• UK units are unified in HELL…

    KRAKEN ON with the game:

    1 = 78
    2 = 58
    3 = 74
    4 = 73
    5 = 72
    6 = 77

    DiceRolling 1d6:
    (2)


  • Marshal Chuikov: Brilliant Tactician
    Scramble over the Russian Invasion averted by Chuikov


  • Kraken roll:
    1=75, 2=78, 3=40, 4=41, 5=57, 6=60, 7=59, 8=74

    DiceRolling 1d8:
    (7)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 6 and gets 1 hit
                Russians removing all Technology Tokens after successful research.
                Russians discover Long Range Aircraft

    Activate Technology - Russians
                Russians activating Long Range Aircraft

    Purchase Units - Russians
                Russians buy 3 aaGuns and 1 factory_major; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from United Kingdom to Slovakia Hungary
                2 infantry moved from Eastern Poland to Slovakia Hungary
                3 infantry moved from Bessarabia to Romania
                1 artillery moved from Eastern Poland to Romania
                4 infantry moved from Baltic States to Poland
                1 artillery moved from Baltic States to Poland
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Novgorod to Eastern Poland
                2 infantry moved from Novosibirsk to Kansu
                1 armour moved from Novosibirsk to Yenisey
                1 fighter moved from Olgiy to Kansu
                3 infantry moved from Kazakhstan to Sikang
                1 armour moved from Novosibirsk to Yenisey
                3 submarines moved from 105 Sea Zone to 91 Sea Zone

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 2 armour
                    Japanese defend with 1 armour
                        Russians roll dice for 2 armour in Yenisey, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Yenisey, round 2 :  1/1 hits
                        1 armour owned by the Russians lost in Yenisey
                        Russians roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 4 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 5 :  1/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 5 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 2 armour
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Denmark
                Battle in Romania
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Denmark from Germans, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                        Russians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Slovakia Hungary to Novgorod
                2 fighters moved from 112 Sea Zone to Novgorod
                1 tactical_bomber moved from 112 Sea Zone to Novgorod
                4 aaGuns moved from Baltic States to Novgorod
                1 fighter moved from Kansu to Novgorod

    Place Units - Russians
                3 aaGuns placed in Novgorod
                1 factory_major placed in Russia

    Turn Complete - Russians
                Russians collect 48 PUs; end with 48 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 75 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode


  • ALIEN INVASION PHASE II

    1. Washington, D.C. (USA)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    2. Los Angeles (USA)
      Alien AttackDiceRolling 1d4:
      (3)  
      Human Defence 1 AAA, 1 bomberDiceRolling 2d6:
      (1, 6)  
      2 fightersDiceRolling 2d6:
      (4, 4)

    3. Manila (USA)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    4. Honolulu (USA)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence
      2 bombersDiceRolling 2d6:
      (3, 5)  
      1 fighterDiceRolling 1d6:
      (4)

    5. London (UK)
      FLYING SAUCER ELIMINATED

    6. Cairo (UK)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    7. Ottawa (UK)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    8. Calcutta (UK)
      Alien AttackDiceRolling 1d4:
      (4)  
      Human Defence NONE

    9. Hong Kong (UK)
      Alien AttackDiceRolling 1d4:
      (3)  
      Human Defence 1 tac bomberDiceRolling 1d6:
      (5)

    10. Paris (France)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    11. Sydney (ANZAC)
      Alien AttackDiceRolling 1d4:
      (1)  
      Human Defence NONE

    12. Moscow (USSR)
      Alien AttackDiceRolling 1d4:
      (4)  
      Human Defence NONE

    13. Leningrad (USSR)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence
      7 AAA, 1 bomber
      DiceRolling 8d6:
      (1, 3, 4, 5, 5, 5, 6, 6)  
      1 tac bomber
      DiceRolling 1d6:
      (5)  
      3 fighters
      DiceRolling 3d6:
      (2, 3, 4)

    14. Stalingrad (USSR)
      Alien AttackDiceRolling 1d4:
      (1)  
      Human Defence NONE

    15. Berlin (Germany)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    16. Warsaw (Germany)
      Alien AttackDiceRolling 1d4:
      (1)  
      Human Defence NONE

    17. Rome (Italy)
      Alien AttackDiceRolling 1d4:
      (4)  
      Human Defence 2 fightersDiceRolling 2d6:
      (1, 3)

    18. Tokyo (Japan)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence 3 AAADiceRolling 3d6:
      (5, 5, 6)

    19. Shanghai (Japan)
      Alien AttackDiceRolling 1d4:
      (1)  
      Human Defence 1 bomberDiceRolling 1d6:
      (2)


  • The second FLYING SAUCER has been destroyed over Leningrad…

    Only 17 left to go!!!


