• TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 bombers and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Novgorod to Poland
                2 infantry moved from Yugoslavia to Greater Southern Germany
                2 infantry moved from Yugoslavia to Slovakia Hungary
                1 mech_infantry moved from Northwest Persia to Iraq
                      Russians take Iraq from Italians
                1 mech_infantry moved from Northwest Persia to Persia
                      Russians take Persia from Italians
                2 bombers moved from Russia to Poland
                1 bomber moved from Russia to Slovakia Hungary
                1 bomber moved from France to Slovakia Hungary
                4 tactical_bombers moved from France to Greater Southern Germany

    Combat - Russians
                Battle in Greater Southern Germany
                    Russians attack with 2 infantry and 4 tactical_bombers
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 4 tactical_bombers in Greater Southern Germany, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in Greater Southern Germany, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Greater Southern Germany
                    Russians win, taking Greater Southern Germany from Germans with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 2 bombers and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 2 bombers and 2 mech_infantrys in Poland, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Poland
                    Russians win, taking Poland from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 bombers and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 bombers and 2 infantry in Slovakia Hungary, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 mech_infantrys moved from Volgograd to Northwest Persia
                4 tactical_bombers moved from Greater Southern Germany to France
                2 bombers moved from Slovakia Hungary to France
                2 bombers moved from Poland to France
                3 mech_infantrys moved from Romania to Yugoslavia
                4 mech_infantrys moved from Eastern Poland to Yugoslavia
                3 mech_infantrys moved from Ukraine to Romania
                1 mech_infantry moved from Novgorod to Eastern Poland
                1 mech_infantry moved from Novosibirsk to Yenisey
                1 mech_infantry moved from Novosibirsk to Timguska
                2 mech_infantrys moved from Russia to Novosibirsk

    Place Units - Russians
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                2 bombers and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,1,4,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Russians collect 46 PUs (9 lost to blockades); end with 46 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 75 PUs

    Territory Summary for Russians :

    Kiangsi : 2 aaGuns and 13 infantry
        Manchuria : 2 infantry
        Yenisey : 1 mech_infantry
        Timguska : 1 mech_infantry
        France : 7 bombers, 2 fighters and 4 tactical_bombers
        Greater Southern Germany : 1 flag, 2 infantry
        Slovakia Hungary : 1 flag, 2 infantry
        Romania : 1 flag, 3 mech_infantrys
        Poland : 1 flag, 1 mech_infantry
        Albania : 1 flag
        Eastern Poland : 1 mech_infantry
        Russia : 1 airfield, 2 bombers, 1 factory_major and 2 mech_infantrys
        Ukraine : 1 factory_minor and 3 mech_infantrys
        Novosibirsk : 2 mech_infantrys
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 mech_infantry
        Northwest Persia : 4 mech_infantrys
        Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag, 4 aaGuns, 2 armour, 19 artilleries, 2 infantry and 45 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 14 / 43
        Russians : 55 / 75
        Japanese : 55 / 65
        Americans : 53 / 78
        Chinese : 24 / 26
        British : 25 / 25
        UK_Pacific : 0 / 0
        Italians : 17 / 20
        ANZAC : 10 / 10
        French : 12 / 13
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    2 escorts and 3 bombers
    DiceRolls: 5@1; Total Hits: 05@1: (5, 6, 2, 3, 3)

    4 interceptors
    DiceRolls: 4@1; Total Hits: 04@1: (2, 4, 6, 6)

  • TripleA

    3 aaguns

    DiceRolls: 3@1; Total Hits: 13@1: (1, 6, 5)

  • TripleA

    2 bombers

    DiceRolls: 2@6; Total Hits: 22@6: (1, 4)

  • TripleA

    map with sbr

  • '12

    @allweneedislove:

    i look forward to the game and hope you have fun…. and bad dice.

    i will scramble to sz111
    and will scramble 3 fighters to sz109

    next game how about you don’t put the voodoo hex on me right at the beginning - this isn’t even fun when the dice are so lopsided.  i mean is it fun for you?

  • '12

    it really isn’t nice to wish someone terrible dice at the start of the game.  please do not do that again.  shall we go with the same starting map and commence our second match?

  • '12

    You did everything right after that crippling g1 and g2.  Well played.

  • '12

    I posted your win and I’m ready for Game two at your convenience just let me know. Cheers

  • TripleA

    @Boldfresh:

    another fighter downed.  amazing how some games just go this way all the way through.

    you have had the better of the dice this game. your g1 was terrible, but you started to get better dice and by the middle of round 3 you had actually overcome the g1 and you had the better dice from that point on and it has only grown since round 3.

    however, the sooner you get good dice the better as it has ripple effects on the game.

    @Boldfresh:

    the only negative for you is it just makes it like taking candy from a baby when your
    inf/mech/art defensive hit rate is off the charts against aircraft.  perhaps it just
    “feels” like it though, and actually hasn’t happened in reality?

    it is not reality, it is just in your head.

    @Boldfresh:


    never a whiff from you though.  :-)

    if you mean whiffing as in complete blanks then possibly.
    if you mean terrible rolls, i have had more than my fair share of whiffing this game

    @Boldfresh:

    i feel like there is a dice bias that sits in the game the entire time sometimes.  i did get a couple of lucky defense rolls on the eastern front if i recall, but there was just never a chance really after that G1 and when i did make riskier attacks after that to try to catch up, they actually went generally poorly as well.

    there has been a dice bias…in your favour.
    you might be right about not having a chance after that terrible g1 but the dice did their best to help you.

    @Boldfresh:

    @allweneedislove:

    i look forward to the game and hope you have fun…. and bad dice.

    i will scramble to sz111
    and will scramble 3 fighters to sz109

    next game how about you don’t put the voodoo hex on me right at the beginning…

    sorry for the voodoo hex, i thought it was funny as everyone wishes their opponent good luck at the beginning of the game when they do not mean it. i wish good luck for myself.

    @Boldfresh:

    although i am still going to lose, this is turning into a very interesting and fun match.  i guess it’s always the most engaging for me when i’m trying to come from behind.

    @Boldfresh:

    … this isn’t even fun when the dice are so lopsided.  i mean is it fun for you?

    the dice were lopsided in your favour. despite the bad dice i still enjoy playing the game.
    i’m sorry to hear that this game had become no fun for you.

    @Boldfresh:

    it really isn’t nice to wish someone terrible dice at the start of the game.  please do not do that again.  shall we go with the same starting map and commence our second match?

    i might not say it, but will probably be thinking it.

    not sure if i want a second matchup. you comment on your dice negatively even when you are getting the better of the dice, then at the end you say you had no fun.

    we are all here to enjoy the game, what’s the point if it is no fun?

    @Boldfresh:

    You did everything right after that crippling g1 and g2.  Well played.

    thanks!

    @Boldfresh:

    I posted your win and I’m ready for Game two at your convenience just let me know. Cheers

    thanks  for the game, i enjoyed it.

  • '12

    i don’t want to debate the dice.  i will accept that i had better dice and if we play another, i will not mention the dice once.  if i got better dice in this game, then it just proves how much incredibly better than me you are, and i can accept that.  that’s why i want to play you again, to learn.

    cheers

  • '12

    i was only joking about the voodoo hex of course.  however, i would appreciate if you would wish for reasonable dice rather than lopsided dice  :-)

  • '12

    i do believe you agreed to play again earlier in the thread - as i said, i
    apologize for any comments about the dice and i am willing to agree
    that overall, i perhaps got the better “dice”.  as you aptly stated, WHEN
    those dice fall is incredibly important and it is impossible to say for sure
    one way or another so ultimately, the way to go is to never discuss the
    dice at all.  a good player knows anyway, so what is the point in
    mentioning other than to let out frustration.  sorry that i succumbed to
    said temptation at all and i will not in the future.

    cheers

  • '12

    By the way I didnt say I had no fun.  In fact I recall specifically stating at least once that even though I was getting crushed I was still enjoying the challenge.  After a while the challenge became too much and at the point it was no longer fun I conceded.  In part the reason it was no longer fun is that I could not imagine it would be interesting at all for you to continue with such an insurmountable lead.

