14L G40 ArtofWar1947 (Axis) vs JWW (Allies + 10)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Amur to Soviet Far East
                      Japanese take Siberia from Russians
                      Japanese take Soviet Far East from Russians
                2 armour and 4 infantry moved from Amur to Sakha
                1 artillery, 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
                1 armour and 1 fighter moved from Shantung to Anhwe
                2 armour, 2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 artillery moved from Kwangtung to Kiangsi
                2 infantry moved from Kwangtung to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
                1 bomber moved from Kiangsu to Kwangsi
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from Hainan to 36 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery moved from Malaya to Shan State
                1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                2 bombers and 3 fighters moved from Kwangtung to Shan State
                1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                1 bomber moved from Kwangtung to 43 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 battleship moved from 20 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 3 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 :  2/10 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 3 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 :  3/7 hits
                        Chinese roll dice for 3 infantry in Kwangsi, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Sakha
                    Japanese attack with 2 armour and 4 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 37 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Shan State
                    Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 2 infantry
                    ANZAC defend with 1 infantry; British defend with 1 artillery and 4 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 2 infantry in Shan State, round 2 :  4/9 hits
                        UK_Pacific roll dice for 1 artillery and 5 infantry in Shan State, round 2 :  1/6 hits
                        3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Shan State, round 3 :  1/8 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 2 artilleries, 2 bombers and 3 fighters in Shan State, round 4 :  3/7 hits
                        UK_Pacific roll dice for 1 artillery in Shan State, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 artillery and 4 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 43 Sea Zone, round 4 :  1/3 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                3 fighters moved from Shan State to 37 Sea Zone
                1 artillery moved from Hainan to 36 Sea Zone
                1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 fighter moved from Kiangsi to Kwangtung
                2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
                1 aaGun moved from Chahar to Anhwe
                1 tactical_bomber moved from Kiangsi to Kwangtung
                1 fighter moved from Japan to Kwangtung
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                2 bombers moved from Shan State to Kwangtung
                1 bomber moved from 43 Sea Zone to Kwangtung
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                1 carrier moved from 20 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Japan to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                2 fighters moved from Kwangsi to Kiangsu
                1 bomber and 1 tactical_bomber moved from Kwangsi to Kwangtung

    Place Units - Japanese
                1 armour, 1 artillery and 1 fighter placed in Kwangtung
                2 mech_infantrys placed in Kiangsu
                1 artillery and 2 mech_infantrys placed in Shantung
                Japanese undo move 3.
                1 artillery placed in Kiangsu
                2 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
                Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
                EDIT: Adding units owned by Japanese to Malaya: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode


  • Jim: Thanks for the clarification on where Major ICs can be built by Japan and where to find this information in triplea. The rule in the written rulebook is ambiguous. As written, “original territory” could be interpreted either as “possessed at the beginning of the game” or historically–specifically–before 1931, when Japan invaded Manchuria. It would help novices if the written rule book were more specific.

    I made a couple of minor edits in the Japanese-7 non-com move, which I reposted.


  • @ArtofWar1947:

    Jim: Thanks for the clarification on where Major ICs can be built by Japan and where to find this information in triplea. The rule in the written rulebook is ambiguous. As written, “original territory” could be interpreted either as “possessed at the beginning of the game” or historically–specifically–before 1931, when Japan invaded Manchuria. It would help novices if the written rule book were more specific.

    agreed, there are a few players here who are very knowledgable about the rules. If you have any questions you should contact gamerman01.

    I am enjoying this game. It is challenging and I don’t know what to do here…….oh no


  • Thanks for the tip about Gamerman01.

    Playing better opponents such as yourself is a real challenge–puts my mind to work overtime, but I enjoy the excitement.


  • I will be attack z42 jpn ss & dd and rolling in the a&a org thread so the jpn doesn’t get the incorrect sneak (i’m bringing a usa dd)

    I will be attacking Denmark w/a lone inf and bringing 4 usa fgt.'s & 3 usa bmb’s to protect the trn. Does Germany want to scramble?

    thanks


  • A scramble would be extremely unwise.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 transport moved from 109 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                3 bombers moved from Eire to 112 Sea Zone
                4 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                4 fighters moved from 54 Sea Zone to 42 Sea Zone


  • sz42 usa attack dd & 4 fgtDiceRolls: 4@3 1@2; Total Hits: 44@3: (5, 1, 3, 2)1@2: (2)vs JPN ss & ddDiceRolls: 1@1 1@2; Total Hits: 11@1: (3)1@2: (1)