  • @Grendal:

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 6 and gets 1 hit
                Russians removing all Technology Tokens after successful research.
                Russians discover Long Range Aircraft

    Activate Technology - Russians
                Russians activating Long Range Aircraft

    Purchase Units - Russians
                Russians buy 3 aaGuns and 1 factory_major; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from United Kingdom to Slovakia Hungary
                2 infantry moved from Eastern Poland to Slovakia Hungary
                3 infantry moved from Bessarabia to Romania
                1 artillery moved from Eastern Poland to Romania
                4 infantry moved from Baltic States to Poland
                1 artillery moved from Baltic States to Poland
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Novgorod to Eastern Poland
                2 infantry moved from Novosibirsk to Kansu
                1 armour moved from Novosibirsk to Yenisey
                1 fighter moved from Olgiy to Kansu
                3 infantry moved from Kazakhstan to Sikang
                1 armour moved from Novosibirsk to Yenisey
                3 submarines moved from 105 Sea Zone to 91 Sea Zone

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 2 armour
                    Japanese defend with 1 armour
                        Russians roll dice for 2 armour in Yenisey, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Yenisey, round 2 :  1/1 hits
                        1 armour owned by the Russians lost in Yenisey
                        Russians roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 4 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 5 :  1/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 5 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 2 armour
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Denmark
                Battle in Romania
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Denmark from Germans, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                        Russians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Slovakia Hungary to Novgorod
                2 fighters moved from 112 Sea Zone to Novgorod
                1 tactical_bomber moved from 112 Sea Zone to Novgorod
                4 aaGuns moved from Baltic States to Novgorod
                1 fighter moved from Kansu to Novgorod

    Place Units - Russians
                3 aaGuns placed in Novgorod
                1 factory_major placed in Russia

    Turn Complete - Russians
                Russians collect 48 PUs; end with 48 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 75 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    HELL as of end of USSR turn:

    Nationality

    German: 3
    Japanese: 2
    Italian: 0

    Axis Total: 5

    DiceRolling 5d6:
    (3, 3, 6, 6, 6)

    Russian: 3
    American: 0
    Chinese: 0
    British: 0
    ANZAC: 0
    French: 0

    Allies Total: 3

    DiceRolling 3d6:
    (5, 5, 6)


  • No hits during this round of combat in HELL…

    CURRENT COUNT of HELL UNITS after ALIEN MASSACRE:

    Nationality

    German: 5
    Japanese: 6
    Italian: 4

    Axis Total: 15

    Russian: 6
    American: 7
    Chinese: 0
    British: 5
    ANZAC: 0
    French: 1

    Allies Total: 19

    AMERICANS are currently in control of HELL.

    If they are still in control at the beginning of the US turn, they will receive a random HELLPOWER!


  • KRAKEN fumbles along around the South Pole:

    1 = 74
    2 = 58
    3 = 60

    DiceRolling 1d3:
    (2)


  • Crazy turn!

    Matt, I don’t think you knew what the alien invasion entailed… otherwise you would never have rebuild Moscow until the FLYING SAUCER there was destroyed. I’ll let you add a major factory to a territory of your choice in the future. Basically, every territory marked by a star on the board that is not London or Leningrad is still under an ongoing alien attack that happens once a season.

    Carl, please use the attached file to get underway with the next Japanese turn. Good luck, and may God help us all…

    Saucer Attack 2 Complete.tsvg


  • Jap
    DiceRolling 1d6:
    (1)

    Krak
    1: sz40
    2: sz41
    3: sz57
    4: sz60
    5: sz59
    6: sz74
    7: sz75
    8: sz78

    DiceRolling 1d8:
    (8)


  • DiceRolling 1d8:
    (7)


  • 7: sz75


  • teleport - 7 men - japan


  • @pr0c3ss:

    7: sz75

    KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)


  • As for the Japan pod of teleporters:

    DiceRolling 1d15:
    (14)


  • The machine doesn’t have any glitches today.

    And our band of quarrelsome heroes land in:

    DiceRolling 1d191:
    (50)


  • RUSSIA. They land in RUSSIA. Which is empty, but also under alien invasion… Wow.

    Please edit that in on the filesave above.

    And, because you forgot, Japan’s chaos roll:

    DiceRolling 1d6:
    (3)


  • already did Cahos roll…
    kraken will count as 8 roll


  • can I make a combat move with the troops that have been transported?

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