TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Crazy Bird
1:17/2:24/3:31/4:32/5:33/6:22
Rolling 1d6:
(1)
germans cant move into western germany owned by neutral true?
germans cant move into western germany owned by neutral true?
Not unless you declare war on true neutrals during politics phase, nope…
I’ll move Crazy Bird for Russia, so as to move the game along (you can take Japan move immediately after Germany).
Russia Bird 1
Rolling 1d7:
(6)
1-Iwo Jima
2-SZ6
3-SZ16
4-SZ24
5-SZ23
6-SZ22
7-SZ18
RUSSIA PTERO 2
Rolling 1d7:
(2)
1-Marianas
2-18
3-17
4-23
5-33
6-34
7-21
RUSSIA PTERO 3
Rolling 1d5:
(5)
1-6
2-17
3-22
4-21
5-19
RUSSIA PTERO 4
Rolling 1d9:
(3)
1-Okinawa
2-Manchuria
3-Jehol
4-Shantung
5-Kiangsu
6-6
7-18
8-21
9-20
JAPAN PTERO 1
Rolling 1d6:
(1)
1-Manchuria
2-Buyant-Uhaa
3-Chahar
4-Anhwe
5-Shantung
6-19
JAPAN PTERO 2
Rolling 1d5:
(5)
1-Korea
2-Amur
3-Buyant-Uhaa
4-Jehol
5-19
JAPAN PTERO 3
Rolling 1d9:
(9)
1-Okinawa
2-Manchuria
3-Jehol
4-Shantung
5-Kiangsu
6-6
7-18
8-21
9-20
JAPAN PTERO 4
Rolling 1d7:
(4)
1-Formosa
2-Kiangsi
3-Kwangtung
4-19
5-21
6-35
7-36
When Japan starts its turn, Crazy Bird will be in SZ 19.
In case you don’t see my earlier reply Carl, just like in an ordinary game you need to declare war on the true neutrals first if you want to attack them and get the points.
I’d highly recommend doing exactly that.
And, again, just to speed things along, Russian Chaos roll:
Rolling 1d6:
(5)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Purchase Units - Germans
Germans buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Germany to Western Germany
Germans take Western Germany from Neutral_True
1 mech_infantry moved from Germany to Greater Southern Germany
Germans take Greater Southern Germany from Neutral_True
1 armour moved from Germany to Holland Belgium
Germans take Holland Belgium from Neutral_True
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
1 infantry placed in Germany
1 submarine and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 32 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 19 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 armour moved from 1 Sea Zone to British Columbia
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Kwangtung
Battle in British Columbia
Battle in Korea
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 18 PUs; end with 19 PUs total
Japan Chaos
Rolling 1d6:
(1)
American Chaos
Rolling 1d6:
(6)
USA PTERO 1
Rolling 1d9:
(3)
1-Okinawa
2-Manchuria
3-Jehol
4-Shantung
5-Kiangsu
6-6
7-18
8-21
9-20
USA PTERO 2
Rolling 1d6:
(3)
1-Manchuria
2-Buyant-Uhaa
3-Chahar
4-Anhwe
5-Shantung
6-19
USA PTERO 3
Rolling 1d6:
(3)
1-Central Mongolia
2-Buyant-Uhaa
3-Jehol
4-Anhwe
5-Hopei
6-Suiyuyan
USA PTERO 4
Rolling 1d6:
(3)
1-Manchuria
2-Buyant-Uhaa
3-Chahar
4-Anhwe
5-Shantung
6-19