TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Algeria to 94 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 94 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Battle in Southern France
Non Combat Move - Americans
1 carrier, 4 destroyers and 2 fighters moved from 94 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Algeria to Morocco
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 carriers, 4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
6 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Hunan to Kansu
4 artilleries and 4 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from Kansu to Shensi
Place Units - Chinese
6 infantry placed in Kwangsi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,4,4,2,5,5,1,6,2,1,6,5,1,5,3,3,1,1,6,2
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 17 to 18
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 93 Sea Zone to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 bomber, 1 fighter and 1 mech_infantry moved from India to Shan State
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
Combat - British
British creates battle in territory 93 Sea Zone
Battle in Tobruk
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 fighter and 1 mech_infantry
Battle in Shan State
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 bomber moved from Shan State to India
1 artillery and 3 infantry moved from Yunnan to Kwangsi
3 aaGuns and 3 infantry moved from Hunan to Kwangsi
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 94 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
2 fighters moved from Gibraltar to Southern France
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4,4,4,1,2,6,5,5,4,5,6,1,6,4,1,2,3,3,4,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry
intercept in s ita?
No thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 94 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Air Battle in Southern France
Italians attacks with 4 units heading to Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Trans-Jordan
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber and 3 fighters moved from Southern France to Southern Italy
1 aaGun moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Tobruk to Libya
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 bomber moved from India to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 bomber and 3 mech_infantrys
Italians defend with 2 infantry
ANZAC win, taking Trans-Jordan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for ANZAC: 2 mech_infantrys
Casualties for Italians: 2 infantry
Battle in 37 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
ANZAC win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Java
Non Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to India
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery moved from New South Wales to South Australia
2 transports moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
3 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caucasus: 3 mech_infantrys
EDIT: Adding units owned by ANZAC to Bryansk: 3 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 16 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 transports moved from 115 Sea Zone to 114 Sea Zone
6 artilleries and 5 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
7 artilleries, 9 infantry and 8 transports moved from 114 Sea Zone to 115 Sea Zone
7 artilleries and 9 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
5 armour, 16 artilleries, 29 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 7 artilleries and 11 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 7 artilleries and 11 infantry in Novgorod, round 2 : 7/18 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 7 artilleries and 11 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 7 armour, 16 artilleries, 29 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 16 artilleries, 29 infantry and 8 mech_infantrys in Belarus, round 2 : 21/60 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 16 artilleries, 29 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Romania to Eastern Poland
2 bombers moved from Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
1 tactical_bomber moved from Germany to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
10 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 16 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 transports moved from 115 Sea Zone to 114 Sea Zone
6 artilleries and 5 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
7 artilleries, 9 infantry and 8 transports moved from 114 Sea Zone to 115 Sea Zone
7 artilleries and 9 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
5 armour, 16 artilleries, 29 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
2 armour and 1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 7 artilleries and 11 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 7 artilleries and 11 infantry in Novgorod, round 2 : 7/18 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 7 artilleries and 11 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 7 armour, 16 artilleries, 29 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 16 artilleries, 29 infantry and 8 mech_infantrys in Belarus, round 2 : 21/60 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 16 artilleries, 29 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Romania to Eastern Poland
2 bombers moved from Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
1 tactical_bomber moved from Germany to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
10 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
7 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 fighter moved from Western Ukraine to Smolensk
4 aaGuns, 4 artilleries and 20 infantry moved from Bryansk to Smolensk
2 infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Volgograd to Russia
10 infantry moved from Russia to Smolensk
2 aaGuns, 2 artilleries and 7 infantry moved from Archangel to Smolensk
2 mech_infantrys moved from Iraq to Egypt
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 4 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Manchuria to Kiangsi
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kwangtung to Kiangsi
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 aaGun moved from Kwangtung to 20 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Korea to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Shantung
2 bombers moved from Kiangsi to Manchuria
1 fighter moved from Shan State to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
1 artillery, 2 fighters and 4 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 67 PUs;
Americans buy 1 bomber, 5 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 94 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Borneo
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
2 carriers, 4 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
2 submarines moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from 25 Sea Zone to Caroline Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from 94 Sea Zone to Southern France
2 carriers, 5 destroyers and 6 transports moved from 93 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
1 bomber placed in Western United States
5 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 harbour
Chinese win, taking Kwangtung from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
4 artilleries and 7 infantry moved from Kwangsi to Hunan
1 fighter moved from Suiyuyan to Hunan
Place Units - Chinese
6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from India to 37 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 cruiser
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 37 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
British win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 37 Sea Zone to Hunan
2 fighters and 1 tactical_bomber moved from Shan State to Hunan
2 mech_infantrys moved from India to Eastern Persia
1 aaGun and 7 infantry moved from India to West India
3 aaGuns, 1 artillery and 6 infantry moved from Kwangsi to Hunan
5 mech_infantrys moved from Yunnan to Hopei
1 battleship, 1 cruiser and 2 transports moved from 93 Sea Zone to 91 Sea Zone
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Libya to Tobruk
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Egypt to Tobruk
Combat - ANZAC
Battle in Tobruk
ANZAC attack with 1 bomber
Italians defend with 1 infantry
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Tobruk to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Bryansk to Smolensk
1 bomber moved from India to Russia
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 transport moved from 61 Sea Zone to 54 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
Place Units - ANZAC
3 mech_infantrys placed in Persia
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 infantry moved from Eastern Poland to Western Ukraine
7 armour and 8 mech_infantrys moved from Belarus to Western Ukraine
2 bombers moved from Southern Italy to Bryansk
2 infantry moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
7 artilleries and 11 infantry moved from Novgorod to Archangel
16 artilleries and 23 infantry moved from Belarus to Archangel
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Germans
Battle in Archangel
Germans attack with 23 artilleries and 34 infantry
Russians defend with 1 infantry
Germans roll dice for 23 artilleries and 34 infantry in Archangel, round 2 : 13/57 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 23 artilleries and 34 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 5 infantry
Russians defend with 3 infantry
Germans roll dice for 2 bombers and 5 infantry in Bryansk, round 2 : 3/7 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 3 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 3 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 8/18 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Novgorod
3 aaGuns moved from Belarus to Archangel
1 aaGun moved from Belarus to Bryansk
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
6 transports moved from 115 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
10 infantry moved from Western Germany to France
1 infantry moved from Northern Italy to France
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to France
Place Units - Germans
1 submarine placed in 110 Sea Zone
3 artilleries placed in France
1 armour and 9 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs