G40L 2014 captain walker (Allies +9) vs Entek (Axis)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Romania to Ukraine
                1 fighter moved from Southern France to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 artillery and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 1 fighter and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Ukraine : 1 mech_infantry
        95 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 64 / 95
        Russians : 1 / 0
        Japanese : 15 / 9
        Americans : 59 / 84
        Chinese : 23 / 31
        British : 37 / 42
        UK_Pacific : 21 / 26
        Italians : 13 / 11
        ANZAC : 25 / 36
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 bombers moved from Iwo Jima to Japan
                2 armour moved from Kazakhstan to Volgograd
                3 fighters moved from Kazakhstan to Volgograd
                2 bombers moved from Sikang to Volgograd

    Combat - ANZAC
                Battle in Volgograd
                    ANZAC attack with 2 armour, 2 bombers and 3 fighters
                    Germans defend with 1 bomber, 1 factory_minor and 3 infantry
                        ANZAC roll dice for 2 armour, 2 bombers and 3 fighters in Volgograd, round 2 :  1/7 hits
                        Germans roll dice for 1 bomber and 3 infantry in Volgograd, round 2 :  1/4 hits
                        1 bomber owned by the Germans and 1 armour owned by the ANZAC lost in Volgograd
                        ANZAC roll dice for 1 armour, 2 bombers and 3 fighters in Volgograd, round 3 :  4/6 hits
                        Germans roll dice for 3 infantry in Volgograd, round 3 :  2/3 hits
                        3 infantry owned by the Germans and 2 fighters owned by the ANZAC lost in Volgograd
                    ANZAC win, taking Volgograd from Germans with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 bomber and 3 infantry
                    Casualties for ANZAC: 1 armour and 2 fighters
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/2 hits
                    Bombing raid in Japan rolls: 5,3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Japan causes 3 damage total.

    Non Combat Move - ANZAC
                2 bombers moved from Japan to Korea
                1 infantry moved from Okinawa to 19 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 bomber moved from Queensland to Korea
                3 mech_infantrys moved from Szechwan to Kazakhstan
                2 bombers moved from Volgograd to Sikang
                1 fighter moved from Volgograd to Kazakhstan

    Place Units - ANZAC
                1 factory_minor placed in Korea
                1 bomber placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Szechwan: 2 armour and 1 mech_infantry
                EDIT: Removing units owned by ANZAC from French Indo China: 2 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 27 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 fighter
        Formosa : 1 flag
        Korea : 1 flag, 2 artilleries, 3 bombers, 1 factory_minor and 2 infantry
        Okinawa : 1 flag
        Hainan : 1 flag
        Szechwan : 2 armour and 1 mech_infantry
        Sikang : 2 bombers
        Burma : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Philippines : 1 infantry
        Kazakhstan : 1 fighter and 3 mech_infantrys
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        38 Sea Zone : 1 transport
        20 Sea Zone : 1 flag
        17 Sea Zone : 1 cruiser
        6 Sea Zone : 4 destroyers, 2 fighters, 2 submarines and 2 transports
        Trans-Jordan : 2 infantry
        Volgograd : 1 flag, 1 armour and 1 factory_minor

    Production/PUs Summary :

    Germans : 62 / 95
        Russians : 1 / 0
        Japanese : 15 / 9
        Americans : 59 / 84
        Chinese : 23 / 31
        British : 37 / 42
        UK_Pacific : 21 / 26
        Italians : 13 / 11
        ANZAC : 27 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 95
        Russians : 1 / 0
        Japanese : 15 / 9
        Americans : 59 / 84
        Chinese : 23 / 31
        British : 37 / 42
        UK_Pacific : 21 / 26
        Italians : 13 / 11
        ANZAC : 27 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Russia to Volgograd
                3 armour moved from Ukraine to Caucasus
                2 bombers moved from Novgorod to Caucasus
                2 bombers moved from Russia to Kazakhstan
                3 mech_infantrys moved from Samara to Kazakhstan

