TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 factory_major; Remaining resources: 7 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_minor; Remaining resources: 10 PUs;
Place Units - British
1 factory_major placed in United Kingdom
Turn Complete - British
British collect 6 PUs; end with 13 PUs total
Place Units - UK_Pacific
1 factory_minor placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 13 PUs total
if this kraken moves 7 times per turn then that a lot of recording and posting
I suggest a cap on movements per turn. lets say three.
The cataclysm that shook the earth has thrown up a horror from humanity’s distant past on the lonely island of Java…
A flock of GIANT PTERODACTYLS!!!
These monsters fly, so they move over both SEA ZONES and TERRITORIES equally easily.
They’re the fastest monsters in the game, with the same range as a fighter plane: 4 per turn!
They will move their full range, unless stopped by combat, in which case they will stay in that territory and feed.
They’re meat-hungry, and they paralyze 1d4 units of their prey per round in combat with terror (no shots back).
Their aim is quick and accurate: they unerringly kill 6 units during every round of combat.
And, while not incredibly tough, they are hard to hit and extremely numerous: to wipe out the flock, you need to hit them 8 times in combat.
Finally, if they win a battle, they go on a rampage and trash all of the infrastructure on the territories they attack.
On the board, they will be represented as a neutral battleship while at sea, and as a neutral bomber on land.
UK Pterodactyl Move:
1 of 4 = SZ 42 (only option)
2 of 4 =
Rolling 1d9:
(4)
1. Java
2. SZ 37
3. SZ 43
4. SZ 44
5. SZ 45
6. SZ 55
7. SZ 56
8. SZ 57
9. SZ 41
3 of 4
Rolling 1d7:
(5)
1-35
2-34
3-46
4-55
5-42
6-44
7-Dutch New Guinea
Last move for UK:
Rolling 1d9:
(3)
1. Java
2. SZ 37
3. SZ 43
4. SZ 44
5. SZ 45
6. SZ 55
7. SZ 56
8. SZ 57
9. SZ 41
Italy Pterodactyl 1of4
Rolling 1d6:
(1)
1-Borneo
2-SZ 36
3-SZ 35
4-SZ 44
5-SZ 42
6-SZ 37
2of4 must be SZ 43, thus 3of4=
Rolling 1d6:
(1)
1-Borneo
2-SZ 36
3-SZ 35
4-SZ 44
5-SZ 42
6-SZ 37
On the Italy turn, Pterodactyl comes to rest in SZ 43.
Carl, please edit it in as a neutral battleship.
This should make things a little more interesting in this ‘recovery’ period for humanity…
Please follow my pattern and give it 4 moves before every turn, e.g. at the beginning of ANZAC, France, and so on.
I agree with Matt that 7 spaces is far too much, but I want to test this bad boy at the limit of the 1d4 range to see how it plays out.
Stop it if it hits any inhabited spaces, and we’ll do battle on the forum here.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 factory_major; Remaining resources: 7 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_minor; Remaining resources: 10 PUs;
Place Units - British
1 factory_major placed in United Kingdom
Turn Complete - British
British collect 6 PUs; end with 13 PUs total
Place Units - UK_Pacific
1 factory_minor placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Allies to 43 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Terodactyl turn is done for Italy Carl just do you normal chaos roll and turn. I’ve also place the flying menace in SZ 43.
One question for Chris. Can a submarine attack this freak?
and then submerge after first round, or does it get destroyer perk?
Terodactyl turn is done for Italy Carl just do you normal chaos roll and turn. I’ve also place the flying menace in SZ 43.
One question for Chris. Can a submarine attack this freak?
I assume that, like seabirds, these things rest on the surface of the ocean when they’re not flying.
So I say yes! If you get the chance to surprise attack them with subs, go for it!
Be warned though: these things are twice as tough as a FLYING SAUCER. They need to be hit 8 times in one combat to kill. So don’t attack them unless you’re sure you can win…
PTEROS have no destroyer perks, so subs can slip away, unless they’re frozen by the 1d4 TERROR ability.
and then submerge after first round, or does it get destroyer perk?
:-o
Italy
Rolling 1d6:
(2)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 harbour; Remaining resources: 4 PUs;
Place Units - Italians
1 harbour placed in Southern Italy
Turn Complete - Italians
Italians collect 3 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
oh F…harbour mistake! nevermind
ANZAC PTERO 1/4
Rolling 1d6:
(2)
1-Borneo
2-SZ 36
3-SZ 35
4-SZ 44
5-SZ 42
6-SZ 37
1:35 2:36 3:37 4:42 5:44
Rolling 1d5:
(2)
Anzac chaos
Rolling 1d6:
(4)
and more pterodactyl to come