• Quick recap of developments for those watching at home:

    1. ANZAC Commandos Trained
    2. Neutral Partisan Uprisings
    3. Russia Promotes Chuikov to Marshal [Brilliant Tactician]
    4. USA gains Superior National Prestige
    5. Japanese invent Mass Teleportation
    6. Release the Kraken!
    7. Alien Invasion!!
    8. Gates of Hell Open!!!

  • HOLY Shize!!


  • Hell Units:

    Nationality

    German:
    Russian:
    Japanese:
    American:
    Chinese:
    British:
    UK Pacific:
    Italian:
    ANZAC:
    French:

    Here Carl copy this into your word file to keep track of HELL BOY units.

    Hey Chris does UK have two separate listings or are they both counted as on nationality?


  • UK units are unified in HELL…

    KRAKEN ON with the game:

    1 = 78
    2 = 58
    3 = 74
    4 = 73
    5 = 72
    6 = 77

    DiceRolling 1d6:
    (2)


  • Marshal Chuikov: Brilliant Tactician
    Scramble over the Russian Invasion averted by Chuikov


  • Kraken roll:
    1=75, 2=78, 3=40, 4=41, 5=57, 6=60, 7=59, 8=74

    DiceRolling 1d8:
    (7)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 6 and gets 1 hit
                Russians removing all Technology Tokens after successful research.
                Russians discover Long Range Aircraft

    Activate Technology - Russians
                Russians activating Long Range Aircraft

    Purchase Units - Russians
                Russians buy 3 aaGuns and 1 factory_major; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from United Kingdom to Slovakia Hungary
                2 infantry moved from Eastern Poland to Slovakia Hungary
                3 infantry moved from Bessarabia to Romania
                1 artillery moved from Eastern Poland to Romania
                4 infantry moved from Baltic States to Poland
                1 artillery moved from Baltic States to Poland
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Novgorod to Eastern Poland
                2 infantry moved from Novosibirsk to Kansu
                1 armour moved from Novosibirsk to Yenisey
                1 fighter moved from Olgiy to Kansu
                3 infantry moved from Kazakhstan to Sikang
                1 armour moved from Novosibirsk to Yenisey
                3 submarines moved from 105 Sea Zone to 91 Sea Zone

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 2 armour
                    Japanese defend with 1 armour
                        Russians roll dice for 2 armour in Yenisey, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Yenisey, round 2 :  1/1 hits
                        1 armour owned by the Russians lost in Yenisey
                        Russians roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 4 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 5 :  1/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 5 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 2 armour
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Denmark
                Battle in Romania
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Denmark from Germans, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                        Russians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Slovakia Hungary to Novgorod
                2 fighters moved from 112 Sea Zone to Novgorod
                1 tactical_bomber moved from 112 Sea Zone to Novgorod
                4 aaGuns moved from Baltic States to Novgorod
                1 fighter moved from Kansu to Novgorod

    Place Units - Russians
                3 aaGuns placed in Novgorod
                1 factory_major placed in Russia

    Turn Complete - Russians
                Russians collect 48 PUs; end with 48 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 75 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode


  • ALIEN INVASION PHASE II

    1. Washington, D.C. (USA)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    2. Los Angeles (USA)
      Alien AttackDiceRolling 1d4:
      (3)  
      Human Defence 1 AAA, 1 bomberDiceRolling 2d6:
      (1, 6)  
      2 fightersDiceRolling 2d6:
      (4, 4)

    3. Manila (USA)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    4. Honolulu (USA)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence
      2 bombersDiceRolling 2d6:
      (3, 5)  
      1 fighterDiceRolling 1d6:
      (4)

    5. London (UK)
      FLYING SAUCER ELIMINATED

    6. Cairo (UK)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    7. Ottawa (UK)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    8. Calcutta (UK)
      Alien AttackDiceRolling 1d4:
      (4)  
      Human Defence NONE

    9. Hong Kong (UK)
      Alien AttackDiceRolling 1d4:
      (3)  
      Human Defence 1 tac bomberDiceRolling 1d6:
      (5)

    10. Paris (France)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    11. Sydney (ANZAC)
      Alien AttackDiceRolling 1d4:
      (1)  
      Human Defence NONE

    12. Moscow (USSR)
      Alien AttackDiceRolling 1d4:
      (4)  
      Human Defence NONE

    13. Leningrad (USSR)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence
      7 AAA, 1 bomber
      DiceRolling 8d6:
      (1, 3, 4, 5, 5, 5, 6, 6)  
      1 tac bomber
      DiceRolling 1d6:
      (5)  
      3 fighters
      DiceRolling 3d6:
      (2, 3, 4)

    14. Stalingrad (USSR)
      Alien AttackDiceRolling 1d4:
      (1)  
      Human Defence NONE

    15. Berlin (Germany)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence NONE

    16. Warsaw (Germany)
      Alien AttackDiceRolling 1d4:
      (1)  
      Human Defence NONE

    17. Rome (Italy)
      Alien AttackDiceRolling 1d4:
      (4)  
      Human Defence 2 fightersDiceRolling 2d6:
      (1, 3)

    18. Tokyo (Japan)
      Alien AttackDiceRolling 1d4:
      (2)  
      Human Defence 3 AAADiceRolling 3d6:
      (5, 5, 6)

    19. Shanghai (Japan)
      Alien AttackDiceRolling 1d4:
      (1)  
      Human Defence 1 bomberDiceRolling 1d6:
      (2)


  • The second FLYING SAUCER has been destroyed over Leningrad…

    Only 17 left to go!!!


