Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsNew A&A chaos game C vs S
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7: sz75
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teleport - 7 men - japan
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7: sz75
KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)
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As for the Japan pod of teleporters:
Rolling 1d15:
(14) -
The machine doesn’t have any glitches today.
And our band of quarrelsome heroes land in:
Rolling 1d191:
(50) -
RUSSIA. They land in RUSSIA. Which is empty, but also under alien invasion… Wow.
Please edit that in on the filesave above.
And, because you forgot, Japan’s chaos roll:
Rolling 1d6:
(3) -
already did Cahos roll…
kraken will count as 8 roll -
can I make a combat move with the troops that have been transported?
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No. Transported units cannot move out and attack from areas they land in. In the second version of the rules I’ll probably get them to appear at the end of the turn instead of the beginning… I want it to convey the sense that they’re a bit disoriented from being disintegrated and reintegrated…
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I added the 7 Japs to Moscow. I also would not have bought a major factory knowing that it will get destroyed. As a matter of fact I would not have bought a major factory at all. That’s why this revised file will reflect this new aspect. Minor factory in Norway and a build of bomber and tank in Ukraine= 30 IPC
Saucer Attack 2 Complete.tsvg revised after wrong placement of factory.tsvg
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7: sz75
KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)
youve yaken 1 jap out of kiangsu?
and only 2 from japan?is the saucer attack still in Moscow?
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7: sz75
KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)
youve yaken 1 ��� out of kiangsu?
and only 2 from japan?is the saucer attack still in Moscow?
Yes, yes, and yes. Saucer attacks on every victory city will still happen at the beginning of every Japan turn until:
- All saucers are destroyed, or
- The game ends.
Only London and Leningrad have freed themselves from their alien tormentors by hitting the FLYING SAUCER 4 TIMES in one round of combat.
Only air units, and anti-air units, are able to hit the FLYING SAUCERS.
Roll back through the posts to follow the action and better grasp the development. It’s a big, persistent one, like Zombie World.
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yup ok…but dont think I should have 7 men in japan and 7 in moscow… matt has forgotten to remove from Japan?
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yup ok…but dont think I should have 7 men in japan and 7 in moscow… matt has forgotten to remove from Japan?
I would assume that is exactly what happened. Please edit accordingly.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Norway: 1 factory_minor
EDIT: Adding units owned by Russians to Ukraine: 1 armour and 1 bomberResearch Technology - Japanese
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 10 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 78 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
4 destroyers moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
1 artillery moved from Shensi to Kweichow
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter moved from Kwangsi to Hunan
1 bomber moved from Yakut S.S.R. to Kansu
1 tactical_bomber moved from Yakut S.S.R. to SiberiaCombat - Japanese
Japanese creates battle in territory Russia
Japanese captures 66PUs while taking Russians capital
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the British lost in Hunan
Japanese win, taking Russia from Russians, taking Hunan from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kweichow
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kansu, round 2 : 3/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in 3 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 2 cruisers, 3 submarines and 2 transports
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 3 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 3 : 4/8 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 3 Sea Zone, round 3 : 1/3 hits
1 battleship owned by the Americans , 2 cruisers owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 2 cruisers, 3 submarines and 2 transportsNon Combat Move - Japanese
1 artillery moved from 5 Sea Zone to Siberia
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 bomber moved from Kansu to JeholPlace Units - Japanese
3 infantry placed in Kiangsu
7 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,6,5,6,3,1
Japanese collect 44 PUs (2 lost to blockades); end with 110 PUs total -
HELL!
CURRENT COUNT of HELL UNITS after ALIEN MASSACRE:
Nationality
German: 5
Japanese: 7
Italian: 4Axis Total: 16
Russian: 8
American: 7
Chinese: 2
British: 5
ANZAC: 0
French: 1Allies Total: 23
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ACCURATE CURRENT COUNT of HELL UNITS:
Nationality
German: 5
Japanese: 8
Italian: 4Axis Total: 17
Rolling 17d6:
(1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6)Russian: 8
American: 15
Chinese: 1
British: 6
ANZAC: 0
French: 1Allies Total: 31
Rolling 31d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6) -
In HELL, the weakest nations die first.
So the Axis kill the French unit in HELL…
France = 0
And the Allies, with 5 hits, kill all of the Italians and one German:
Germany = 4
Italy = 0The AMERICANS still control HELL, with 15 divisions of souls at their command.
Since it’s the beginning of the AMERICAN turn right now, and they control HELL, they get a random HELLPOWER:
Rolling 1d6:
(1)Stand by for results…
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The Americans get one-time use of the following HELLPOWER:
Famine: Units in one target land territory adjacent to one you control cannot move until the beginning of your next turn (i.e., for the current entire round). Remove 25% of all units in that territory, rounded up.

Remember: America is only in charge of HELL for the moment… This could change between now and the next turn.
Keep your eyes on the numbers!
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kraken
1=79, 2=39, 3=40, 4=58, 5= 75, 6=77
Rolling 1d6:
(4)US chaos
Rolling 1d6:
(4)





