No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Whackamatt (Axis) vs. mrcunego (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 bomber and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
3 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Southern France, round 2 : 3/8 hits
Germans roll dice for 5 infantry in Southern France, round 2 : 1/5 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Southern France, round 3 : 2/7 hits
Germans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 1 cruiser and 2 destroyers; Italians defend with 1 battleship, 2 cruisers and 2 destroyers
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/13 hits
Units damaged: 1 battleship owned by the Italians and 1 battleship owned by the Germans
Italians roll dice for 2 battleships, 3 cruisers and 4 destroyers in 91 Sea Zone, round 2 : 4/9 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 9/13 hits
Italians roll dice for 2 battleships, 3 cruisers and 3 destroyers in 91 Sea Zone, round 3 : 5/8 hits
1 destroyer owned by the Italians , 1 fighter owned by the Americans , 1 battleship owned by the Italians , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 tactical_bomber owned by the Americans , 2 destroyers owned by the Germans , 2 cruisers owned by the Italians and 1 battleship owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Germans: 1 battleship, 1 cruiser and 2 destroyers
Casualties for Italians: 1 battleship, 2 cruisers and 2 destroyers
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomberNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 102 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 transport moved from 126 Sea Zone to 111 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 62 Sea Zone
1 fighter moved from Eastern United States to 26 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 armour placed in Normandy Bordeaux
Americans undo move 6.
3 armour placed in Normandy BordeauxTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Iraq to Syria
2 fighters moved from Northwest Persia to Syria
2 bombers moved from Eastern Persia to Syria
1 armour moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Volgograd
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 2 armour and 1 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 2 bombers, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 2 bombers, 2 fighters and 1 infantry in Syria, round 2 : 4/5 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Syria, round 2 : 1/4 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Syria
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in Denmark
Battle in Shan State
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Denmark from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 fighters
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 fighters in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yenisey: 2 fighters
EDIT: Adding units owned by Americans to Russia: 2 fighters
EDIT: Turning off Edit Mode
2 fighters moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Belgian Congo to Kenya
2 fighters moved from Syria to Persia
2 bombers moved from Syria to Eastern Persia
3 artilleries moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 aaGun moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
2 fighters and 1 tactical_bomber moved from Holland Belgium to Southern France
5 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
1 fighter and 7 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
forgot to move the two US fgt. Therefore the edit in the UK turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Morocco to Gibraltar
1 armour moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 1 bomber
British defend with 1 artillery
British win with no units remaining. Battle score for attacker is -14
Casualties for British: 1 artillery
Casualties for Italians: 1 armour and 1 bomber
Battle in Iraq
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 cruiser, 2 destroyers and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 aaGun moved from Yugoslavia to Northern Italy
2 aaGuns and 1 armour moved from Belarus to NovgorodPlace Units - Italians
10 infantry placed in Northern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Tambov to Russia
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea ZonePlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total -
here is the save game after french turn 8. Forgot to post it.
I didn’t scramble with the two italian fighters when the last two french troops on the board tried to take gibralta. Hope I made the right call not asking you. Othervise speak up. -
You can’t actually take Gibraltar as France. I asked for a rulse clarification from Harrisgamedesign.com (the creator’s website).
Offical answer:
“Italy can scramble. The US transport (and US unist) doesn’t participate in the sea battle because it’s not the US’s turn, so it can’t be sunk. Since there are no attacking (French) sea or air units, there is no sea battle. However, the sea zone can’t be cleared of defending combat units, so the amphibious assault can’t proceed.”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 fighter and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 artillery moved from Novgorod to Archangel
1 fighter moved from Finland to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to Denmark
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
4 artilleries, 4 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
5 infantry moved from France to Northern ItalyCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Denmark from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 4 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 1 artillery
Russians defend with 1 infantry and 2 mech_infantrys
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Novgorod
2 artilleries and 1 infantry moved from Vyborg to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from Denmark to Norway
1 tactical_bomber moved from Denmark to Norway
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Germany to Novgorod
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans
1 airfield placed in Norway
1 fighter and 2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Ukraine: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Western Ukraine: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Romania: 3 infantry
EDIT: Adding units owned by Germans to Bessarabia: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in Romania
2 infantry placed in Western Germany
2 infantry placed in Germany
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 armour
EDIT: Adding units owned by Germans to Northern Italy: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Smolensk to Bryansk
2 fighters moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Tambov
1 bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 6 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Tambov, round 2 : 1/9 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Volgograd
1 infantry moved from Samara to Volgograd
1 armour moved from Samara to Volgograd
2 aaGuns and 10 infantry moved from Novosibirsk to Samara
1 infantry moved from Smolensk to Archangel
2 mech_infantrys moved from Archangel to Smolensk
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Tambov to Volgograd
2 infantry moved from Russia to SmolenskPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
that’s some tricky rule. Should I just edit them back in or what is the procedure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales
1 infantry moved from Queensland to New South Wales
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New South Wales
1 mech_infantry moved from Northern Territory to New South Wales
1 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from Sikang to Shensi
1 infantry moved from Hopei to Shensi
1 armour moved from Anhwe to Shensi
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Anhwe to Hunan
4 carriers, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 55 Sea Zone to 56 Sea Zone
2 battleships and 1 carrier moved from 55 Sea Zone to 62 Sea Zone
1 carrier moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 55 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
3 armour moved from Malaya to Yunnan
3 armour moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Hunan to YunnanCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 destroyer and 1 transport
ANZAC defend with 1 carrier and 2 destroyers; Americans defend with 1 fighter
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 42
Casualties for ANZAC: 1 carrier and 2 destroyers
Casualties for Americans: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New South Wales
Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
4 fighters and 4 tactical_bombers moved from New South Wales to Queensland
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 bomber moved from Malaya to Kwangtung
1 transport moved from 55 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers placed in 19 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
3 infantry placed in French Indo China
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 71 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs -
Yeah, just edit some French guys into Morocco, then select the “Perform move or other action” in the edit tab. Move them onto your US transport.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Turning on Edit Mode
EDIT: Adding units owned by French to 91 Sea Zone: 2 infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Morocco
1 armour moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
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I just wanted to check your scramble orders in gibralta again. this time due to a legitime move I hope.
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Scramble both fighters, please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Americans
Turning on Edit Mode
EDIT: Adding units owned by French to 91 Sea Zone: 2 infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Morocco
1 armour moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Italians scrambles 1 units out of Morocco to defend against the attack in 91 Sea Zone
Italians scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Italians scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
French loiter and taunt with ; Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
Italians defend with 2 fighters
1 submarine owned by the Americans Submerged
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 transports in 91 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Italians and 2 destroyers owned by the Americans lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 4
Casualties for Italians: 2 fighters
Casualties for Americans: 2 destroyers
Battle in Holland Belgium
Americans attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Morocco
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 airfield
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield and 1 harbourNon Combat Move - Americans
1 transport moved from 111 Sea Zone to 104 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Morocco to 110 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Southern France
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 10 Sea Zone to Western United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to KenyaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 armour moved from Volgograd to Caucasus
2 armour moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Eastern Persia to Persia
2 mech_infantrys moved from Eastern Persia to Persia
2 bombers moved from Eastern Persia to Persia
2 infantry moved from Normandy Bordeaux to Southern France
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Gibraltar
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - British
1 factory_minor placed in Persia
5 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
1 artillery moved from Trans-Jordan to EgyptCombat - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
ANZAC take 41 Sea Zone from JapaneseCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from Russia to Kansu
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 74 Sea Zone to 78 Sea ZoneTurn Complete - ANZAC