  • z42 cleared w/loss of usa dd


  • Did you mean with the lost of a US DD? The defending Japanese DD rolled a 2.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 transport moved from 109 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                3 bombers moved from Eire to 112 Sea Zone
                4 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                4 fighters moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in Denmark
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win, taking Denmark from Germans, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                4 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 artillery moved from 54 Sea Zone to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 30 Sea Zone to Hawaiian Islands
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                4 fighters moved from 112 Sea Zone to 109 Sea Zone
                3 bombers moved from 112 Sea Zone to Eire
                4 infantry and 2 transports moved from 106 Sea Zone to 108 Sea Zone
                3 transports moved from 109 Sea Zone to 106 Sea Zone
                4 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
                4 infantry moved from 109 Sea Zone to Eire
                1 fighter moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun, 7 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 mech_infantry moved from Morocco to Tunisia
                1 armour moved from Tobruk to Egypt
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
                2 infantry moved from 101 Sea Zone to Eastern United States
                1 aaGun, 1 artillery and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 fighter moved from 91 Sea Zone to Eire
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone
                1 artillery placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        26 Sea Zone : 1 submarine
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 2 aaGuns, 1 artillery, 9 infantry and 1 mech_infantry
        Egypt : 1 armour
        Scotland : 1 flag, 1 airfield
        Morocco : 1 infantry
        Tunisia : 1 flag, 1 mech_infantry
        Denmark : 1 flag, 1 infantry
        Libya : 1 flag
        112 Sea Zone : 1 transport
        106 Sea Zone : 5 transports
        Eire : 1 flag, 1 artillery, 3 bombers, 4 fighters, 1 harbour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
        109 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 2 transports
        101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 submarines
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 58
        Russians : 28 / 42
        Japanese : 56 / 58
        Americans : 58 / 80
        Chinese : 10 / 19
        British : 24 / 0
        UK_Pacific : 8 / 7
        Italians : 9 / 5
        ANZAC : 11 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                1 artillery, 1 fighter and 7 infantry moved from Kweichow to Anhwe
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Suiyuyan to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                1 artillery, 1 fighter and 7 infantry moved from Kweichow to Anhwe
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 8 infantry
                    Japanese defend with 1 aaGun, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 aaGun, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 5 infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                1 artillery and 2 infantry placed in Yunnan
                1 infantry placed in Hunan
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 artillery and 1 infantry
        Yunnan : 1 artillery, 1 fighter and 8 infantry
        Hunan : 1 infantry
        Hopei : 3 infantry
        Chahar : 1 infantry
        Anhwe : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 55 / 58
        Russians : 28 / 42
        Japanese : 53 / 58
        Americans : 58 / 80
        Chinese : 13 / 19
        British : 24 / 0
        UK_Pacific : 8 / 7
        Italians : 9 / 5
        ANZAC : 11 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • JPN ss submerge?


  • JPN SS submerges.


  • @ArtofWar1947:

    Did you mean with the lost of a US DD? The defending Japanese DD rolled a 2.

    correct


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                1 unit repaired.
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Yunnan to French Indo China
                2 infantry moved from Yunnan to Shan State
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                1 bomber moved from Yunnan to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Yunnan to French Indo China
                2 infantry moved from Yunnan to Shan State
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                1 bomber moved from Yunnan to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State

    Combat - British
                Battle in 43 Sea Zone
                    British attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        British roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    British win, taking 43 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Shan State
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 mech_infantry moved from Szechwan to Kweichow
                1 fighter moved from Shan State to India
                1 tactical_bomber moved from Shan State to Yunnan
                1 bomber moved from 43 Sea Zone to Yunnan
                1 aaGun and 1 infantry moved from Persia to Eastern Persia
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
                1 artillery and 1 infantry moved from Iraq to Persia
                2 infantry moved from Trans-Jordan to 98 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Eire to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 carrier, 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Eire to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Eastern Persia

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,1,4,6,3,5,1,5,1,1,6,3,4,6,5,2,3
                UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 3 aaGuns, 3 artilleries, 1 bomber, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
        Kweichow : 2 infantry and 1 mech_infantry
        Shan State : 3 infantry
        India : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
        French Indo China : 1 flag, 1 infantry
        43 Sea Zone : 1 flag, 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Tobruk : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 artillery and 1 infantry
        109 Sea Zone : 1 carrier, 1 fighter and 1 transport
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        Eastern Persia : 1 flag, 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 55 / 58
        Russians : 28 / 42
        Japanese : 51 / 58
        Americans : 58 / 80
        Chinese : 13 / 19
        British : 24 / 0
        UK_Pacific : 10 / 8
        Italians : 9 / 5
        ANZAC : 11 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Albania to Greece
                      Italians take Greece from British
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Archangel
                      Italians take Archangel from Russians
                1 fighter moved from Western Germany to 112 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Albania to Greece
                      Italians take Greece from British
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Archangel
                      Italians take Archangel from Russians
                1 fighter moved from Western Germany to 112 Sea Zone

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    retreated to Ukraine
                    Russians win with 2 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry
                Battle in 112 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 112 Sea Zone to Western Germany
                1 fighter moved from Ukraine to Eastern Poland
                1 bomber moved from Ukraine to Eastern Poland
                1 armour moved from Bessarabia to Eastern Poland
                2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Albania to Bulgaria
                1 fighter moved from Northern Italy to Western Germany
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
                Italians collect 10 PUs (2 lost to blockades); end with 11 PUs total

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