@The_Good_Captain Can’t you change the AA for a tank and leave everything the same? I don’t know how to edit this?
New A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralResearch Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4 and gets 0 hitsPurchase Units - Americans
Americans buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZoneNon Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_True
1 infantry moved from 86 Sea Zone to Brazil
1 armour moved from Eastern United States to Central United States
Americans take Central United States from Neutral_True
1 armour moved from Central United States to Western United States
Americans take Western United States from Neutral_True
1 armour moved from Eastern United States to Ontario
British take Ontario from Neutral_True
1 armour moved from Ontario to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Neutral_True
1 armour moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Neutral_True
1 armour moved from Eastern United States to Western United StatesPlace Units - Americans
1 bomber and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUs -
chink chaos
Rolling 1d6:
(3) -
bbig bird
kingsu-1
shangtung-2
20-3
21-4
18-5
6-6
Rolling 1d6:
(3) -
big bird in sz 20
combat!? -
I’ll let you work out the technical stuff here chris. looks like the transport dies, but I know if the bird keeps moving or not.
Only Japan around here so I’m leaving it to you chris to continue.
I will continue with anzac and brits and you can do catch up rolls with big bird when you get on line.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea ZoneNon Combat Move - British
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Neutral_True
1 mech_infantry moved from India to West India
UK_Pacific take West India from Neutral_True
1 mech_infantry moved from West India to India
1 infantry moved from United Kingdom to Scotland
British take Scotland from Neutral_True
1 artillery moved from 105 Sea Zone to Spain
British take Spain from Neutral_TruePlace Units - British
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 13 PUs; end with 14 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry -
I’ll let you work out the technical stuff here chris. looks like the transport dies, but I know if the bird keeps moving or not.
Only Japan around here so I’m leaving it to you chris to continue.
I will continue with anzac and brits and you can do catch up rolls with big bird when you get on line.
That’s entirely right. The big bird stops and feeds when it finds prey.
UK Chaos
Rolling 1d6:
(5) -
The defenseless Japanese transports are eaten as an appetizer. And then…
UK PTERO 1
Rolling 1d7:
(1)1-Formosa
2-Kiangsi
3-Kwangtung
4-19
5-21
6-35
7-36 -
UK PTERO 2 = Back out to SZ 20, of necessity. So:
Rolling 1d7:
(4)UK PTERO 3
1-Formosa
2-Kiangsi
3-Kwangtung
4-19
5-21
6-35
7-36 -
The Japanese landing party is automatically destroyed!! Since it would take 8 hits to kill PTERO, we don’t even bother rolling it out.
Finally, UK PTERO 4
Rolling 1d3:
(1)1-Kiangsi
2-Kwangsi
3-20 -
The Japanese landing party is automatically destroyed!! Since it would take 8 hits to kill PTERO, we don’t even bother rolling it out.
Finally, UK PTERO 4
Rolling 1d3:
(1)1-Kiangsi
2-Kwangsi
3-20Sorry, my bad. UK PTERO 3 ends his movement when he stops to feed.
So Kiangsi is Italy PTERO 1.
Italy PTERO 2
1-Kiangsu
2-Anhwe
3-Hunan
4-Kwangsi
5-Kwangtung
6-20 -
Rolling 1d6:
(5) -
Italy PTERO 4
Rolling 1d3:
(2)1-Kiangsi
2-Kwangsi
3-20 -
HELL rolls:
Axis
Rolling 3d6:
(4, 4, 5)Allies
Rolling 150d6:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6) -
HELL UNITS FINAL COUNT:
Nationality
German: 0
Japanese: 0
Italian: 0
Neutral Axis: 0Axis Total: 0
Russian: 50
American: 66
Chinese: 0
British: 34
ANZAC: 0
French: 0Allies Total: 150
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea ZoneNon Combat Move - British
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Neutral_True
1 mech_infantry moved from India to West India
UK_Pacific take West India from Neutral_True
1 mech_infantry moved from West India to India
1 infantry moved from United Kingdom to Scotland
British take Scotland from Neutral_True
1 artillery moved from 105 Sea Zone to Spain
British take Spain from Neutral_TruePlace Units - British
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 13 PUs; end with 14 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Kwangtung: 1 artillery and 1 infantry
EDIT: Removing units owned by Neutral_True from 20 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to Kwangsi: 1 bomber
EDIT: Turning off Edit Mode -
Hi Carl, you’re up for Italy using the edited file above.
I’ve moved Crazy Bird for you.
But you still need to make your chaos roll…
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thank you kind sir :-D
italy
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
Italians take Northern Italy from Neutral_True
1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 7 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
anzac chaos
Rolling 1d6:
(1)
french chaos
Rolling 1d6:
(1)