13L Playoff Round2 hobo vs AllWeNeedIsLove


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Anhwe to Hunan
                2 artilleries and 2 infantry moved from Kwangsi to Yunnan
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                2 fighters moved from 36 Sea Zone to Hunan
                2 tactical_bombers moved from Kwangsi to Hunan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 aaGun moved from Jehol to Anhwe
                6 infantry moved from Jehol to Chahar
                1 armour moved from Korea to Jehol
                4 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                2 artilleries and 3 infantry moved from Anhwe to Kweichow
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 bombers moved from Szechwan to Anhwe
                1 mech_infantry moved from Anhwe to Kweichow
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
                2 fighters and 3 tactical_bombers moved from Szechwan to Anhwe
                3 fighters and 3 tactical_bombers moved from Yunnan to Jehol
                2 fighters moved from Hunan to 36 Sea Zone
                2 tactical_bombers moved from Hunan to Jehol
                2 fighters moved from Kwangsi to Jehol
                1 fighter moved from Kwangsi to Anhwe

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Chahar: 2 infantry
                EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
                EDIT: Turning off Edit Mode


  • use second post, did minor ncm edit

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 8 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 2 :  2/9 hits
                        Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 :  1/7 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 :  2/8 hits
                        Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kweichow, round 3 :  3/5 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 :  0/5 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 4 :  2/3 hits
                        2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 :  0/3 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 5 :  1/3 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 :  0/2 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 6 :  2/3 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -22
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 1 fighter and 8 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kansu : 2 infantry
        Tsinghai : 3 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 37
        Japanese : 33 / 45
        Americans : 52 / 53
        Chinese : 5 / 6
        British : 29 / 36
        UK_Pacific : 21 / 21
        Italians : 12 / 12
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Persia to Iraq
                1 bomber moved from Malta to Iraq
                1 armour moved from Egypt to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Iraq, round 2 :  3/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Iraq to Egypt
                2 fighters and 1 tactical_bomber moved from Malta to Egypt
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Shan State to Burma
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                3 aaGuns and 1 artillery moved from India to Burma
                11 infantry and 2 mech_infantrys moved from India to Burma
                1 fighter moved from New Brunswick Nova Scotia to Iceland

    Place Units - British
                1 factory_minor placed in Persia
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
                British collect 27 PUs (4 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 1 artillery, 14 infantry and 2 mech_infantrys
        India : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        44 Sea Zone : 1 transport
        39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Belgian Congo : 1 infantry
        Iceland : 1 airfield and 1 fighter
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 bomber, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tanganyika Territory : 1 infantry
        80 Sea Zone : 1 transport
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 1 artillery and 2 infantry
        81 Sea Zone : 1 destroyer
        Persia : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 37
        Japanese : 33 / 45
        Americans : 52 / 53
        Chinese : 5 / 6
        British : 31 / 29
        UK_Pacific : 24 / 24
        Italians : 12 / 12
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Albania to Greece
                2 armour moved from Bulgaria to Greece
                1 bomber and 2 fighters moved from Southern Italy to Greece
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 artillery and 3 infantry moved from Kenya to Tanganyika Territory

    Combat - Italians
                Battle in Greece
                    Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tanganyika Territory
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                    Italians win, taking Tanganyika Territory from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Greece to Southern Italy
                2 fighters moved from Greece to Alexandria
                2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • bomber goes down to alexandria too