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 3 armour
                    ANZAC defend with 1 armour and 1 factory_minor
                        Germans roll dice for 3 armour in Volgograd, round 2 :  1/3 hits
                        ANZAC roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the ANZAC lost in Volgograd
                    Germans win, taking Volgograd from ANZAC with 3 armour remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in Kazakhstan
                    Germans attack with 2 bombers and 3 mech_infantrys
                    ANZAC defend with 1 fighter and 3 mech_infantrys; British defend with 2 mech_infantrys
                        Germans roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 :  1/5 hits
                        British roll dice for 1 fighter and 5 mech_infantrys in Kazakhstan, round 2 :  2/6 hits
                        1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Kazakhstan
                        Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 3 :  1/3 hits
                        British roll dice for 1 fighter and 4 mech_infantrys in Kazakhstan, round 3 :  1/5 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 2 bombers in Kazakhstan, round 4 :  2/2 hits
                        British roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 4 :  2/4 hits
                        2 bombers owned by the Germans and 2 mech_infantrys owned by the ANZAC lost in Kazakhstan
                    British win with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -20
                    Casualties for ANZAC: 2 mech_infantrys
                    Casualties for Germans: 2 bombers and 3 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                Battle in Caucasus
                    Germans attack with 3 armour and 2 bombers
                    British defend with 3 armour and 1 factory_minor
                        Germans roll dice for 3 armour and 2 bombers in Caucasus, round 2 :  4/5 hits
                        British roll dice for 3 armour in Caucasus, round 2 :  0/3 hits
                        3 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 3 armour and 2 bombers remaining. Battle score for attacker is 18
                    Casualties for British: 3 armour

    Non Combat Move - Germans
                2 bombers moved from Caucasus to Volgograd
                4 infantry moved from Romania to Bessarabia
                1 armour moved from Albania to Romania
                4 artilleries and 4 infantry moved from Yugoslavia to Romania
                2 bombers moved from Volgograd to Ukraine

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
                2 infantry placed in Western Germany
                3 armour placed in Russia
                3 armour placed in Ukraine
                1 bomber and 1 fighter placed in Novgorod

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        Southern France : 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Romania : 1 armour, 4 artilleries and 4 infantry
        Germany : 1 factory_major
        Denmark : 1 aaGun and 4 infantry
        Holland Belgium : 1 infantry
        Northern Italy : 1 artillery and 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 4 infantry
        Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 3 armour, 2 bombers and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Caucasus : 1 flag, 3 armour and 1 factory_minor
        Smolensk : 1 flag
        Samara : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 carrier, 3 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 66 / 91
        Russians : 1 / 0
        Japanese : 15 / 9
        Americans : 59 / 84
        Chinese : 23 / 31
        British : 35 / 42
        UK_Pacific : 21 / 26
        Italians : 13 / 11
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese repair 9 damage on 9 factory_majors; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese

    Non Combat Move - Japanese
                2 fighters moved from Buryatia to Novosibirsk
                1 infantry moved from Novosibirsk to Samara

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,4,6,5,5,2,5,6,2,2,3,2,4,2,5,5,4
                Japanese collect 7 PUs (8 lost to blockades); end with 7 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 27 infantry
        Wake Island : 1 flag, 1 airfield and 1 infantry
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Buryatia : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag, 2 fighters
        Samara : 1 infantry

    Production/PUs Summary :

    Germans : 66 / 91
        Russians : 1 / 0
        Japanese : 15 / 7
        Americans : 59 / 84
        Chinese : 23 / 31
        British : 35 / 42
        UK_Pacific : 21 / 26
        Italians : 13 / 11
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 destroyers moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to Southern Italy
                1 carrier, 2 destroyers and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to Southern Italy
                1 carrier, 3 destroyers and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
                1 armour moved from 95 Sea Zone to Southern Italy
                1 bomber moved from Egypt to Southern Italy
                1 bomber moved from Egypt to 95 Sea Zone
                1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Americans take Buryatia from Japanese
                      Americans take Yakut S.S.R. from Japanese
                3 bombers moved from Korea to Japan
                1 armour, 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Persia to Caucasus
                1 fighter moved from Gibraltar to Southern Italy

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    scramble in 95?

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    No scramble

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 destroyers moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 bomber moved from Gibraltar to Southern Italy
                1 carrier, 2 destroyers and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to Southern Italy
                1 carrier, 3 destroyers and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
                1 armour moved from 95 Sea Zone to Southern Italy
                1 bomber moved from Egypt to Southern Italy
                1 bomber moved from Egypt to 95 Sea Zone
                1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Americans take Buryatia from Japanese
                      Americans take Yakut S.S.R. from Japanese
                3 bombers moved from Korea to Japan
                1 armour, 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 fighters moved from Persia to Caucasus
                1 fighter moved from Gibraltar to Southern Italy

