TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
krak
1:38 2:41 3:58 4:78
Rolling 1d4:
(1)
ANZAC chaos
Rolling 1d6:
(3)
Kamakaze
1 on ac carrier
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to India
2 infantry moved from French Indo China to Kwangsi
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in Philippines
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Kwangsi
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Anzac commandos land in Italy
kraken
1:38 2:41 3:40 4:78 4:79
Rolling 1d5:
(1)
French chaos
Rolling 1d6:
(3)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to India
2 infantry moved from French Indo China to Kwangsi
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in Philippines
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Kwangsi
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 39 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 38 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
France: Chaos & Kraken rolls pls
Fr
Krak
1:37/2:42/3:41/4:39
Rolling 1d4:
(4)
Fr Chaos
Rolling 1d6:
(6)
there ya go :lol:
krak needs editing
French Chaos
Rolling 1d6:
(4)
Level
Rolling 1d3:
(3)
Class
Rolling 1d3:
(3)
there ya go :lol:
krak needs editing
You’ll have to wait until I get home in 3 hours to edit this one.
Let me tell you.
It’s a bloody doozy.
I can edit the krak movement…but figured if game needs editing for the chaos eventm, then the krak may aswel be moved then
No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.
sorry in the middle of page 39.
No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.
I will count Carl’s French Chaos roll as his German Chaos roll.
Will give you a major update within the hour…
Gentlemen.
A planetoid has impacted with the Earth, leaving most major population centers incinerated, flooded, and cut off from supplies.
A prolonged Ice Age looks likely, as the sun has been cut off by a huge cloud of debris choking the atmosphere.
This is a major extinction event. 99% of the world’s population died in the first month after the collision.
Only the capital cities of the world have the minimum infrastructure and stored supplies necessary to sustain human life.
The world belongs to whomever can dig their civilization out of the rubble first…
This major event cancels out the following previous developments:
The GATES of HELL remain open. Please take your turns, gentlemen. I will tabulate all the new arrivals…
Best of luck in this brave new world.
wo… relieved the pressure for me anyway!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;
Place Units - Germans
1 airfield and 1 factory_minor placed in Germany
Turn Complete - Germans
Germans collect 9 PUs; end with 10 PUs total
REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS POST-APOCALYPSE:
Nationality
German: 16
Japanese: 62
Italian: 20
Neutral Axis: 1
Axis Total: 99
Rolling 99d6:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)
Russian: 50
American: 66
Chinese: 4
British: 43
ANZAC: 21
French: 0
Allies Total: 184
Rolling 184d6:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)