One important fact to note:
FLYING SAUCERS are only vulnerable at the time they attack, at the beginning of each Japanese turn.
They can only be hit by Anti-Aircraft (1), Bombers (1), Tactical Bombers (3), and Fighters (4).
They will take the weakest units as casualties, but will destroy the very infrastructure of the land if there are no defenders.
Oh, and I was joking about that whole “World Peace” thing. You can still attack each other. The aliens don’t care.
They will keep raining death on these key locations once per season, whoever owns them.
Victory Cities:
-
Washington, D.C. (USA)
Alien Attack
Rolling 1d4:
(3)
Human Defence 2 AAA
Rolling 2d6:
(6, 6)
-
Los Angeles (USA)
Alien Attack
Rolling 1d4:
(3)
Human Defence 2AAA
Rolling 2d6:
(1, 3)
-
Manila (USA)
Alien Attack
Rolling 1d4:
(3)
Human Defence NONE
-
Honolulu (USA)
Alien Attack
Rolling 1d4:
(1)
Human Defence 2 bombers
Rolling 2d6:
(3, 5)
-
London (UK)
Alien Attack
Rolling 1d4:
(4)
Human Defence 5 AAA, 1 bomber
Rolling 6d6:
(2, 2, 2, 3, 4, 6)
-
Cairo (UK)
Alien Attack
Rolling 1d4:
(1)
Human Defence NONE
-
Ottawa (UK)
Alien Attack
Rolling 1d4:
(4)
Human Defence NONE
-
Calcutta (UK)
Alien Attack
Rolling 1d4:
(3)
Human Defence NONE
-
Hong Kong (UK)
Alien Attack
Rolling 1d4:
(4)
Human Defence 1 fighter
Rolling 1d6:
(1)
-
Paris (France)
Alien Attack
Rolling 1d4:
(1)
Human Defence NONE
-
Sydney (ANZAC)
Alien Attack
Rolling 1d4:
(3)
Human Defence NONE
-
Moscow (USSR)
Alien Attack
Rolling 1d4:
(4)
Human Defence 1 fighter
Rolling 1d6:
(4)
-
Leningrad (USSR)
Alien Attack
Rolling 1d4:
(1)
Human Defence 4 AAA
Rolling 4d6:
(1, 3, 4, 4)
-
Stalingrad (USSR)
Alien Attack
Rolling 1d4:
(2)
Human Defence NONE
-
Berlin (Germany)
Alien Attack
Rolling 1d4:
(2)
Human Defence NONE
-
Warsaw (Germany)
Alien Attack
Rolling 1d4:
(3)
Human Defence NONE
-
Rome (Italy)
Alien Attack
Rolling 1d4:
(4)
Human Defence 2 AAA
Rolling 2d6:
(1, 3)
-
Tokyo (Japan)
Alien Attack
Rolling 1d4:
(2)
Human Defence 3 AAA
Rolling 3d6:
(4, 5, 5)
-
Shanghai (Japan)
Alien Attack
Rolling 1d4:
(2)
Human Defence 1 fighter
Rolling 1d6:
(3)