No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
Whackamatt (Axis) vs. mrcunego (Allies +10)
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mrcunego: I edited in the results of the battle for Gibraltar. I had mistakenly left them on the transports and didn’t notice until I had already rolled a couple of battles.
My solution was to open the game file a second time and do a combat move of just that battle. Thus, we both have the dice results from the server in our inboxes and you can be sure I did not just edit in favorable results. I also saved the Triple A file of just that battle if you would like me to send it to you.
The only odd thing would be seeing two dice result emails from the same SZ battle off of Gibraltar. I went with the first one rolled, but it was a moot point, as you did not get a hit in either case.
Hope that all makes sense.
-Whack -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 15 infantry moved from Buryatia to Amur
1 fighter moved from Russia to Yakut S.S.R.
1 tactical_bomber moved from Russia to Yakut S.S.R.
2 infantry moved from Rostov to Bryansk
1 armour moved from Russia to Belarus
2 infantry moved from Siberia to Amur
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to SzechwanPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
no problem.
It was an expensive one for the british! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour and 4 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
3 infantry moved from Anhwe to Kweichow
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 6 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun and 5 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
4 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
2 bombers moved from Kwangsi to ManchuriaPlace Units - Japanese
1 factory_minor placed in French Indo China
4 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to MidwayPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 battleship and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to SikangNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 aaGun moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Burma
1 infantry moved from India to Burma
7 infantry moved from Burma to India
1 artillery moved from Burma to India
3 aaGuns moved from Burma to India
1 fighter moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
2 armour placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Sumatra: 1 infantry
EDIT: Removing units owned by British from 41 Sea Zone: 1 battleship and 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship and 1 transport
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 5 infantry -
ended my non-combat a little to soon. Moved a transporter, battleship and one inf back sumatra to India in edit mode
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 unit repaired.
1 armour and 1 infantry moved from Algeria to Morocco
1 battleship and 2 cruisers moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Bulgaria to Romania
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Tunisia to Libya
1 fighter moved from Libya to Gibraltar
1 fighter moved from Libya to Gibraltar
1 bomber moved from Ethiopia to Southern Italy
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Malta
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Malta from British, taking Egypt from British with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
3 fighters moved from 42 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 destroyers, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 fighter and 2 tactical_bombers moved from Algeria to Gibraltar
1 transport moved from 91 Sea Zone to 95 Sea Zone
3 infantry moved from Greece to Bulgaria
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in French Equatorial Africa
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans win, taking French Equatorial Africa from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
2 bombers moved from Southern France to Gibraltar
1 artillery and 3 infantry moved from Germany to Poland
4 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
2 armour moved from Romania to Slovakia Hungary
3 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Western Germany to Germany
2 armour and 1 mech_infantry moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Northern ItalyPlace Units - Germans
1 factory_minor placed in Romania
4 artilleries and 2 infantry placed in Germany
1 submarine placed in 105 Sea Zone
2 destroyers placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 fighter moved from Yakut S.S.R. to Nenetsia
1 tactical_bomber moved from Yakut S.S.R. to Nenetsia
8 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to SamaraPlace Units - Russians
1 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 armour, 2 artilleries and 6 infantry moved from Yunnan to Szechwan
2 artilleries and 5 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
2 infantry moved from Suiyuyan to Kansu
2 bombers moved from Manchuria to Kansu
1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to ChaharCombat - Japanese
Battle in Kansu
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Kansu to Chahar
2 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Jehol
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 carriers placed in 36 Sea Zone
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
This is a very interesting game we have going on, mrcunego! I’m trying a new Japanese strategy. I hope it pans out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to Central United States
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 cruisers moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Mexico
1 tactical_bomber moved from Mexico to Western United StatesPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
10 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 bomber moved from United Kingdom to 82 Sea ZoneCombat - British
British creates battle in territory 37 Sea Zone
Battle in Iraq
British attack with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Iraq, round 2 : 1/13 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Iraq, round 3 : 2/11 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in 82 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 82 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 37 Sea Zone
British attack with 1 cruiser
Japanese defend with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 5/12 hits
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for British: 1 cruiserNon Combat Move - British
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 aaGun moved from Trans-Jordan to Iraq
2 infantry moved from Tanganyika Territory to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from 82 Sea Zone to Gold CoastPlace Units - British
2 destroyers and 2 submarines placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 24 PUs (5 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5,5,6,6,2,4,3,5,3,2,1,2,6,6,6,4
UK_Pacific collect 17 PUs (5 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Southern Italy to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery moved from Libya to TobrukCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 80 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in SyriaNon Combat Move - Italians
1 bomber moved from 80 Sea Zone to Ethiopia
1 aaGun and 3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 3 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Gibraltar to Libya
2 aaGuns moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Egypt
2 artilleries and 1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Sumatra to India
1 cruiser moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs