• New nations form out of the scattered tribes of humanity!

    Pro-Axis = 1
    Pro-Allies = 2

    DiceRolling 5d2:
    (1, 1, 2, 2, 2)

    IPC value + random # of infantry:

    DiceRolling 5d4:
    (1, 2, 3, 3, 4)

    Locations:

    DiceRolling 5d191:
    (34, 95, 105, 154, 174)


  • Gilbert Islands

    Pro-?
    DiceRolling 1d2:
    (2)

    Units
    DiceRolling 1d4:
    (2)

    Mexico

    Pro-?
    DiceRolling 1d2:
    (1)

    Units
    DiceRolling 1d4:
    (4)  +2

    Western Australia

    Pro-?
    DiceRolling 1d2:
    (2)

    Units
    DiceRolling 1d4:
    (2)  +1

    Paulau Island

    Pro-?
    DiceRolling 1d2:
    (1)

    Units
    DiceRolling 1d4:
    (3)

    Rio de Oro

    Pro-?
    DiceRolling 1d2:
    (2)

    Units
    DiceRolling 1d4:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Gilbert Islands from Neutral_True to Neutral_Allies
                EDIT: Adding units owned by Neutral_Allies to Gilbert Islands: 2 infantry
                EDIT: Changing ownership of Mexico from Neutral_True to Neutral_Axis
                EDIT: Adding units owned by Neutral_Axis to Mexico: 6 infantry
                EDIT: Changing ownership of Western Australia from Neutral_True to Neutral_Allies
                EDIT: Adding units owned by Neutral_Allies to Western Australia: 3 infantry
                EDIT: Changing ownership of Paulau Island from Neutral_True to Neutral_Axis
                EDIT: Adding units owned by Neutral_Axis to Paulau Island: 3 infantry
                EDIT: Adding units owned by Neutral_Allies to Rio de Oro: 2 infantry
                EDIT: Changing ownership of Rio de Oro from Neutral_True to Neutral_Allies
                EDIT: Turning off Edit Mode


  • Okay Carl, please use the R8 filesave above for your turn.

    Development is one-time only:

    Mexico and Paulau Island are new pro-Axis neutrals.

    Western Australia, Rio de Oro, and Gilbert Islands are new pro-Allied neutrals.

    Attack or annex as appropriate to your faction!


  • Oh, and the bounty offer is now official: the nation that kills the PTERO monster gets a nice fat permanent national buff!!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 6,5,6 and gets 2 hits
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Rockets Advance

    Activate Technology - Japanese
                Japanese activating Rockets Advance

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Place Units - Japanese
                2 armour, 1 artillery and 3 infantry placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 11 PUs; end with 11 PUs total


  • US Chaos
    DiceRolling 1d6:
    (4)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 5,3 and gets 0 hits

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;

    Place Units - Americans
                4 armour, 1 artillery and 1 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 20 PUs; end with 20 PUs total


  • Chink chaos
    DiceRolling 1d6:
    (1)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 18 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs


  • Limey chaos
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British

    Place Units - British
                1 artillery and 1 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 6 PUs; end with 6 PUs total

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs; end with 3 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • Italy
    DiceRolling 1d6:
    (1)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                2 infantry placed in Southern Italy
                Italians undo move 1.
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 3 PUs; end with 3 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs


  • anzac chaos
    DiceRolling 1d6:
    (5)


  • Ptarodak burger
    22-1
    23-2
    32-3
    48-4
    47-5
    46-6
    34-7
    Caroline Island-8
    DiceRolling 1d8:
    (5)


  • Ptarodak burger in SZ 47
    33-1
    48-2
    49-3
    46-4
    new brit-5
    DiceRolling 1d5:
    (1)


  • Ptarodak burger in SZ 33
    22-1
    23-2
    32-3
    48-4
    47-5
    46-6
    34-7
    Caroline Island-8
    DiceRolling 1d8:
    (1)


  • Ptarodak burger in SZ 22 (final for anzac ptarodak burger roll) next roll is for france.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 2 PUs; end with 2 PUs total

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