• I added the 7 Japs to Moscow. I also would not have bought a major factory knowing that it will get destroyed. As a matter of fact I would not have bought a major factory at all. That’s why this revised file will reflect this new aspect. Minor factory in Norway and a build of bomber and tank in Ukraine= 30 IPC

    Saucer Attack 2 Complete.tsvg revised after wrong placement of factory.tsvg


  • @Make_It_Round:

    @pr0c3ss:

    7: sz75

    KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)

    youve yaken 1 jap out of kiangsu?
    and only 2 from japan?

    is the saucer attack still in Moscow?


  • @pr0c3ss:

    @Make_It_Round:

    @pr0c3ss:

    7: sz75

    KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)

    youve yaken 1 ��� out of kiangsu?
    and only 2 from japan?

    is the saucer attack still in Moscow?

    Yes, yes, and yes. Saucer attacks on every victory city will still happen at the beginning of every Japan turn until:

    1. All saucers are destroyed, or
    2. The game ends.

    Only London and Leningrad have freed themselves from their alien tormentors by hitting the FLYING SAUCER 4 TIMES in one round of combat.

    Only air units, and anti-air units, are able to hit the FLYING SAUCERS.

    Roll back through the posts to follow the action and better grasp the development. It’s a big, persistent one, like Zombie World.


  • yup ok…but dont think I should have 7 men in japan and 7 in moscow… matt has forgotten to remove from Japan?


  • @pr0c3ss:

    yup ok…but dont think I should have 7 men in japan and 7 in moscow… matt has forgotten to remove from Japan?

    I would assume that is exactly what happened. Please edit accordingly.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Norway: 1 factory_minor
                EDIT: Adding units owned by Russians to Ukraine: 1 armour and 1 bomber

    Research Technology - Japanese
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 10 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 7 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_True to 78 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                1 battleship moved from 6 Sea Zone to 3 Sea Zone
                1 cruiser moved from 6 Sea Zone to 3 Sea Zone
                4 destroyers moved from 6 Sea Zone to 3 Sea Zone
                1 carrier moved from 6 Sea Zone to 3 Sea Zone
                1 fighter moved from 6 Sea Zone to 3 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from Suiyuyan to Kansu
                1 armour moved from Shensi to Kansu
                1 artillery moved from Shensi to Kweichow
                1 artillery moved from Hopei to Shensi
                1 mech_infantry moved from Kiangsu to Hunan
                1 bomber moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 armour moved from Kiangsu to Kwangsi
                1 fighter moved from Kwangsi to Hunan
                1 bomber moved from Yakut S.S.R. to Kansu
                1 tactical_bomber moved from Yakut S.S.R. to Siberia

    Combat - Japanese
                Japanese creates battle in territory Russia
                    Japanese captures 66PUs while taking Russians capital
                Battle in Hunan
                    Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Hunan
                    Japanese win, taking Russia from Russians, taking Hunan from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Kweichow
                    Japanese attack with 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 5 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 artillery and 1 bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kansu, round 2 :  3/3 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 2 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 battleship, 2 cruisers, 3 submarines and 2 transports
                        Americans roll dice for 3 submarines in 3 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 3 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        3 submarines owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 3 :  4/8 hits
                        Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 3 Sea Zone, round 3 :  1/3 hits
                        1 battleship owned by the Americans , 2 cruisers owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 68
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 battleship, 2 cruisers, 3 submarines and 2 transports

    Non Combat Move - Japanese
                1 artillery moved from 5 Sea Zone to Siberia
                1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Hunan to Kwangtung
                1 bomber moved from Hunan to Kwangtung
                1 bomber moved from Kansu to Jehol

    Place Units - Japanese
                3 infantry placed in Kiangsu
                7 infantry placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,6,5,6,3,1
                Japanese collect 44 PUs (2 lost to blockades); end with 110 PUs total


  • HELL!

    CURRENT COUNT of HELL UNITS after ALIEN MASSACRE:

    Nationality

    German: 5
    Japanese: 7
    Italian: 4

    Axis Total: 16

    Russian: 8
    American: 7
    Chinese: 2
    British: 5
    ANZAC: 0
    French: 1

    Allies Total: 23


  • ACCURATE CURRENT COUNT of HELL UNITS:

    Nationality

    German: 5
    Japanese: 8
    Italian: 4

    Axis Total: 17

    DiceRolling 17d6:
    (1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6)

    Russian: 8
    American: 15
    Chinese: 1
    British: 6
    ANZAC: 0
    French: 1

    Allies Total: 31

    DiceRolling 31d6:
    (1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6)


  • In HELL, the weakest nations die first.

