• ACCURATE CURRENT COUNT of HELL UNITS:

    Nationality

    German: 5
    Japanese: 8
    Italian: 4

    Axis Total: 17

    DiceRolling 17d6:
    (1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6)

    Russian: 8
    American: 15
    Chinese: 1
    British: 6
    ANZAC: 0
    French: 1

    Allies Total: 31

    DiceRolling 31d6:
    (1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6)


  • In HELL, the weakest nations die first.

    So the Axis kill the French unit in HELL…

    France = 0

    And the Allies, with 5 hits, kill all of the Italians and one German:

    Germany = 4
    Italy = 0

    The AMERICANS still control HELL, with 15 divisions of souls at their command.

    Since it’s the beginning of the AMERICAN turn right now, and they control HELL, they get a random HELLPOWER:

    DiceRolling 1d6:
    (1)

    Stand by for results…


  • The Americans get one-time use of the following HELLPOWER:

    Famine: Units in one target land territory adjacent to one you control cannot move until the beginning of your next turn (i.e., for the current entire round). Remove 25% of all units in that territory, rounded up.

    Remember: America is only in charge of HELL for the moment… This could change between now and the next turn.

    Keep your eyes on the numbers!


  • kraken
    1=79, 2=39, 3=40, 4=58, 5= 75, 6=77
    DiceRolling 1d6:
    (4)

    US chaos
    DiceRolling 1d6:
    (4)


  • News Flash: Hell control
    US control Switzerland.
    Famine in Western Germany.

    3 AA units removed (10 units total=2.5 units;  rounds up to 3)


  • Units in Western Germany cannot move until German turn round 8.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from 78 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
                EDIT: Turning off Edit Mode

    Research Technology - Americans
                    Americans roll 1,4 and gets 0 hits

    Purchase Units - Americans
                Americans buy 5 aaGuns, 2 artilleries, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 2 techTokens;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 infantry moved from Morocco to Algeria
                2 destroyers moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Soviet Far East to Siberia
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 5 Sea Zone
                1 bomber moved from Western United States to Siberia
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Siberia
                    Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery and 1 tactical_bomber
                        Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Siberia, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 artillery and 1 tactical_bomber
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Japanese defend with 2 submarines and 1 transport
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    2 submarines owned by the Americans Submerged
                    2 submarines owned by the Japanese Submerged
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Midway
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 bomber moved from 5 Sea Zone to Soviet Far East
                1 bomber moved from Siberia to Soviet Far East
                1 carrier moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                3 aaGuns placed in Eastern United States
                2 aaGuns placed in Western United States
                2 fighters placed in Eastern United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • kraken
    1=75 2=78 3=40 4=41 5=57 6=60 7=59 8=74
    DiceRolling 1d8:
    (1)

    chinese chaos
    DiceRolling 1d6:
    (1)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 75 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Szechwan to Kweichow
                1 artillery and 1 fighter moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 1 fighter
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  1/1 hits
                        1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 artillery
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • ACCURATE CURRENT COUNT of HELL UNITS:

    Nationality

    German: 4
    Japanese: 13
    Italian: 0

    Axis Total: 17

    DiceRolling 17d6:
    (1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4, 4, 4, 4, 5, 5)

    Russian: 8
    American: 16
    Chinese: 1
    British: 6
    ANZAC: 0
    French: 0

    Allies Total: 31

    DiceRolling 31d6:
    (1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6)


  • kraken
    1=72 2=77 3=78 4=58 5=59 6=74 7=73
    DiceRolling 1d7:
    (4)

    UK Chaos
    DiceRolling 1d6:
    (3)


  • ACCURATE CURRENT COUNT of HELL UNITS post-China:

    Nationality

    German: 0
    Japanese: 14
    Italian: 0

    Axis Total: 14

    DiceRolling 14d6:
    (1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 4, 5, 6, 6)