    Anyway I would appreciate the rematch we agreed to and you can always just stop immediately if I mention the dice - this would result in your victory I would be happy to agree to those terms.  Course if I beat you I dont want to hear YOU then say it was due to dice, even though it most certainly would be  :-P. However I will readily admit it im sure…. haha

  • TripleA

    @Boldfresh:

    i don’t want to debate the dice.  i will accept that i had better dice and if we play another…

    debating is fun, but i have attached a file that shows the breakdown of every dice roll. it shows total unit value gained(or lost) in each battle and compares it to the expected value so it takes into account if it was an air unit or an infantry that was lost.

    the interesting and debatable part is how much effect does each battle have, obviously the earlier the battle the more impact it has on the course of the game, so your terrible g1 might be worse than all the dice proceeding it.

    @allweneedislove:

    not sure if i want a second matchup. you comment on your dice negatively even when you are getting the better of the dice, then at the end you say you had no fun.

    we are all here to enjoy the game, what’s the point if it is no fun?

    @Boldfresh:

    … if we play another, i will not mention the dice once.  if i got better dice in this game, then it just proves how much incredibly better than me you are, and i can accept that.  that’s why i want to play you again, to learn

    my mentioning of your comments on the dice might have been unfair. if talking about the dice is cathartic for you, you can type whatever you like.

    @Boldfresh:

    i was only joking about the voodoo hex of course.  however, i would appreciate if you would wish for reasonable dice rather than lopsided dice  :-)

    i thought you were, and i’m glad to hear that you were. i can not wish you good luck in good faith, as i that is not what i hope for. unfortunately i can’t change the way i feel.

    @Boldfresh:

    i do believe you agreed to play again earlier in the thread - as i said, i
    apologize for any comments about the dice and i am willing to agree
    that overall, i perhaps got the better “dice”.  as you aptly stated, WHEN
    those dice fall is incredibly important and it is impossible to say for sure
    one way or another so ultimately, the way to go is to never discuss the
    dice at all.  a good player knows anyway, so what is the point in
    mentioning other than to let out frustration.  sorry that i succumbed to
    said temptation at all and i will not in the future.

    cheers

    i don’t remember agreeing in the past, but i am happy to play another game.
    no problem about any dice comments. if you want to vent about dice you can, in fact it lets me know that you felt a battle is important and can help me.

    @Boldfresh:

    By the way I didnt say I had no fun.  In fact I recall specifically stating at least once that even though I was getting crushed I was still enjoying the challenge.  After a while the challenge became too much and at the point it was no longer fun I conceded.  In part the reason it was no longer fun is that I could not imagine it would be interesting at all for you to continue with such an insurmountable lead.

    Anyway I would appreciate the rematch we agreed to and you can always just stop immediately if I mention the dice - this would result in your victory I would be happy to agree to those terms.  Course if I beat you I dont want to hear YOU then say it was due to dice, even though it most certainly would be  :-P. However I will readily admit it im sure…. haha

    i’m glad to hear that you also had fun.
    yeah, lets start a rematch. no need to worry about mentioning the dice, no extra terms are needed. i’m a bit of a jerk and do not give my opponents enough credit when i lose. i will almost certainly blame my mistakes and bad dice, and rarely admit to being outplayed. although me making mistakes and my opponent not making mistakes is probably the definition of being outplayed.

  • TripleA

    i forgot the attachment

    boldfresh league dice.xls

  • '12

    haha, i hear you on the wishing of good luck - i did that a few
    times and regretted it.  i never wish good luck, i just wish
    that the dice are REASONABLY fair, ie, not TOO lopsided one
    way or the other.  :wink:  of course in our game 2, i would appreciate some compensatory good luck on my G1, which you can have back later in the small skirmishes.  :wink:

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