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Nigeria to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        96 Sea Zone : 1 cruiser
        94 Sea Zone : 1 destroyer
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 37
        Japanese : 33 / 45
        Americans : 52 / 53
        Chinese : 5 / 6
        British : 30 / 29
        UK_Pacific : 24 / 24
        Italians : 16 / 27
        ANZAC : 14 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 armour, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 tactical_bomber moved from Gibraltar to 94 Sea Zone
                2 bombers moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Western Germany to 96 Sea Zone
                2 tactical_bombers moved from Western Germany to 98 Sea Zone
                1 fighter moved from Alexandria to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
                1 armour moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    French defend with 1 cruiser
                    Germans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 cruiser
                Battle in 94 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber
                    French defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in 81 Sea Zone
                    Germans attack with 2 fighters and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 destroyer
                Battle in 98 Sea Zone
                    Germans attack with 1 fighter and 2 tactical_bombers
                    French defend with 1 destroyer
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Alexandria
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
                1 tactical_bomber moved from 94 Sea Zone to Southern Italy
                1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 aaGun and 1 artillery moved from Normandy Bordeaux to Southern France
                2 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland
                5 mech_infantrys moved from Western Germany to Poland
                7 artilleries and 15 infantry moved from Poland to Eastern Poland
                1 armour moved from Southern France to Yugoslavia
                2 armour moved from Germany to Poland
                7 armour and 10 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Western Germany to Germany
                2 bombers moved from 96 Sea Zone to Yugoslavia
                1 aaGun and 1 infantry moved from France to Southern France

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                1 armour and 9 mech_infantrys placed in Germany
                2 infantry placed in Southern France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • why did I have a feeling right before rolling you’d hit on every battle  :|

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Karelia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Manchuria
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Manchuria, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Manchuria, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 6 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Karelia
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Belarus
                2 artilleries and 2 infantry moved from Novgorod to Archangel
                2 aaGuns, 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
                2 artilleries and 3 infantry moved from Ukraine to Bryansk
                5 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Karelia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
                Russians collect 38 PUs; end with 38 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Amur : 2 aaGuns and 15 infantry
        Belarus : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 4 aaGuns, 2 armour, 6 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
        Archangel : 2 artilleries and 2 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 47 / 49
        Russians : 38 / 38
        Japanese : 30 / 45
        Americans : 52 / 53
        Chinese : 5 / 6
        British : 30 / 29
        UK_Pacific : 24 / 24
        Italians : 16 / 27
        ANZAC : 14 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 12

    Big defensive round for hobo!  :wink:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 airfield, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
                2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
                1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Suiyuyan to Kansu
                2 bombers moved from Anhwe to Kansu
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
                1 artillery moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 36 Sea Zone to Celebes
                1 fighter moved from 36 Sea Zone to Celebes
                1 fighter moved from Jehol to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 battleship moved from 36 Sea Zone to 44 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone


  • scramble orders for guam

  • TripleA

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 airfield, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
                2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
                1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry moved from Jehol to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Suiyuyan to Kansu
                2 bombers moved from Anhwe to Kansu
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
                1 artillery moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 36 Sea Zone to Celebes
                1 fighter moved from 36 Sea Zone to Celebes
                1 fighter moved from Jehol to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 battleship moved from 36 Sea Zone to 44 Sea Zone
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 battleship and 1 transport
                    British defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 54 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Guam
                    Japanese attack with 2 infantry
                    Americans defend with 1 airfield and 1 fighter
                    Japanese win, taking Guam from Americans with 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Philippines
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Borneo
                Battle in Kwangtung
                    Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Celebes
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Celebes from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 artillery and 1 mech_infantry moved from Kweichow to Yunnan
                2 infantry moved from Hunan to Yunnan
                1 artillery and 4 infantry moved from Chahar to Suiyuyan
                1 aaGun and 2 infantry moved from Anhwe to Kweichow
                2 bombers moved from Kansu to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                2 fighters moved from Celebes to 44 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 carrier moved from 33 Sea Zone to 34 Sea Zone
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 21 Sea Zone to 34 Sea Zone
                1 armour moved from Jehol to Anhwe
                4 fighters and 5 tactical_bombers moved from Jehol to Yunnan