    Russian: 8
    American: 16
    Chinese: 3
    British: 2
    ANZAC: 0
    French: 0

    Allies Total: 29

    DiceRolling 29d6:
    (1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6)


  • ACCURATE CURRENT COUNT of HELL UNITS post-China after hits are applied:

    Nationality

    German: 0
    Japanese: 11
    Italian: 0

    Axis Total: 11

    Russian: 8
    American: 16
    Chinese: 3
    British: 0
    ANZAC: 0
    French: 0

    Allies Total: 27

    The Americans still have a controlling interest in HELL.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - British
                British spend 0 on tech rolls
                    British roll 6,6 and gets 2 hits
                British removing all Technology Tokens after successful research.
                British discover Super subs

    Activate Technology - British
                British activating Super subs
                British giving technology to UK_Pacific: Super subs

    Purchase Units - British
                British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 aaGuns and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                1 armour moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 armour moved from Tobruk to Libya
                      British take Libya from Italians
                1 armour moved from Libya to Tobruk
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 armour moved from Syria to Iraq
                1 armour moved from United Kingdom to 110 Sea Zone
                2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Western Germany

    Combat - British
                Air Battle in Western Germany
                    British attacks with 1 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Western Germany causes 4 damage total.
                Battle in Hunan
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 armour and 1 infantry in Kwangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 armour in Kwangsi, round 3 :  1/1 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 2 :  2/3 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        1 infantry owned by the British , 2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
                    1 armour owned by the British retreated to Trans-Jordan
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 2 battleships in Normandy Bordeaux, round 2 :  2/2 hits
                        British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  2/6 hits
                        Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 3 infantry
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber moved from Western Germany to United Kingdom

    Place Units - British
                3 armour, 1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1,4,5,3,4,5
                British collect 36 PUs (2 lost to blockades); end with 37 PUs total

    Place Units - UK_Pacific
                2 aaGuns and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Some Units in India change ownership: 2 aaGuns and 1 fighter


  • @Grendal:

    Units in Western Germany cannot move until German turn round 8.


  • ACCURATE CURRENT COUNT of HELL UNITS post-UK:

    Nationality

    German: 0
    Japanese: 14
    Italian: 4
    Neutral Axis: 2

    Axis Total: 20

    DiceRolling 20d6:
    (1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6)

    Russian: 8
    American: 16
    Chinese: 3
    British: 6
    ANZAC: 0
    French: 0

    Allies Total: 33

    DiceRolling 33d6:
    (1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6)

    The Americans still have a controlling interest in HELL.


  • ACCURATE CURRENT COUNT of HELL UNITS post-UK after HELL COMBAT:

    Nationality

    German: 0
    Japanese: 14
    Italian: 0
    Neutral Axis: 0

    Axis Total: 14

    Russian: 8
    American: 16
    Chinese: 0
    British: 3
    ANZAC: 0
    French: 0

    Allies Total: 27

    The USA is still dominating hell by 2 units…


  • Okay, this is embarrassing. I forgot the factor in the three dead Germans who were hit by the plague. They most certainly went straight to HELL.

    They would have been chosen as casualties in HELL combat instead of the Japanese, so the Japanese get +3 in HELL, as well as 9 extra shots for the rounds of combat they missed.

    DiceRolling 9d6:
    (1, 1, 3, 4, 4, 4, 5, 6, 6)


  • REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:

    Nationality

    German: 0
    Japanese: 17
    Italian: 0
    Neutral Axis: 0

    Axis Total: 17

    Russian: 8
    American: 16
    Chinese: 0
    British: 1
    ANZAC: 0
    French: 0

    Allies Total: 25

    The JAPANESE now control the POWERS of HELL by 1 unit point…!!!


  • Krak
    1:40/2:41/3:57/4:60/5:59/6:74/7:75/8:78
    DiceRolling 1d8:
    (1)

    Italy
    DiceRolling 1d6:
    (2)

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