@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from Philippines to 39 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 2 bombers
Japanese defend with 1 fighter, 1 tactical_bomber and 2 transports; Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
ANZAC win with 1 bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 fighter, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 bomber
Battle in Shan State
Non Combat Move - ANZAC
1 bomber moved from 39 Sea Zone to Sumatra
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from New South Wales to Malaya
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to Guam
2 fighters moved from Jehol to Philippines
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
ouch - that was a blow to the japanese. nice move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to 114 Sea Zone
1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 armour moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 armour moved from Eire to Scotland
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 3 tactical_bombers
Russians defend with 1 cruiser
Germans win with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Western Ukraine
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Western Ukraine to Baltic States
3 aaGuns, 6 armour, 14 artilleries, 13 infantry and 6 mech_infantrys moved from Eastern Poland to Baltic States
1 mech_infantry moved from Romania to Baltic States
1 armour and 4 infantry moved from Norway to 112 Sea Zone
10 mech_infantrys moved from Germany to Baltic States
1 fighter and 3 tactical_bombers moved from 114 Sea Zone to Western Germany
3 mech_infantrys moved from Western Germany to Poland
2 armour moved from Iraq to Trans-Jordan
7 bombers moved from Trans-Jordan to Baltic States
1 armour and 4 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 infantry placed in Scotland
10 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
10 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Russia to Northwest Persia
1 fighter moved from Volgograd to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Russians win, taking Northwest Persia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
2 fighters moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns and 12 infantry moved from Smolensk to Belarus
2 aaGuns, 3 artilleries, 4 infantry and 17 mech_infantrys moved from Bryansk to Belarus
10 artilleries moved from Russia to Bryansk
4 mech_infantrys moved from Caucasus to Bryansk
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Northwest Persia to Bryansk
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
5 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 2 infantry moved from French Indo China to Shan State
1 fighter and 1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Hopei to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Sikang to Tsinghai
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Battle in Hawaiian Islands
Battle in Kwangsi
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 artillery; Chinese defend with 1 airfield
Chinese win, taking Hawaiian Islands from Americans with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery
Battle in Tsinghai
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 19 Sea Zone from Americans with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
7 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter moved from Shan State to French Indo China
1 aaGun moved from Yunnan to French Indo China
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Trans-Jordan to Iraq
Place Units - Japanese
2 fighters and 4 infantry placed in Japan
3 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Japanese collect 31 PUs (5 lost to blockades); end with 31 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Guam to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
3 bombers moved from Guam to 35 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Guam to 20 Sea Zone
2 fighters moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 3 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
3 bombers moved from 35 Sea Zone to Philippines
2 bombers moved from 20 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 9 destroyers moved from 21 Sea Zone to 35 Sea Zone
3 submarines moved from 21 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 91 Sea Zone to Eastern United States
1 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 carriers, 1 cruiser, 11 destroyers, 3 fighters, 5 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Eastern United States to 109 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Eastern United States
1 bomber moved from 26 Sea Zone to Wake Island
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 artillery placed in Western United States
2 artilleries, 3 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
4 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
4 infantry placed in Hunan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,5,5,2,5,6,1,1,5,1,4,2,3,2,6,3,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Chinese collect 14 PUs (4 lost to blockades); end with 16 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 16 to 20
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
3 fighters and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
British creates battle in territory 37 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking 37 Sea Zone from Japanese, taking Anglo Egyptian Sudan from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to French West Africa
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Iraq to Northwest Persia
1 bomber moved from Trans-Jordan to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
1 bomber moved from Trans-Jordan to Northwest Persia
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Northwest Persia
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Northwest Persia
Italians attack with 1 artillery and 2 bombers
Russians defend with 1 infantry
Italians win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Baltic States
1 bomber moved from Anglo Egyptian Sudan to Iraq
2 bombers moved from Northwest Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Scotland
8 infantry moved from Southern France to France
10 mech_infantrys moved from Northern Italy to Romania
Place Units - Italians
3 fighters placed in Southern Italy
2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Egypt: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
hey man, i had to rush that noncom in, let me think about it a little longer please. hopefully can finalize tonight.
thanks
actually, only one minor change needed - the ftr, tac to bst instead of scotland
map
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber and 2 infantry moved from Malaya to Shan State
1 bomber moved from Sumatra to Shan State
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Shan State
ANZAC attack with 2 bombers and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Shan State from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 bombers moved from Shan State to Hunan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from New South Wales to Queensland
1 bomber moved from New South Wales to Philippines
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to Philippines
Place Units - ANZAC
1 artillery and 2 bombers placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Baltic States to Novgorod
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
5 bombers moved from Baltic States to Russia
1 bomber moved from Baltic States to 115 Sea Zone
1 bomber moved from Baltic States to Novgorod
1 infantry moved from Iraq to Northwest Persia
Germans take Northwest Persia from Russians
Combat - Germans
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 5,6,5 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 cruiser and 2 destroyers
Russians defend with 1 submarine
Germans win with 1 bomber, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from Russia to Baltic States
2 tactical_bombers moved from Novgorod to Baltic States
1 bomber moved from Novgorod to Baltic States
1 bomber moved from 115 Sea Zone to Scotland
1 armour moved from Karelia to Baltic States
2 fighters moved from Novgorod to 115 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 carrier, 4 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 115 Sea Zone to Baltic States
3 mech_infantrys moved from Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
1 fighter and 3 tactical_bombers moved from Western Germany to Scotland
4 mech_infantrys moved from Western Germany to Germany
3 mech_infantrys moved from Southern France to Western Germany
2 armour moved from Trans-Jordan to Persia
1 bomber moved from Baltic States to Western Germany
Place Units - Germans
1 armour, 6 infantry and 3 mech_infantrys placed in Germany
3 fighters placed in Scotland
1 destroyer placed in 110 Sea Zone
Germans undo move 1.
1 armour and 3 mech_infantrys placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,6,3,4,3,3,4,3,6,3,2,3,4,5,1,1,5,2,1,1,1,1,2,2,3,3,1,5,5,1
Germans collect 50 PUs (8 lost to blockades); end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry and 3 mech_infantrys; Remaining resources: 14 PUs;
Combat Move - Russians
3 fighters, 2 infantry and 1 tactical_bomber moved from Belarus to Novgorod
1 mech_infantry moved from Russia to Novosibirsk
1 bomber moved from Bryansk to Novosibirsk
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
10 infantry moved from Caucasus to Northwest Persia
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Russians attack with 10 infantry
Germans defend with 1 infantry
Russians win, taking Northwest Persia from Germans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Volgograd
10 artilleries and 4 mech_infantrys moved from Bryansk to Belarus
8 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Novosibirsk to Belarus
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 33 PUs; end with 47 PUs total
well, i had another crash - had to cobble together the map again to match the marti rolls. also, i decided at the end to put the 2 tac in FIC instead of india, but forgot to put the 2 ftr back in japan. technically it happened after a convoy roll so you can disallow if you insist, but it had nothing to do with the convoy roll.
accidentally clicked done at the end to boot, sorry
No problem with the edit. Damn you for sz10 though :)