling 1d6:
(6)
bird
1 yenisey
2 timguska
3 urals
Rolling 1d3:
(3)
bird in urals
1 evenkiyskiy
2 timguska
3 new siberia
4 vologda
5 ninetsia
Rolling 1d5:
(3)