    Place Units - Japanese
                1 airfield placed in Yunnan
                3 infantry placed in Kiangsu
                1 infantry placed in Japan
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to 54 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in 54 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 54 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 :  4/9 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking Morocco from Germans, taking 54 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from 54 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                1 infantry placed in Western United States
                1 infantry placed in Central United States
                1 transport placed in 10 Sea Zone
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 1 bomber and 3 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        10 Sea Zone : 1 transport
        54 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
        Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
        Morocco : 1 flag, 1 armour and 1 infantry
        101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 46 / 49
        Russians : 38 / 38
        Japanese : 48 / 48
        Americans : 51 / 73
        Chinese : 2 / 6
        British : 30 / 29
        UK_Pacific : 13 / 24
        Italians : 16 / 27
        ANZAC : 14 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                Chinese undo move 1.
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Kansu : 2 infantry
        Tsinghai : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 49
        Russians : 38 / 38
        Japanese : 47 / 48
        Americans : 51 / 73
        Chinese : 3 / 3
        British : 30 / 29
        UK_Pacific : 13 / 24
        Italians : 16 / 27
        ANZAC : 14 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 6 mech_infantrys; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 bomber moved from Egypt to 93 Sea Zone
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Belgian Congo to Tanganyika Territory
                1 tactical_bomber moved from Egypt to Tanganyika Territory
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 93 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  4/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tanganyika Territory
                    British attack with 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 2 :  2/7 hits
                        Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 :  2/4 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Tanganyika Territory
                        British roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 3 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 :  0/2 hits
                        1 infantry owned by the Italians lost in Tanganyika Territory
                        British roll dice for 1 artillery, 3 mech_infantrys and 1 tactical_bomber in Tanganyika Territory, round 4 :  1/5 hits
                        Italians roll dice for 1 artillery in Tanganyika Territory, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 artillery, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in 92 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 92 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 bomber moved from 93 Sea Zone to Morocco
                1 fighter moved from 92 Sea Zone to Morocco
                1 fighter moved from Iceland to United Kingdom
                1 tactical_bomber moved from Tanganyika Territory to Belgian Congo
                1 armour moved from Iraq to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                1 artillery, 3 infantry and 2 mech_infantrys moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Shan State to Burma

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                British collect 28 PUs (3 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 8 infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 1 infantry
        Burma : 3 aaGuns, 2 artilleries, 2 fighters, 16 infantry, 4 mech_infantrys and 1 tactical_bomber
        India : 1 airfield, 1 factory_major, 1 harbour and 8 infantry
        Malaya : 1 harbour
        Sumatra : 1 flag
        39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Belgian Congo : 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Tanganyika Territory : 1 artillery and 3 mech_infantrys
        Morocco : 1 bomber and 1 fighter
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        72 Sea Zone : 1 transport
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 46 / 49
        Russians : 38 / 38
        Japanese : 46 / 48
        Americans : 51 / 73
        Chinese : 3 / 3
        British : 31 / 33
        UK_Pacific : 14 / 14
        Italians : 15 / 27
        ANZAC : 14 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 airfield and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber moved from Alexandria to Belgian Congo

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 1 bomber
                    British defend with 1 tactical_bomber
                    Italians win with 1 bomber remaining. Battle score for attacker is 11
                    Casualties for British: 1 tactical_bomber

    Non Combat Move - Italians
                1 bomber moved from Belgian Congo to Alexandria
                1 tactical_bomber moved from Southern Italy to Alexandria
                1 artillery moved from Algeria to Tunisia
                2 aaGuns, 2 artilleries and 2 infantry moved from Romania to Bessarabia
                2 armour moved from Greece to Romania
                1 infantry moved from Greece to Bulgaria
                4 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 airfield placed in Alexandria

    Turn Complete - Italians
                Italians collect 15 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • 12

    Very nice result for hobo.  Hobo catching up in the good luck tally.  :wink:

Suggested Topics

  • 29
  • 23
  • 55
  • 16
  • 36
  • 53
  • 87
  • 89
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.9k

Users

40.7k

Topics

1.8m

Posts