  • @Grendal:

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 6 and gets 1 hit
                Russians removing all Technology Tokens after successful research.
                Russians discover Long Range Aircraft

    Activate Technology - Russians
                Russians activating Long Range Aircraft

    Purchase Units - Russians
                Russians buy 3 aaGuns and 1 factory_major; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from United Kingdom to Slovakia Hungary
                2 infantry moved from Eastern Poland to Slovakia Hungary
                3 infantry moved from Bessarabia to Romania
                1 artillery moved from Eastern Poland to Romania
                4 infantry moved from Baltic States to Poland
                1 artillery moved from Baltic States to Poland
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Western Ukraine to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                1 armour moved from Novgorod to Eastern Poland
                2 infantry moved from Novosibirsk to Kansu
                1 armour moved from Novosibirsk to Yenisey
                1 fighter moved from Olgiy to Kansu
                3 infantry moved from Kazakhstan to Sikang
                1 armour moved from Novosibirsk to Yenisey
                3 submarines moved from 105 Sea Zone to 91 Sea Zone

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 2 armour
                    Japanese defend with 1 armour
                        Russians roll dice for 2 armour in Yenisey, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Yenisey, round 2 :  1/1 hits
                        1 armour owned by the Russians lost in Yenisey
                        Russians roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 4 :  0/1 hits
                        Russians roll dice for 1 armour in Yenisey, round 5 :  1/1 hits
                        Japanese roll dice for 1 armour in Yenisey, round 5 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 2 armour
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Denmark
                Battle in Romania
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Denmark from Germans, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                        Russians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Slovakia Hungary to Novgorod
                2 fighters moved from 112 Sea Zone to Novgorod
                1 tactical_bomber moved from 112 Sea Zone to Novgorod
                4 aaGuns moved from Baltic States to Novgorod
                1 fighter moved from Kansu to Novgorod

    Place Units - Russians
                3 aaGuns placed in Novgorod
                1 factory_major placed in Russia

    Turn Complete - Russians
                Russians collect 48 PUs; end with 48 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 75 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    HELL as of end of USSR turn:

    Nationality

    German: 3
    Japanese: 2
    Italian: 0

    Axis Total: 5

    DiceRolling 5d6:
    (3, 3, 6, 6, 6)

    Russian: 3
    American: 0
    Chinese: 0
    British: 0
    ANZAC: 0
    French: 0

    Allies Total: 3

    DiceRolling 3d6:
    (5, 5, 6)


  • No hits during this round of combat in HELL…

    CURRENT COUNT of HELL UNITS after ALIEN MASSACRE:

    Nationality

    German: 5
    Japanese: 6
    Italian: 4

    Axis Total: 15

    Russian: 6
    American: 7
    Chinese: 0
    British: 5
    ANZAC: 0
    French: 1

    Allies Total: 19

    AMERICANS are currently in control of HELL.

    If they are still in control at the beginning of the US turn, they will receive a random HELLPOWER!


  • KRAKEN fumbles along around the South Pole:

    1 = 74
    2 = 58
    3 = 60

    DiceRolling 1d3:
    (2)


  • Crazy turn!

    Matt, I don’t think you knew what the alien invasion entailed… otherwise you would never have rebuild Moscow until the FLYING SAUCER there was destroyed. I’ll let you add a major factory to a territory of your choice in the future. Basically, every territory marked by a star on the board that is not London or Leningrad is still under an ongoing alien attack that happens once a season.

    Carl, please use the attached file to get underway with the next Japanese turn. Good luck, and may God help us all…

    Saucer Attack 2 Complete.tsvg


  • Jap
    DiceRolling 1d6:
    (1)

    Krak
    1: sz40
    2: sz41
    3: sz57
    4: sz60
    5: sz59
    6: sz74
    7: sz75
    8: sz78

    DiceRolling 1d8:
    (8)


  • DiceRolling 1d8:
    (7)


  • 7: sz75


  • teleport - 7 men - japan


  • @pr0c3ss:

    7: sz75

    KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)


  • As for the Japan pod of teleporters:

    DiceRolling 1d15:
    (14)


  • The machine doesn’t have any glitches today.

    And our band of quarrelsome heroes land in:

    DiceRolling 1d191:
    (50)

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