    So the Axis kill the French unit in HELL…

    France = 0

    And the Allies, with 5 hits, kill all of the Italians and one German:

    Germany = 4
    Italy = 0

    The AMERICANS still control HELL, with 15 divisions of souls at their command.

    Since it’s the beginning of the AMERICAN turn right now, and they control HELL, they get a random HELLPOWER:

    DiceRolling 1d6:
    (1)

    Stand by for results…


  • The Americans get one-time use of the following HELLPOWER:

    Famine: Units in one target land territory adjacent to one you control cannot move until the beginning of your next turn (i.e., for the current entire round). Remove 25% of all units in that territory, rounded up.

    Remember: America is only in charge of HELL for the moment… This could change between now and the next turn.

    Keep your eyes on the numbers!


  • kraken
    1=79, 2=39, 3=40, 4=58, 5= 75, 6=77
    DiceRolling 1d6:
    (4)

    US chaos
    DiceRolling 1d6:
    (4)


  • News Flash: Hell control
    US control Switzerland.
    Famine in Western Germany.

    3 AA units removed (10 units total=2.5 units;  rounds up to 3)


  • Units in Western Germany cannot move until German turn round 8.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from 78 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
                EDIT: Turning off Edit Mode

    Research Technology - Americans
                    Americans roll 1,4 and gets 0 hits

    Purchase Units - Americans
                Americans buy 5 aaGuns, 2 artilleries, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 2 techTokens;

    Combat Move - Americans
                1 armour moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                1 infantry moved from Morocco to Algeria
                2 destroyers moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Soviet Far East to Siberia
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 5 Sea Zone
                1 bomber moved from Western United States to Siberia
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Siberia
                    Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery and 1 tactical_bomber
                        Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Siberia, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 artillery and 1 tactical_bomber
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Japanese defend with 2 submarines and 1 transport
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    2 submarines owned by the Americans Submerged
                    2 submarines owned by the Japanese Submerged
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Midway
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 bomber moved from 5 Sea Zone to Soviet Far East
                1 bomber moved from Siberia to Soviet Far East
                1 carrier moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                3 aaGuns placed in Eastern United States
                2 aaGuns placed in Western United States
                2 fighters placed in Eastern United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • kraken
    1=75 2=78 3=40 4=41 5=57 6=60 7=59 8=74
    DiceRolling 1d8:
    (1)

    chinese chaos
    DiceRolling 1d6:
    (1)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 75 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                1 infantry moved from Szechwan to Kweichow
                1 artillery moved from Szechwan to Kweichow
                1 artillery and 1 fighter moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 1 fighter
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  1/1 hits
                        1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 artillery
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • ACCURATE CURRENT COUNT of HELL UNITS:

    Nationality

    German: 4
    Japanese: 13
    Italian: 0

    Axis Total: 17

    DiceRolling 17d6:
    (1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4, 4, 4, 4, 5, 5)

    Russian: 8
    American: 16
    Chinese: 1
    British: 6
    ANZAC: 0
    French: 0

    Allies Total: 31

    DiceRolling 31d6:
    (1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6)


  • kraken
    1=72 2=77 3=78 4=58 5=59 6=74 7=73
    DiceRolling 1d7:
    (4)

    UK Chaos
    DiceRolling 1d6:
    (3)


  • ACCURATE CURRENT COUNT of HELL UNITS post-China:

    Nationality

    German: 0
    Japanese: 14
    Italian: 0

    Axis Total: 14

    DiceRolling 14d6:
    (1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 4, 5, 6, 6)

    Russian: 8
    American: 16
    Chinese: 3
    British: 2
    ANZAC: 0
    French: 0

    Allies Total: 29

    DiceRolling 29d6:
    (1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6)


  • ACCURATE CURRENT COUNT of HELL UNITS post-China after hits are applied:

    Nationality

    German: 0
    Japanese: 11
    Italian: 0

    Axis Total: 11

    Russian: 8
    American: 16
    Chinese: 3
    British: 0
    ANZAC: 0
    French: 0

    Allies Total: 27

    The Americans still have a controlling interest in HELL.

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