    Combat - Americans
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/3 hits
                    Bombing raid in Japan rolls: 4,3,7 and causes: 9 damage to unit: factory_major
                    Bombing raid in Japan causes 9 damage total.
                Battle in Caucasus
                    Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 3 armour and 1 factory_minor
                        Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caucasus, round 2 :  5/7 hits
                        Germans roll dice for 3 armour in Caucasus, round 2 :  1/3 hits
                        3 armour owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 armour
                    Casualties for Americans: 1 infantry
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 8 destroyers, 2 fighters and 5 transports
                    Italians defend with 1 destroyer, 2 submarines and 1 transport
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber, 2 carriers, 8 destroyers, 2 fighters and 5 transports in 95 Sea Zone, round 2 :  3/11 hits
                        Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians and 2 submarines owned by the Italians lost in 95 Sea Zone
                        1 transport owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 bomber, 2 carriers, 8 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is 27
                    Casualties for Italians: 1 destroyer, 2 submarines and 1 transport
                Battle in Southern Italy
                    Americans attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
                        AA fire in Southern Italy :  0/4 hits
                        Americans roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry in Southern Italy, round 2 :  3/14 hits
                        Italians roll dice for 2 aaGuns, 1 bomber, 3 fighters and 5 infantry in Southern Italy, round 2 :  4/9 hits
                        2 aaGuns owned by the Italians , 4 infantry owned by the Americans and 1 bomber owned by the Italians lost in Southern Italy
                        Americans roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Southern Italy, round 3 :  3/10 hits
                        Italians roll dice for 3 fighters and 5 infantry in Southern Italy, round 3 :  4/8 hits
                        1 artillery owned by the Americans , 1 mech_infantry owned by the Americans , 1 armour owned by the Americans , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 2 armour, 2 bombers and 2 fighters in Southern Italy, round 4 :  3/6 hits
                        Italians roll dice for 3 fighters and 2 infantry in Southern Italy, round 4 :  3/5 hits
                        2 fighters owned by the Americans , 1 fighter owned by the Italians , 1 armour owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour and 2 bombers in Southern Italy, round 5 :  3/3 hits
                        Italians roll dice for 2 fighters in Southern Italy, round 5 :  2/2 hits
                        2 fighters owned by the Italians and 2 bombers owned by the Americans lost in Southern Italy
                    Americans captures 11PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Italians: 2 aaGuns, 1 bomber, 3 fighters and 5 infantry
                    Casualties for Americans: 2 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from 95 Sea Zone to Malta
                2 fighters moved from Caucasus to Northwest Persia
                3 bombers moved from Japan to Korea
                1 artillery and 4 infantry moved from Amur to Buryatia
                1 fighter moved from Korea to Kweichow
                1 cruiser and 3 destroyers moved from 25 Sea Zone to 27 Sea Zone
                2 transports moved from 10 Sea Zone to 89 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber and 2 fighters moved from Eastern United States to Gibraltar
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery, 3 fighters and 2 infantry placed in Eastern United States
                3 destroyers and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 66 PUs; end with 77 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Korea : 3 bombers and 2 fighters
        Kweichow : 1 fighter
        Borneo : 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery and 4 infantry
        36 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        27 Sea Zone : 1 cruiser and 3 destroyers
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        2 Sea Zone : 1 flag
        5 Sea Zone : 2 destroyers and 2 transports
        6 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
        Cyprus : 1 infantry
        Malta : 1 bomber
        Tunisia : 1 flag, 2 infantry and 1 mech_infantry
        Libya : 1 mech_infantry
        Italian Somaliland : 1 flag
        Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 infantry
        95 Sea Zone : 2 carriers, 8 destroyers, 2 fighters and 5 transports
        89 Sea Zone : 2 transports
        93 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        101 Sea Zone : 3 destroyers and 2 transports
        Brazil : 1 flag
        Northwest Persia : 1 flag, 2 fighters
        98 Sea Zone : 1 flag
        91 Sea Zone : 3 destroyers, 2 submarines and 3 transports
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 64 / 91
        Russians : 1 / 0
        Japanese : 13 / 7
        Americans : 66 / 102
        Chinese : 23 / 31
        British : 35 / 42
        UK_Pacific : 21 / 26
        Italians : 10 / 0
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                5 infantry placed in Szechwan
                5 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Kiangsu : 2 artilleries and 2 infantry
        Manchuria : 1 artillery and 6 infantry
        Shensi : 1 artillery
        Kweichow : 7 infantry
        Kansu : 11 infantry
        Tsinghai : 15 infantry
        Szechwan : 5 infantry
        Sikang : 1 fighter and 15 infantry
        Kwangtung : 3 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 64 / 91
        Russians : 1 / 0
        Japanese : 13 / 7
        Americans : 66 / 102
        Chinese : 23 / 30
        British : 35 / 42
        UK_Pacific : 21 / 26
        Italians : 10 / 0
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Northwest Persia to Volgograd
                1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Volgograd
                4 fighters and 1 tactical_bomber moved from Persia to Volgograd

    Combat - British
                Battle in Volgograd
                    British attack with 2 armour, 1 bomber, 5 fighters and 2 tactical_bombers
                    Germans defend with 3 armour and 1 factory_minor
                        British roll dice for 2 armour, 1 bomber, 5 fighters and 2 tactical_bombers in Volgograd, round 2 :  6/10 hits
                        Germans roll dice for 3 armour in Volgograd, round 2 :  2/3 hits
                        1 armour owned by the British , 3 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 armour and 1 fighter

    Non Combat Move - British
                1 fighter and 2 tactical_bombers moved from Volgograd to Caucasus
                3 fighters moved from Volgograd to Caucasus
                1 bomber moved from Volgograd to Persia
                2 armour and 1 mech_infantry moved from Persia to Caucasus
                7 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour moved from Eastern Persia to Kazakhstan
                1 artillery and 1 infantry moved from Sikang to Kazakhstan
                1 aaGun and 2 infantry moved from Szechwan to Sikang
                2 armour and 2 infantry moved from India to 39 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                2 armour and 2 infantry moved from 80 Sea Zone to Persia
                4 infantry moved from Persia to Northwest Persia
                1 aaGun moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from Egypt to Southern Italy
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 fighter moved from Gibraltar to Southern Italy
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                2 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                2 armour and 1 mech_infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 armour, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 armour, 2 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Sikang : 1 aaGun and 2 infantry
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Celebes : 1 flag
        39 Sea Zone : 2 transports
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Southern Italy : 1 artillery, 2 fighters and 1 infantry
        Ethiopia : 1 flag
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Turkmenistan : 1 flag
        Caucasus : 3 armour, 4 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
        80 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        95 Sea Zone : 1 transport
        Eire : 1 flag
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        Eastern Persia : 1 flag, 2 mech_infantrys
        Northwest Persia : 1 aaGun and 4 infantry
        Persia : 1 flag, 1 airfield, 4 armour, 1 bomber, 1 factory_minor, 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 62 / 91
        Russians : 1 / 0
        Japanese : 13 / 7
        Americans : 66 / 102
        Chinese : 23 / 30
        British : 37 / 42
        UK_Pacific : 21 / 26
        Italians : 10 / 0
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - Italians
                1 artillery, 1 fighter and 1 mech_infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                    British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern Italy, round 2 :  2/3 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Southern Italy, round 2 :  2/5 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Southern Italy
                    retreated to Southern Italy
                    Americans win with 1 armour and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 artillery and 1 mech_infantry

    Non Combat Move - Italians
                2 infantry moved from Southern France to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Ukraine to Rostov

    Turn Complete - Italians

    Territory Summary for Italians :

    Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        Northern Italy : 1 aaGun, 1 factory_major, 1 fighter and 2 infantry
        Rostov : 1 mech_infantry
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 62 / 91
        Russians : 1 / 0
        Japanese : 13 / 7
        Americans : 66 / 102
        Chinese : 23 / 30
        British : 37 / 42
        UK_Pacific : 21 / 26
        Italians : 10 / 0
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    Man, I thought I had this game, but the tides seem to have turned.  Want to start again?

  • 23 21 20 19 17 16 15 13

    You had me worried when you threatened to invade UK…you would have won the game if you had pulled that off.

    Sure…we can start another game. Wich side do you like playing the best?

  • 20 19 18 17 16

    Want to swap sides?

    It was really over once you were able to start having ANZAC use that Complex in Indochina.

  • 23 21 20 19 17 16 15 13

    Ok…I’ll play axis. Where do you want your +9?

  • 20 19 18 17 16

    How about an infantry in New Guinea and a sub off of Egypt.

  • 23 21 20 19 17 16 15 13

    ok…I’ll set one up for us tomorrow!

  • 23 21 20 19 17 16 15 13

    New game is ready. Have you posted results for this game or should I do that?

  • 20 19 18 17 16

    Posting results now.

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